Guards of Atlantis II: Tabletop MOBA – Renowned Hero Pack
Guards of Atlantis II: Tabletop MOBA – Renowned Hero Pack Rulebook
Table of Contents
Table of Contents
Card Notes
Each card below lists its printed statistics as given in the source data: Initiative, Tier, Color, Defense, Movement, Attack, Action Type, Range/Radius and Item Icon. A statistic is omitted where the source leaves it blank. The card text is reproduced as written in the source data.
Wuk the Grove Keeper
Mystic Saplings
Initiative 4 · Tier Basic · Color Silver · Defense 4 · Action Type Basic Skill · Range/Radius 3
Place up to 3 [Tree] Tree tokens in radius; Tree tokens are not removed at the end of round.
Tree Slam
Initiative 11 · Tier Basic · Color Gold · Defense 3 · Movement 1 · Attack 4 · Action Type Basic Attack - Ranged · Range/Radius 2
Choose one —
- Target a minion adjacent to you.
- Remove a [Tree] Tree token adjacent to you.
Target a unit in range.
Makeshift Weapon
Initiative 10 · Tier H · Color Gold · Defense 2 · Movement 1 · Attack 3 · Action Type Basic Attack - Ranged · Range/Radius 2
Choose one —
- Target a hero adjacent to you.
- Remove a [Tree] Tree token adjacent to you.
Target a hero in range.
March Of Nature
Tier IV · Color Purple · Action Type Ultimate · Range/Radius 3
Each time after you resolve a card, you may place a [Tree] Tree token in radius.
Gifts Of Nature
Initiative 8 · Tier I · Color Blue · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 3
Remove a [Tree] Tree token in radius.
You may retrieve a discarded card.
Tree Of Plenty
Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack
Remove a [Tree] Tree token in radius.
Choose one —
- You may retrieve a discarded card.
- A friendly hero in radius may retrieve a discarded card.
Claim Dominance
Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative
This round: Up to 1 enemy minion adjacent to you does not count towards the minion total during minion battle, regardless of immunity.
Abundance
Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Radius
Remove a [Tree] Tree token in radius.
Choose one or both —
- You may retrieve a discarded card.
- A friendly hero in radius may retrieve a discarded card.
Assert Dominance
Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Movement
This round: Up to 2 enemy minions adjacent to you do not count towards the minion total during minion battle, regardless of immunity.
Toss Away
Initiative 6 · Tier I · Color Green · Defense 4 · Movement 2 · Action Type Skill - Ranged · Range/Radius 3
Place a token, or an enemy unit, adjacent to you into a space in range.
Mighty Throw
Initiative 5 · Tier II · Color Green · Defense 4 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Attack
Place a token, or an enemy unit, adjacent to you into a space in range.
Into The Canopy
Initiative 5 · Tier II · Color Green · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense
Choose one —
- Swap with a [Tree] Tree token in radius.
- Swap a friendly unit in radius with a Tree token in radius.
Monstrous Throw
Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Attack
Place a token, or an enemy unit, adjacent to you into a space in range.
May repeat once.
Treetop Ride
Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2
Choose up to two times —
- Swap with a [Tree] Tree token in radius.
- Swap a friendly unit in radius with a Tree token in radius.
Nature's Protector
Initiative 7 · Tier I · Color Red · Defense 7 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 2
Choose one —
- Target a hero adjacent to you.
- Target a unit in range adjacent to a [Tree] Tree token.
Nature's Guardian
Initiative 7 · Tier II · Color Red · Defense 8 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 3 · Item Icon Initiative
Choose one —
- Target a hero adjacent to you.
- Target a unit in range adjacent to a [Tree] Tree token.
Trample
Initiative 7 · Tier II · Color Red · Defense 7 · Movement 4 · Action Type Movement · Item Icon Defense
If you move in a straight line: You may ignore obstacles; each enemy hero you moved through discards a card, or is defeated; defeat up to one minion you moved through.
Nature's Champion
Initiative 8 · Tier III · Color Red · Defense 8 · Movement 4 · Attack 6 · Action Type Attack - Ranged · Range/Radius 3 · Item Icon Initiative
Choose one, or both, on different targets —
- Target a hero adjacent to you.
