Guards of Atlantis II: Tabletop MOBA – Wayward Hero Pack
Guards of Atlantis II: Tabletop MOBA – Wayward Hero Pack Rulebook
Table of Contents
Brynn
19 cards.
Home Turf
ID D · Initiative 11 · Tier H · Gold · Defense 1 · Movement 1 · Attack 2 · Basic Skill - Ranged · Range/Radius 2
Choose one —
- Target a hero adjacent to you.
- Target a hero in range who is adjacent to 3 or more obstacles.
( You, other heroes, minions, tokens, and terrain are obstacles. )
Familiar Ground
ID DH · Initiative 12 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 2 · Basic Attack - Ranged · Range/Radius 3
Choose one —
- Target a unit adjacent to you.
- Target a hero in range who is adjacent to 3 or more obstacles.
( You, other heroes, minions, tokens, and terrain are obstacles. )
Decoy
ID S · Initiative 1 · Tier Basic · Silver · Defense 2 · Basic Skill · Range/Radius 4
Choose up to two times, on different targets —
- Move an enemy minion in radius 1 space.
- Move an enemy hero in radius who is adjacent to 3 or more obstacles 1 space.
Bear Trap
ID G1 · Initiative 3 · Tier I · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3
Choose one —
- An enemy hero adjacent to you discards a card, if able.
- An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, if able.
Log Trap
ID G2A · Initiative 2 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
Choose one —
- An enemy hero adjacent to you discards a card, if able.
- An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, if able.
True Grit
ID G2B · Initiative 2 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
You may retrieve a discarded attack card.
If an enemy hero in radius is adjacent to 3 or more obstacles, move up to 3 spaces.
Deadfall Trap
ID G3A · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
Choose one —
- An enemy hero adjacent to you discards a card, or is defeated.
- An enemy hero in radius who is adjacent to 3 or more obstacles discards a card, or is defeated.
Die Hard
ID G3B · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Movement
You may retrieve a discarded attack card.
If an enemy hero in radius is adjacent to 3 or more obstacles, move up to 4 spaces.
High Ground
ID R1 · Initiative 9 · Tier I · Red · Defense 6 · Movement 4 · Attack 4+ · Attack
Target a unit adjacent to you.
If you target a hero adjacent to 3 or more obstacles, +2 attack.
Elevated Ambush
ID R2A · Initiative 9 · Tier II · Red · Defense 6 · Movement 4 · Attack 5+ · Attack · Item icon: Initiative
Target a unit adjacent to you.
If you target a hero adjacent to 3 or more obstacles, +2 attack.
Split Attack
ID R2B · Initiative 9 · Tier II · Red · Defense 3 · Movement 4 · Attack 3 · Attack - Ranged · Range/Radius 2 · Item icon: Defense
Target a unit in range. If you target a hero who is adjacent to 3 or more obstacles, may repeat once on a different unit adjacent to you.
Peak Precision
ID R3A · Initiative 10 · Tier III · Red · Defense 7 · Movement 4 · Attack 5+ · Attack · Item icon: Radius
Target a unit adjacent to you.
If you target a hero adjacent to 3 or more obstacles, +2 attack and After the attack: You may retrieve this card.
Split Throw
ID R3B · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 3 · Attack - Ranged · Range/Radius 2 · Item icon: Defense
Target a unit in range. If you target a hero who is adjacent to 3 or more obstacles, may repeat once on a different unit.
Tread Lightly
ID B1 · Initiative 10 · Tier I · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 2
Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.
Cover Tracks
ID B2A · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3 · Item icon: Defense
Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.
You may move 1 space.
Mountain Guide
ID B2B · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 4 · Item icon: Attack
You may move a friendly unit, which is adjacent to you, up to 2 spaces. If an enemy hero in radius is adjacent to 3 or more obstacles, move a different friendly unit in radius up to 2 spaces.
Hide Traces
ID B3A · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 3 · Item icon: Radius
Swap with either a unit adjacent to you, or with an enemy hero in radius who is adjacent to 3 or more obstacles.
Move up to 2 spaces.
Expedition Leader
ID B3B · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Attack
You may move a friendly unit, which is adjacent to you, up to 3 spaces. If an enemy hero in radius is adjacent to 3 or more obstacles, move a different friendly unit in radius up to 3 spaces.
Over The Top
ID P · Tier IV · Purple · Ultimate
While you are performing actions, all enemy heroes in play count as being adjacent to 3 or more obstacles.
