Guards of Atlantis II: Tabletop MOBA – Devoted Hero Pack
Guards of Atlantis II: Tabletop MOBA – Devoted Hero Pack Rulebook
Table of Contents
Table of Contents
Misa the Samurai
Watch Me Soar
Basic Movement · Initiative 9
You may move through obstacles. This turn: You are immune to non-ranged attacks and skills. Ignore the effects of tokens. Other units may move through you.
Focus
Skill · Tier I · Initiative 3
Next turn: After you resolve a skill, you may repeat it once.
Discipline
Skill · Tier II · Initiative 2
Next turn: After you resolve an attack or a skill, you may repeat it once. Cannot attack the same hero twice this way.
Dash and Slash
Skill · Tier II · Initiative 2
Next turn: The first enemy hero you move through discards a card, if able. If a hero discards a card this way, gain 1 coin.
Mastery
Defense / Skill · Tier III · Initiative 2
Next turn: After you resolve an action, you may repeat it once. Cannot attack the same hero twice this way.
Death from Above
Defense / Skill · Tier III · Initiative 2
Next turn: The first enemy hero you move through this turn discards a card, or is defeated. If a hero discards a card this way, gain 2 coins.
Swoop In
Basic Skill – Area · Initiative 12
Place yourself into a space in radius, adjacent to an enemy hero. This turn: Heroes in radius must attack you, if able, when performing an attack action. The first time you discard a card, gain 2 coins.
Sudden Breeze
Skill · Tier I · Initiative 10
Move up to 3 spaces in a straight line ignoring the obstacles.
Gust of Wind
Skill · Tier II · Initiative 10
Move up to 3 spaces in a straight line ignoring obstacles. You may place 1 unit moved through into a space adjacent to you.
Living Tornado
Skill – Area · Tier II · Initiative 10
Swap two enemy units in radius, not adjacent to you.
Crushing Squall
Skill · Tier III · Initiative 11
Move up to 4 spaces in a straight line ignoring obstacles. You may place 1 unit moved through into a space adjacent to you.
Storm Spirit
Skill – Area · Tier III · Initiative 11
Swap with an enemy unit in radius, not adjacent to you, or swap two enemy units in radius, not adjacent to you.
Power Overwhelming
Ultimate
You may move through obstacles. Your actions with "Next turn" active effects count as if they had a "This round" active effect instead.
Challenge Accepted
Attack · Tier I · Initiative 9
Target a unit adjacent to you. After the attack: If the target defends successfully, gain 2 coins.
Matter of Honor
Attack · Tier II · Initiative 9
Target a unit adjacent to you. After the attack: If the target defends successfully, gain 3 coins.
Power Shot
Attack – Ranged · Tier II · Initiative 9
Target a unit in range. After the attack: If the target is not adjacent to you, you may move it 1 space, to a space farther away from you.
Worthy Opponent
Attack · Tier III · Initiative 10
Target a unit adjacent to you. If you target a hero, that hero cannot choose to not defend. After the attack: If the target defends successfully, gain 4 coins.
Thunder Shot
Attack – Ranged · Tier III · Initiative 10
Target a unit in range. After the attack: If the target is not adjacent to you, you may move it 1 space to a space farther away from you, up to two times.
Silverarrow the Pathfinder
Hit and Run
Basic Attack – Ranged · Initiative 12
Cannot attack if you are adjacent to an enemy unit. Target a unit in range. After the attack: You may fast travel, if able.
Disorient
Skill · Tier I · Initiative 3
Move an enemy unit adjacent to you up to 1 space. If you do, move up to that number of spaces in a straight line.
Divert Attention
Skill · Tier II · Initiative 2
Move an enemy unit adjacent to you up to 2 spaces. If you do, move up to that number of spaces in a straight line.
Fae Healing
Skill – Area · Tier II · Initiative 2
If you are not adjacent to an enemy unit, another hero in radius may retrieve a discarded card.
Lead Astray
Skill · Tier III · Initiative 2
Move an enemy unit adjacent to you up to 3 spaces. If you do, move up to that number of spaces in a straight line.
Nature's Blessing
Skill – Area · Tier III · Initiative 2
If you are not adjacent to an enemy unit, you and up to one hero in radius may retrieve a discarded card.
Trailblazer
Basic Skill · Initiative 13
If you are not adjacent to an enemy unit, you may move up to 4 spaces in a straight line to a space not adjacent to an enemy unit.
Grasping Roots
Movement – Area · Tier I · Initiative 10
This turn: Enemy heroes in radius adjacent to terrain cannot fast travel, or move more than 1 space with a movement action.
Entangling Vines
Movement – Area · Tier II · Initiative 10
This turn: Enemy heroes in radius adjacent to terrain, or to their friendly hero, cannot fast travel, or move more than 1 space with a movement action.
Warning Shot
Skill – Area · Tier II · Initiative 10
If you are not adjacent to an enemy unit, End of turn: An enemy hero in radius discards a card, if able.
Grappling Branches
Movement – Area · Tier III · Initiative 11
This turn: Enemy heroes in radius adjacent to terrain, or to their friendly unit, cannot fast travel, or move more than 1 space with a movement action.
Treetop Sentinel
Skill – Area · Tier III · Initiative 11
If you are not adjacent to an enemy unit, End of turn: An enemy hero in radius discards a card, or is defeated.
Wild Hunt
Ultimate
Each time before you perform an action you may move 2 spaces in a straight line.