- Target a unit in range adjacent to a [Tree] Tree token.
Angry Stampede
Initiative 8 · Tier III · Color Red · Defense 7 · Movement 4 · Action Type Movement · Item Icon Movement
If you move in a straight line: You may ignore obstacles; each enemy hero you moved through discards a card, or is defeated; defeat up to two minions you moved through.
Min the Dragonmonk
Bullrush
Initiative 7 · Tier II · Color Red · Defense 8 · Movement 3 · Attack 6 · Action Type Attack · Item Icon Initiative
Before the attack: Move 2 or 3 spaces in a straight line to a space adjacent to an enemy unit, then target that unit.
Bulwark
Initiative 12 · Tier Basic · Color Silver · Defense 4 · Action Type Basic Skill · Range/Radius 4
You may retrieve a discarded card. This turn: You and friendly units in radius cannot be moved, pushed, swapped or placed by enemy heroes.
Mad Dash
Initiative 7 · Tier I · Color Red · Defense 7 · Movement 3 · Attack 6 · Action Type Attack
Before the attack: Move 2 spaces in a straight line to a space adjacent to an enemy unit, then target that unit. (If you cannot make this move, you cannot attack.)
Shield
Initiative 6 · Tier I · Color Green · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 1
This round: When any friendly minion in radius is defeated you may discard a silver card. If you do, the minion is not removed. (The enemy hero still gains the coins for defeating the minion.)
Onslaught
Initiative 11 · Tier Basic · Color Gold · Defense 3 · Movement 1 · Attack 4 · Action Type Basic Attack
Target a unit adjacent to you. After the attack: Move into the space it occupied, if able.
War Drummer
Initiative 5 · Tier II · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Defense
A friendly hero in range gains 1 coin; if any hero was defeated this round, that friendly hero gains 3 coins instead.
Throwing Axe
Initiative 7 · Tier II · Color Red · Defense 7 · Movement 4 · Attack 3 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Defense
Choose one — * Target a unit adjacent to you. * You may discard a card; if you do, target a unit in range.
Shield Bash
Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Attack
An enemy hero adjacent to you who has played an attack card this turn discards a card, if able.
Mighty Punch
Initiative 9 · Tier II · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative
You may move 1 space. Push an enemy unit or a token adjacent to you up to 2 spaces.
Brutal Jab
Initiative 8 · Tier I · Color Blue · Defense 5 · Movement 2 · Action Type Skill
You may move 1 space. Push an enemy unit or a token adjacent to you up to 1 space.
Savage Kick
Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Initiative
Move up to 2 spaces. Push an enemy unit or a token adjacent to you up to 2 spaces.
Counterattack
Initiative 9 · Tier III · Color Blue · Defense 6 · Movement 2 · Action Type Skill · Item Icon Radius
An enemy hero adjacent to you who has played an attack card this turn discards a card, or is defeated.
Fortify
Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Attack
This round: When any friendly minion in radius is defeated you may discard a basic card. If you do, the minion is not removed.
Bolster
Initiative 5 · Tier II · Color Green · Defense 5 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Attack
This round: When any friendly minion in radius is defeated you may discard a silver card. If you do, the minion is not removed.
Master Skald
Initiative 5 · Tier III · Color Green · Defense 5 · Movement 2 · Action Type Skill - Ranged · Range/Radius 4 · Item Icon Defense
A friendly hero in range gains 2 coins; if any hero was defeated this round, that friendly hero gains 4 coins instead.
One Man Army
Tier IV · Color Purple · Action Type Ultimate
During minion battle you count as a heavy minion; if you would be removed, lose the push instead.
Furious Charge
Initiative 8 · Tier III · Color Red · Defense 8 · Movement 3 · Attack 7 · Action Type Attack · Item Icon Movement
Before the attack: Move 2, 3, or 4 spaces in a straight line to a space adjacent to an enemy unit, then target that unit.
Leap Forward
Initiative 10 · Tier H · Color Gold · Defense 3 · Movement 1 · Attack 3 · Action Type Basic Attack
Target a hero adjacent to you. After the attack: Move into the space it occupied, if able.