Mortimer
19 cards. The source lists two cards with ID B3B (see Transcription Notes).
Braains...!
ID R2B · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Initiative
Target a unit adjacent to you.
Before the attack: Choose up to two times —
- Move a Zombie token in radius 1 space.
- If an enemy hero in radius is adjacent to a Zombie token, retrieve a discarded card.
Awaken!
ID S · Initiative 6 · Tier Basic · Silver · Defense 3 · Basic Defense / Skill · Range/Radius 4
Place up to 4 Zombie tokens into spaces adjacent to you, or into spawn points in radius. Zombie tokens are not removed at the end of round.
Walking Dead
ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense
Target a unit adjacent to you.
After the attack: Choose up to two times —
- Move a Zombie token in radius 1 space.
- Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able; each enemy hero can only be targeted once.
Crawling Dead
ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Range/Radius 4
Target a unit adjacent to you.
After the attack: Choose one —
- Move a Zombie token in radius 1 space.
- Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able.
Stage Dive
ID G1 · Initiative 5 · Tier I · Green · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 4
Choose one —
- Move a Zombie token in range 1 space.
- Swap with a Zombie token in range.
Gathering Horde
ID G2 · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Initiative
Choose up to two times —
- Move a Zombie token in range 1 space.
- Once per turn: Replace an enemy minion in range adjacent to two or more Zombie tokens with a Zombie token.
Corpse Slam
ID B1 · Initiative 9 · Tier I · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4
Choose one —
- Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
- Move 1 space.
Knife of the Living Dead
ID D · Initiative 11 · Tier Basic · Gold · Defense 3 · Movement 1 · Attack 4+ · Basic Attack · Range/Radius 4
Target a unit adjacent to you.
Before the attack: Choose up to three times —
- Move a Zombie token in radius 1 space.
- Remove a Zombie token adjacent to the target; if you do, gain +1 Attack.
Crowd Drift
ID G2B · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Choose up to two times —
- Move a Zombie token in range 1 space.
- Swap with a Zombie token in range.
Crowd Surf
ID G3B · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Choose up to three times —
- Move a Zombie token in range 1 space.
- Swap with a Zombie token in range.
Army of Darkness
ID G3 · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Initiative
Choose up to three times —
- Move a Zombie token in range 1 space.
- Once per turn: Replace an enemy minion in range adjacent to two or more Zombie tokens with a Zombie token.
Stalking Scalpers
ID B3B · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Defense
Choose up to three times —
- Move a Zombie token in range up to 1 space. Gain 1 coin.
- Move 1 space.
Racing Dead
ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Radius
Target a unit adjacent to you.
After the attack: Choose up to three times —
- Move a Zombie token in radius 1 space.
- Another enemy hero in radius, adjacent to a Zombie token, discards a card, if able; each enemy hero can only be targeted once.
Macabre Mayhem
ID B3A · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Choose up to three times —
- Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
- Move 1 space.
Master of Puppets
ID P · Tier IV · Purple · Ultimate
Whenever you would choose up to three times, you may choose up to five times instead.
Robbing Zombies
ID B2B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4
Choose up to two times —
- Move a Zombie token in range up to 1 space. Gain 1 coin.
- Move 1 space.
Morbid Mosh
ID B3B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Choose up to two times —
- Move a Zombie token in range up to 1 space; that Zombie token may push a unit or a token adjacent to it 1 space.
- Move 1 space.
Shallow Graves
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 3+ · Basic Attack · Range/Radius 4
Target a hero adjacent to you.
Before the attack: Choose up to two times —
- Move a Zombie token in radius 1 space.
- Remove a Zombie token adjacent to the target; if you do, gain +1 Attack.
Braaaaaaaains...!
ID R3B · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Attack · Range/Radius 4 · Item icon: Movement
Target a unit adjacent to you.
Before the attack: Choose up to three times —
- Move a Zombie token in radius 1 space.
- If an enemy hero in radius is adjacent to a Zombie token, retrieve a discarded card.
Widget
19 cards. Several cards refer to Pyro.
Fiery Breath
ID G1 · Initiative 4 · Tier I · Green · Defense 1 · Movement 2 · Skill - Range · Range/Radius 2
An enemy hero in range of Pyro and in a straight line from Pyro discards a card, if able.
