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해녀: Sea Divers of Jeju thumbnail

해녀: Sea Divers of Jeju

해녀: Sea Divers of Jeju Rulebook

Table of Contents

Table of Contents

  • I. Components
  • II. Setup
  • III. Game Flow
    • ① Select Diving Cards
    • ② Deploy Haenyeo
    • ③ Haenyeo Actions
      • Zone 0 — Use Turtle Eggs
      • Zones 1–10 — Harvest
      • Zone 11 — Collect Pearls
    • ④ Prepare Next Round
  • IV. End of Game
  • 2-Player Rules
  • Scoring Reference

I. Components

ItemQtyDetails
Game board1Zones 0–11; shallow sea (zones 1–4) and deep sea (zones 5–10)
Shallow sea cards94-slot cards, placed beside zones 1–4
Deep sea cards96-slot cards, placed beside zones 5–10
Haenyeo sheet1Shared scoring/tracking sheet (with pencil)
Diving cards5×12One colour set per player
Haenyeo pawns5×3One colour set per player
Score tiles4Randomly draw 1 per game
Round marker1

* Before playing, remove the protective film from the Haenyeo pawns.

II. Setup

  1. Place the game board in the centre of the table. Keep the 4 net markers nearby.
  2. Randomly draw 1 score tile and place it beside the board. Place the round marker on the first space of the round track. Return unused score tiles to the box.
  3. Separate the shallow sea cards (zones 1–4) and deep sea cards (zones 5–10) into two face-down shuffled decks. Shallow beside zones [1–4], deep beside zones [5–10]. Align cards so the card backs match the board artwork.
  4. Each player takes 1 Haenyeo sheet and a pencil.
  5. Each player takes 3 Haenyeo pawns of one colour and 12 diving cards of that colour. Place 1 pawn beside zone 0.
  6. The player who most recently visited Jeju Island takes the First Player marker.

III. Game Flow

The game is played over 8 rounds. Each round has four phases:

① Select Diving Cards · ② Deploy Haenyeo · ③ Haenyeo Actions · ④ Prepare Next Round

① Select Diving Cards

Decide where to send your Haenyeo.

  • Select diving cards equal to your number of Haenyeo pawns (start of game: 2 pawns = 2 cards; after gaining a 3rd pawn, select 3 cards).
  • Place selected cards face-down in front of you.
  • The number on the card shows which zone that Haenyeo will act in.

② Deploy Haenyeo

  • When all players have selected cards, reveal all simultaneously.
  • Place Haenyeo on the board in the zone matching each card number.
  • Always place Haenyeo facing toward deeper sea (higher-numbered direction). Any sea creature on the Haenyeo's back goes in the zone one above.
  • Sea creatures help establish the connection chain (see Phase ③).

Example: Playing a '3' card places your Haenyeo in zone 3, and the sea creature on her back (e.g. turtle) is placed in zone 2.

③ Haenyeo Actions

Haenyeo act in their deployed zone — but a Haenyeo diving too deep alone cannot act. She must be in a 'connected state', where divers help each other breathe from the surface.

The Connection Rule:

  • Every zone from zone 1 down to the acting Haenyeo's zone must contain someone's Haenyeo or sea creature. It does not need to be your own.
  • Zone 0 (the surface) never breaks a connection.
  • If any zone is empty, that zone and all below are 'disconnected'. Haenyeo in disconnected zones cannot act.

Example: Zones 1–7 all have a Haenyeo or sea creature → all connected. Zone 8 is empty → zone 8 and below are disconnected → any Haenyeo deeper than zone 7 cannot act this round.

Action Order: Connected Haenyeo act zone by zone from zone 0 down to zone 11. Multiple players in the same zone act clockwise from the First Player. Once all Haenyeo in a zone finish, the next zone below acts.

Zone 0 — Use Turtle Eggs

Spend turtle eggs to gain a 3rd Haenyeo, or exchange for seafood or a pearl.

  • Gain a 3rd Haenyeo: Spend 2 turtle eggs. Once per game only. From next round, select 3 diving cards.