Throwing Spear
Initiative 8 · Tier III · Color Red · Defense 8 · Movement 7 · Attack 4 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Radius
Choose one — * Target a unit adjacent to you. * You may discard a card. If you have a card in the discard, target a unit in range.
Hanu the Trickster
Monkey Twist
Initiative 2 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense
Swap two friendly units in radius.
Helping Hand
Initiative 9 · Tier I · Color Red · Defense 4 · Movement 5 · Attack 3 · Action Type Attack - Ranged · Range/Radius 3
Choose one —
- Target a unit adjacent to you.
- Target a hero in range, adjacent to your friendly hero.
Hurry Up!
Initiative 12 · Tier Basic · Color Silver · Defense 1 · Action Type Basic Skill - Ranged · Range/Radius 4
Set the printed Initiative value of an unresolved card of a hero in range to 11, until it is resolved, or otherwise changes state.
( This may change the initiative order and tie breakers. )
Unexpected Journey
Initiative 10 · Tier I · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 2
Swap with an enemy hero in radius.
This turn: That hero is immune.
End of turn: Swap with that hero, regardless of radius and immunity.
Hear Nothing
Initiative 2 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3 · Item Icon Attack
Swap with an enemy hero in radius.
Even The Odds
Initiative 9 · Tier II · Color Red · Defense 4 · Movement 5 · Attack 4 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Initiative
Choose one —
- Target a unit adjacent to you.
- Target a hero in range, adjacent to your friendly hero.
Monkey Trick
Initiative 2 · Tier I · Color Green · Defense 1 · Movement 2 · Action Type Skill · Range/Radius 1
Swap two friendly units in radius.
This Way!
Initiative 11 · Tier II · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Initiative
A friendly hero in radius chooses a distance of 1 or 2; move both of you that number of spaces in the same direction of your choice.
( Both must be moved the full distance, or neither one moves. )
There And Back Again
Initiative 11 · Tier II · Color Blue · Defense 4 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Attack
Swap with an enemy hero in radius.
This turn: That hero is immune.
End of turn: Swap with that hero, regardless of radius and immunity.
Fight And Flight
Initiative 13 · Tier Basic · Color Gold · Defense 1 · Movement 2 · Attack 2 · Action Type Basic Attack
Target a unit adjacent to you.
If the target is not defeated, After the attack: If able, move 3 spaces in a straight line.
Fight Or Flight
Initiative 12 · Tier H · Color Gold · Defense 1 · Movement 1 · Attack 1 · Action Type Basic Skill · Item Icon Attack
Target a hero adjacent to you.
If the target is not defeated, After the attack:
If able, move 3 spaces in a straight line.
That Way!
Initiative 11 · Tier III · Color Blue · Defense 5 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Initiative
A friendly hero in radius chooses a distance of 1, 2 or 3; move both of you that number of spaces in the same direction of your choice.
( Both must be moved the full distance, or neither one moves. )
Trusted Sidekick
Initiative 10 · Tier III · Color Red · Defense 5 · Movement 5 · Attack 4 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Movement
Choose one, or both, in any order —
- Target a unit adjacent to you.
- Target a hero in range, adjacent to your friendly hero and not adjacent to you.
Safe Travels
Initiative 11 · Tier III · Color Blue · Defense 5 · Movement 3 · Action Type Skill · Range/Radius 3 · Item Icon Attack
Swap with an enemy hero in radius.
This turn: That hero is immune.
End of turn: Swap with that hero, regardless of radius and immunity. You may move 1 space.
Outnumber
Initiative 9 · Tier II · Color Red · Defense 5 · Movement 5 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Defense
Choose one —
- Target a unit adjacent to you.
- Target a minion in range, adjacent to your friendly hero.
Pile On
Initiative 10 · Tier III · Color Red · Defense 6 · Movement 5 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Radius
Choose one, or both, in any order —
- Target a unit adjacent to you.
- Target a minion in range, adjacent to your friendly hero.
See Nothing
Initiative 1 · Tier III · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3 · Item Icon Radius
Swap with an enemy hero in radius.
You may move 1 space.
Monkey Business
Initiative 1 · Tier III · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 2 · Item Icon Defense
Swap two friendly units in radius.
You may move 1 space.