Drag Off
ID B2B · Initiative 10 · Tier II · Blue · Defense 3 · Movement 3 · Skill · Item icon: Attack
Move both Pyro, and an enemy unit adjacent to Pyro, either 2 or 3 spaces each, in the same direction.
Dragon Bond
ID S · Initiative 6 · Tier Basic · Silver · Defense 6 · Basic Skill · Range/Radius 2
Choose one —
- Place Pyro into a space in radius. Pyro counts as a token, but is not removed at the end of round.
- If Pyro is in play, move both yourself and Pyro up to 2 spaces, in any order.
Diversionary Strike
ID R1 · Initiative 8 · Tier I · Red · Defense 6 · Movement 4 · Attack 5 · Attack
Target a unit adjacent to you.
After the attack: Move Pyro up to 2 spaces.
Airborne Assault
ID R3B · Initiative 9 · Tier III · Red · Defense 5 · Movement 4 · Attack 4 · Attack · Range/Radius 3 · Item icon: Radius
Before the attack: You may swap with Pyro in radius. Target a unit adjacent to you.
After the attack: You may swap with Pyro in radius.
Airborne Attack
ID R2B · Initiative 8 · Tier II · Red · Defense 4 · Movement 4 · Attack 3 · Attack · Range/Radius 3 · Item icon: Defense
Before the attack: You may swap with Pyro in radius. Target a unit adjacent to you.
Fight As One
ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack
Target a unit adjacent to you.
After the attack: You may perform the primary action on one of your resolved skill cards, targeting a different unit.
Diversionary Assault
ID R3A · Initiative 9 · Tier III · Red · Defense 7 · Movement 4 · Attack 6 · Attack · Item icon: Initiative
Target a unit adjacent to you. After the attack: Move Pyro up to 4 spaces.
Diversionary Attack
ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 4 · Attack 5 · Attack · Item icon: Initiative
Target a unit adjacent to you.
After the attack: Move Pyro up to 3 spaces.
All Aboard
ID B1 · Initiative 9 · Tier I · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 2
Swap Pyro in range with yourself or with a friendly hero in range.
Follow Along
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 2 · Attack 3 · Basic Attack
Target a hero adjacent to you.
After the attack: You may perform the primary action on one of your resolved skill cards, targeting a different unit.
Gnaw
ID G3B · Initiative 3 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Movement
Defeat a minion in range adjacent to Pyro.
Remove Pyro.
Dragon Knight
ID P · Tier IV · Purple · Ultimate
Each time after you perform a movement action, you may perform the primary action on one of your faceup skill cards.
Take-Off
ID B2A · Initiative 10 · Tier II · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Defense
Swap Pyro in range with yourself or with a friendly hero in range.
Flaming Breath
ID G2A · Initiative 4 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Attack
An enemy hero in range of Pyro and in a straight line from Pyro discards a card, if able.
Carry Away
ID B3B · Initiative 10 · Tier III · Blue · Defense 4 · Movement 3 · Skill · Item icon: Radius
Move both Pyro, and an enemy unit adjacent to Pyro, either 2 or 3 spaces each, in the same direction, ignoring obstacles.
Nibble
ID G2B · Initiative 4 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Initiative
Remove an enemy minion in range adjacent to Pyro. Remove Pyro.
Safe Landing
ID B3A · Initiative 10 · Tier III · Blue · Defense 4 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Defense
You may move Pyro in range 1 space.
Swap Pyro in range with yourself or with a friendly hero in range.
Scorching Breath
ID G3A · Initiative 3 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Attack
An enemy hero in range of Pyro and in a straight line from Pyro discards a card, or is defeated.
Emmitt
19 cards.
Time Walk
ID G1 · Initiative 6 · Tier I · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 3
Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.
Fast Forward
ID G2A · Initiative 5 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.
Time Capsule
ID G2B · Initiative 5 · Tier II · Green · Defense 2 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
You, and friendly heroes in radius, may retrieve all cards discarded this turn.
Back to the Future
ID G3A · Initiative 5 · Tier III · Green · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Choose one —
- Place a unit in range into the space where that unit was at the start of this turn.
- Move an enemy hero in range, who remained in the same space since the last turn, 2 spaces in a straight line.
Future Proof
ID G3B · Initiative 5 · Tier III · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
Choose one —
- You, and friendly heroes in radius, may retrieve all cards discarded this turn.
- This turn: Friendly heroes in radius are immune to enemy actions.