Turtle egg exchange — choose one:

  • Spend 1 turtle egg → gain any 1 seafood
  • Spend 2 turtle eggs → gain any 2 seafood
  • Spend 3 turtle eggs → gain 1 pearl

Note: Gaining a 3rd Haenyeo and exchanging turtle eggs can be done simultaneously.

Zones 1–10 — Harvest

Haenyeo harvest seafood, turtle eggs, or trash.

  • Multiple Haenyeo in a zone take turns clockwise from the First Player. Each chooses a slot and harvests the 1 item shown. Place a net marker on each harvested slot. Repeat until all slots are taken or all Haenyeo have acted.

Note: If only 1 Haenyeo is in a zone, that player harvests ALL items. Note: If a slot shows 2 seafood items, collect both.

  • Seafood: Mark the leftmost empty space on the matching seafood track on your Haenyeo sheet.
  • Turtle egg: Draw a circle on the leftmost unmarked turtle egg space. When spending a turtle egg, mark its circle with an X to show it has been used.
  • Trash: Mark the box for that trash type. If you already have that type, make no mark.

Zone 11 — Collect Pearls

Haenyeo in zone 11 collect pearls in turn order. Mark the leftmost empty space on the pearl track of your sheet.

  • Bonuses on the pearl track are gained immediately: trash icon = gain 1 trash of your choice; ×2 = gain 2 seafood of your choice.

Important: Pearl points do NOT accumulate. Only the score at your rightmost marked space counts. Calculated at end of game only.

Pearl track: 15 · 30 (trash bonus) · 45 · 60 (×2 seafood) · 75 (trash bonus) · ... Pearl scoring: 5 pearls = 30 pts · 9+ pearls = 90 pts

④ Prepare Next Round

After all Haenyeo have acted:

  1. Retrieve your Haenyeo pawns and used diving cards.
  2. Remove the top card from each shallow/deep sea deck to reveal new cards for the next round.
  3. After rounds 3, 6, and 8: calculate scores. Different seafood scores each round — plan strategically! Record on your Haenyeo sheet.

IV. End of Game

The game ends after round 8. Calculate the following end-game bonus points:

  • Turtle eggs: +1 point per unused turtle egg.
  • Pearls: Score shown at your rightmost marked pearl space.
  • Trash: Points based on number of different trash types collected (see score tile).

Add round 3/6/8 scores + bonus points = final score. Highest total wins. Tie: higher trash score wins. Still tied: share the victory!

Score example: Round 3: 35 + Round 6: 45 + Round 8: 78 + Turtle eggs: 2 + Trash: 55 + Pearls: 45 = 260 points

2-Player Rules

In a 2-player game, an NPC is added using one colour's 12 diving cards and 3 Haenyeo pawns.

  • During Phase ② (Deploy Haenyeo), randomly draw 3 NPC diving cards and deploy NPC Haenyeo per the normal rules.
  • In zones where the NPC has a Haenyeo, the NPC always acts first, harvesting from the leftmost available slot. Players then take turns.
  • At the start of each new round, NPC's used cards are not reshuffled — draw 3 new cards from remaining unused NPC cards. After rounds 3 and 6, reshuffle all NPC diving cards.

Scoring Reference

Scores are calculated after rounds 3, 6, and 8. The score tile determines which seafood scores each round — check it carefully!

Scoring RulePoints
Conch shells collected×3 pts each
Abalone + sea urchin sets×6 pts per set
Sea mustard × abalone countqty × qty pts
Most sea urchins collected+15 pts (shared if tied)
Fewest conch + sea mustard sets15 pts (shared if tied)
Fewest octopus collected15 pts (shared if tied)
Sets of sea mustard + conch + abalone + octopus (1/2/3/4+)10/20/30/40 pts
Conch sets (2/4/6/8+ conch)5/10/15/25 pts

Seafood: Conch · Abalone · Sea mustard · Sea urchin · Octopus.

Trash end-game score: 2 = 10 · 3 = 15 · 4 = 20 · 5 = 30 · 6 = 40 · 7 = 55 · 8 = 70 · 9+ = 90 pts

First Player marker1
Net markers4Mark exhausted slots during harvest
Pencils5One per player