The Ultimate Trick
Tier IV · Color Purple · Action Type Ultimate
You choose the next action, and how it is performed, for a hero you target with the “Hurry Up!”.
Swift the Sharpshooter
Reload!
Initiative 6 · Tier Basic · Color Gold · Defense 1 · Movement 1 · Action Type Basic Skill
Choose one —
- Perform the primary action of your rightmost resolved card.
- Defeat a minion adjacent to you.
Assault Jump
Initiative 10 · Tier II · Color Blue · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack
Place yourself into a space in a straight line in radius. Push an enemy unit adjacent to you up to 2 spaces.
Steam Jump
Initiative 9 · Tier I · Color Blue · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 3
Place yourself into a space in a straight line in radius. Push an enemy unit adjacent to you up to 1 space.
Bounce
Initiative 12 · Tier Basic · Color Silver · Defense 2 · Action Type Basic Skill
Move 2 spaces in a straight line, ignoring obstacles; if this card is already resolved as you perform this action, may repeat once.
Suppress
Initiative 4 · Tier I · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 3
An enemy hero in radius who is not adjacent to terrain discards a card, if able.
Snipe
Initiative 8 · Tier I · Color Red · Defense 4 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4
Target a unit at maximum range, and in a straight line.
Delayed Jump
Initiative 10 · Tier II · Color Blue · Defense 4 · Movement 1 · Action Type Skill · Range/Radius 2 · Item Icon Defense
End of turn: Place yourself into a space in radius not in a straight line from you.
Shotgun
Initiative 8 · Tier II · Color Red · Defense 6 · Movement 4 · Attack 4 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Initiative
Target a unit in range. Before the attack: An enemy hero adjacent to the target discards a card, if able.
Prepared Shot
Initiative 8 · Tier II · Color Red · Defense 5 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 4 · Item Icon Defense
Target a unit in range, in a straight line, and not adjacent to you.
Bullet Time
Tier IV · Color Purple · Action Type Ultimate
After you resolve a basic card, you may perform the primary action on that card; you cannot target the same enemy hero twice in the same turn this way.
Mobile Scout
Initiative 10 · Tier III · Color Blue · Defense 4 · Movement 1 · Action Type Skill · Range/Radius 2 · Item Icon Movement
End of turn: Place yourself into a space in radius not in a straight line from you.
You may then fast travel, if able.
Mark for Death
Initiative 4 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Initiative
Move an enemy minion in radius up to 3 spaces to a space in radius.
Next turn: The first time an enemy minion in radius is defeated, gain 1 coin.
Super-Shotgun
Initiative 9 · Tier III · Color Red · Defense 6 · Movement 4 · Attack 5 · Action Type Attack - Ranged · Range/Radius 2 · Item Icon Radius
Target a unit in range. Before the attack: An enemy hero adjacent to the target discards a card, or is defeated.
Killing Ground
Initiative 3 · Tier III · Color Green · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Radius
An enemy hero in radius who is not adjacent to terrain discards a card, or is defeated.
Backup
Initiative 6 · Tier H · Color Gold · Defense 1 · Movement 1 · Action Type Basic Skill
Perform the primary action of your rightmost resolved card. If you perform an Attack action this way, you cannot target minions.
Drop Trooper
Initiative 10 · Tier III · Color Blue · Defense 4 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack
Place yourself into a space in a straight line in radius. Push up to two enemy units adjacent to you up to 2 spaces.
Hunting Season
Initiative 3 · Tier III · Color Green · Defense 3 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Initiative
Move up to two enemy minions in radius, up to 3 spaces each, to spaces in radius.
Next turn: The first two times an enemy minion in radius is defeated, gain 1 coin.
Killshot
Initiative 9 · Tier III · Color Red · Defense 5 · Movement 4 · Attack 6 · Action Type Attack - Ranged · Range/Radius 5 · Item Icon Defense
Target a unit in range, in a straight line, and not adjacent to you.
Pin Down
Initiative 4 · Tier II · Color Green · Defense 2 · Movement 2 · Action Type Skill · Range/Radius 4 · Item Icon Attack
An enemy hero in radius who is not adjacent to terrain discards a card, if able.