Time Snare
ID B1 · Initiative 8 · Tier I · Blue · Defense 3 · Movement 2 · Skill - Ranged · Range/Radius 2
An enemy hero in range who has already resolved a card this turn discards a card, if able.
Time Trap
ID B2A · Initiative 9 · Tier II · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Defense
An enemy hero in range who has already resolved a card this turn discards a card, if able.
Time Loop
ID B2B · Initiative 9 · Tier II · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Swap with an enemy hero in range who has already resolved a card this turn.
Time Bomb
ID B3A · Initiative 9 · Tier III · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3 · Item icon: Movement
An enemy hero in range who has already resolved a card this turn discards a card, or is defeated.
Time Warp
ID B3B · Initiative 9 · Tier III · Blue · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Choose one —
- Swap with an enemy hero in range who has already resolved a card this turn.
- An enemy hero in range swaps their unresolved card with one of their resolved cards of their choice.
Temporal Punch
ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 9 · Attack
Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.
(Minion defense modifiers are applied as normal.)
Temporal Slam
ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 11 · Attack · Item icon: Initiative
Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.
Flashback
ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 3 · Attack 5 · Attack · Item icon: Defense
Target a unit adjacent to you. After the attack:
You may place 3 Glitch tokens in radius, with at least two spaces between each token; if you do, up to 1 enemy hero in radius swaps with a Glitch token of their choice.
End of turn: Remove all Glitch tokens.
Temporal Judgment
ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 12 · Attack · Item icon: Radius
Target a unit adjacent to you; when defending, the enemy hero must use the Initiative value of their card and items instead of the Defense value of their card and items.
Déjà Vu
ID R3B · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Range/Radius 3 · Item icon: Defense
Target a unit adjacent to you. After the attack:
You may place 2 Glitch tokens in radius, with at least two spaces between each token; if you do, up to 1 enemy hero in radius swaps with a Glitch token of their choice.
End of turn: Remove all Glitch tokens.
Unstable Timeline
ID S · Initiative 1 · Tier Basic · Silver · Defense 6 · Basic Defense / Skill · Range/Radius 4
Place 2 Glitch tokens in radius, with at least two spaces between each token; if used as a defense, place 3 tokens instead.
An enemy hero in play chooses one of the Glitch tokens; you swap with that token.
End of turn: Remove all Glitch tokens.
Reverse Time
ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack
Target a unit adjacent to you. After the attack:
Next turn: Heroes with lower initiative act before heroes with higher initiative; this effect ignores immunity.
(Resolve ties as normal.)
Tear in Time
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 3 · Basic Attack
Target a hero adjacent to you. After the attack: Next Turn: Heroes with lower initiative act before heroes with higher initiative. This effect ignores immunity.
Alternative Timelines
ID P · Tier IV · Purple · Ultimate
You may play two cards each turn; if you do, after the cards are revealed, retrieve one of your unresolved cards.
Takahide
21 cards, including three Gold basic cards (Sting Like a Bee, Float Like a Butterfly, Strike Like a Tiger).
Sting Like a Bee
ID D1 · Tier Basic · Gold · Initiative 7 · Movement 1 · Attack 5 · Defense 1 · Basic Attack - Ranged · Range/Radius 3
Target a unit at maximum range. After the attack: Swap this card with a different gold card in your deck.
( This card starts the game in your deck. )
Float Like a Butterfly
ID D2 · Tier Basic · Gold · Initiative 8 · Movement 5 · Defense 8 · Basic Movement
Swap this card with a different gold card in your deck.
( This card starts the game in your hand. )
Strike Like a Tiger
ID D3 · Tier Basic · Gold · Initiative 9 · Movement 3 · Attack 7 · Defense 3 · Basic Attack
Target a unit adjacent to you. After the attack: Swap this card with a different gold card in your deck.
( This card starts the game in your deck. )
Bushido
ID S · Tier Basic · Silver · Initiative 5 · Defense 6 · Basic Skill
Swap your gold card with a different gold card in your deck; if you swap a resolved or discarded card this way, place the new card facedown.
Shameful Display
ID SH · Tier H · Silver · Initiative 5 · Defense ! · Basic Defense
( You are defeated. )
Ready For War
ID P · Tier IV · Purple · Ultimate
Return your silver card to your deck and take two gold cards from your deck into your hand.
( You now have a total hand size of 6 cards. )
Come To Aid
ID G1 · Tier I · Green · Initiative 4 · Movement 2 · Defense 3 · Skill - Ranged · Range/Radius 3
A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 3 spaces.
Bring The Relief
ID G2A · Tier II · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 4 spaces.
Pledge of Allegiance
ID G2B · Tier II · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Defense
A friendly hero in range may discard a card. If that hero has a card in the discard, both you and that hero gain 1 coin and you may retrieve a discarded card.
Commit Reserves
ID G3A · Tier III · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
A friendly hero in range may discard a card. If that hero has a card in the discard, you may move up to 4 spaces, ignoring obstacles.
Loyal Retainer
ID G3B · Tier III · Green · Initiative 3 · Movement 2 · Defense 4 · Skill - Ranged · Range/Radius 4 · Item icon: Defense
A friendly hero in range may discard a card. If that hero has a card in the discard, both you and that hero gain 2 coins and you may retrieve a discarded card.
Proven Warrior
ID B1 · Tier I · Blue · Initiative 9 · Movement 2 · Defense 4 · Skill · Range/Radius 3
Choose a card in the discard of a friendly hero in radius. An enemy hero in radius discards a card of the same color, if able.
Chosen Champion
ID B2A · Tier II · Blue · Initiative 10 · Movement 2 · Defense 4 · Skill · Range/Radius 4 · Item icon: Attack
Choose a card in the discard of a friendly hero in radius. An enemy hero in radius discards a card of the same color, if able.
Calculated Risk
ID B2B · Tier II · Blue · Initiative 10 · Movement 2 · Defense 4 · Skill · Range/Radius 4 · Item icon: Initiative
A friendly hero in radius may discard an attack card. If that hero has a card in the discard, that hero may move up to 2 spaces.
The Right Hand
ID B3A · Tier III · Blue · Initiative 10 · Movement 2 · Defense 5 · Skill · Range/Radius 4
Choose a card in the discard of a friendly hero in radius. Up to two enemy heroes in radius discard a card of the same color, if able.
Tactical Gambit
ID B3B · Tier III · Blue · Initiative 10 · Movement 2 · Defense 5 · Skill · Range/Radius 4 · Item icon: Initiative
A friendly hero in radius may discard an attack card. If that hero has a card in the discard, that hero may move up to 2 spaces, ignoring obstacles.
Set An Example
ID R1 · Tier I · Red · Initiative 11 · Movement 1 · Attack 2 · Defense 1 · Attack · Range/Radius 3
Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand.
Lead From The Front
ID R2A · Tier II · Red · Initiative 11 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 4 · Item icon: Initiative
Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand.
Spinning Blade
ID R2B · Tier II · Red · Initiative 11 · Movement 1 · Attack 3 · Defense 2 · Attack · Item icon: Defense
Target a unit adjacent to you. After the attack: This turn: Empty spaces adjacent to you count as obstacles for enemy units.
Hold My Saké
ID R3A · Tier III · Red · Initiative 12 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 4 · Item icon: Movement
Target a unit adjacent to you. After the attack: A friendly hero in radius may swap their unresolved card with a card in their hand, or in their discard.
Blade Helix
ID R3B · Tier III · Red · Initiative 12 · Movement 1 · Attack 3 · Defense 2 · Attack · Range/Radius 1 · Item icon: Radius
Target a unit adjacent to you. After the attack: This turn: Empty spaces in radius count as obstacles for enemy units.
Transcription Notes
- Source: the card text and stats above come from the five per-hero CSV files (
server/<Hero>.csvin the community repository). Card text and card stats match the repository'scharacters.jsonfor every card, matched by card name. - Card IDs are transcribed exactly as the CSV prints them.
characters.jsonlabels some IDs differently: Mortimer'sG2isG2Athere (Gathering Horde), Mortimer'sG3isG3A(Army of Darkness), and the ultimatePisP4for all five heroes. Nothing here was corrected to match. - Mortimer: the CSV lists two cards with ID
B3B(Stalking Scalpers and Morbid Mosh) and noB2A. Both are kept under their printed name and ID. This may be a source typo, but no official card list was available to confirm it. - Takahide's CSV has a different column order from the other four files (Card Name before Initiative), and its Shameful Display Defense is printed as
!. Both are transcribed as printed. - Multi-line card text is kept in the order the CSV gives. A continuation line inside a bullet is joined onto that bullet. Bullet markers (
*or ) are rendered as Markdown list items.