Snap Shot
Attack – Ranged · Tier I · Initiative 9
-2 Range for every unit adjacent to the target, including you. Target a hero in range, or a minion adjacent to you and in range. (If your range is below 1, you cannot perform this action).
Opportunity Shot
Attack – Ranged · Tier II · Initiative 9
-2 Range for every unit adjacent to the target, including you. Target a unit in range.
Long Shot
Attack – Ranged · Tier II · Initiative 9
Target a unit at maximum range.
Clear Shot
Attack – Ranged · Tier III · Initiative 10
-2 Range for every unit adjacent to the target, including you. Target a unit in range.
Rain of Arrows
Attack – Ranged · Tier III · Initiative 10
Target a unit at maximum range. If you target a hero, may repeat up to two times on different heroes.
Tali the Spiritcaller
Turn Into Ice
Basic Skill – Ranged · Initiative 10
Choose one —
- A hero in range with an unresolved card may choose to retrieve that card. If they do not, name a color; that hero discards a card of that color, if able.
- Defeat a minion adjacent to you.
Glacial Barrier
Skill – Area · Tier I · Initiative 4
Place an ice token in radius, adjacent to another ice token, if able. Enemy heroes have -1 Initiative penalty for every ice token they are adjacent to.
Wall of Frost
Skill – Area · Tier II · Initiative 3
Place up to 2 ice tokens in radius, adjacent to another ice token, if able. Enemy heroes have -1 Initiative penalty for every ice token they are adjacent to.
Ancestral Totem
Skill – Area · Tier II · Initiative 3
Place a totem token in radius. If a friendly melee minion adjacent to a totem would be defeated, you may remove the totem instead.
Pack Ice
Skill – Area · Tier III · Initiative 3
Place up to 3 ice tokens in radius, adjacent to another ice token, if able. Enemy heroes have -1 Initiative penalty for every ice token they are adjacent to.
Venerated Totem
Skill – Area · Tier III · Initiative 3
Place a totem token in radius. If a friendly minion adjacent to a totem would be defeated, you may remove the totem instead. Totems are immune to enemy actions.
Commune with Spirits
Basic Skill · Initiative 12
The nearest friendly hero names a color, you may then choose one —
- Discard a card of that color. If you do, perform any one action on that card.
- Retrieve a discarded card of that color.
Cold Snap
Skill – Area · Tier I · Initiative 9
The nearest enemy hero in radius discards a card, if able. Next turn, after playing cards: That hero may retrieve that discarded card.
Snowstorm
Skill – Area · Tier II · Initiative 10
Name a color. The nearest enemy hero in radius discards a card of that color, if able. Next turn, after playing cards: That hero may retrieve a discarded card of that color.
Guardian Spirit
Skill – Area · Tier II · Initiative 10
If you have a card in the discard, a friendly hero in radius may retrieve a discarded card.
Blizzard
Skill – Area · Tier III · Initiative 10
Name a color. The nearest enemy hero in radius discards a card of that color, if able. End of next turn: That hero may retrieve a discarded card of that color.
Vengeful Spirit
Skill – Area · Tier III · Initiative 10
If you have a card in the discard, you, or a friendly hero in radius, may retrieve a discarded card.
Reign of Winter
Ultimate
Whenever any enemy hero in play retrieves a card as a result of an action, that hero discards a card, if able, and you may retrieve your discarded card.
Frost Dagger
Attack · Tier I · Initiative 8
Target a unit adjacent to you. After the attack: If you target a hero, that hero discards a card, if able. Next turn, after playing cards: That hero may retrieve that card.
Frost Spear
Attack · Tier II · Initiative 9
Target a unit adjacent to you. After the attack: If you target a hero, name a color. That hero discards a card of that color, if able. Next turn, after playing cards: That hero may retrieve that card.
Spirit Wolf
Attack – Ranged · Tier II · Initiative 9
If you have a card in the discard, target a minion in range, or a hero adjacent to you. Otherwise, target a unit adjacent to you.
Frost Scepter
Attack · Tier III · Initiative 9
Target a unit adjacent to you. After the attack: If you target a hero, name a color. That hero discards a card of that color, if able. End of next turn: That hero may retrieve that card.
Spirit Bear
Attack – Ranged · Tier III · Initiative 9
If you have a card in the discard, target a unit in range. Otherwise, target a unit adjacent to you.
Ursafar the Savage
Claws That Catch
Basic Attack · Initiative 12
Before the attack: If you are enraged and not adjacent to an enemy unit, move up to 1 space. Target a unit adjacent to you. After the attack: This round: You are enraged.
Sniff Out
Skill – Ranged · Tier I · Initiative 4
If not enraged, This round: You are enraged; otherwise, an enemy hero in range, not adjacent to you, or to another unit, discards a card, if able.
Eyes on the Prey
Skill – Ranged · Tier II · Initiative 3
If not enraged, This round: You are enraged; otherwise, an enemy hero in range, not adjacent to you, or to another unit, discards a card, if able.
Instinctive Reaction
Skill · Tier II · Initiative 3
If not enraged, This round: You are enraged; otherwise, choose one —
- Perform an action on your discarded card.
- You may retrieve a discarded card.
Apex Predator
Skill – Ranged · Tier III · Initiative 3
If not enraged, This round: You are enraged; otherwise, an enemy hero in range, not adjacent to you, or to another unit, discards a card, or is defeated.
Evolutionary Response
Skill · Tier III · Initiative 3
If not enraged, This round: You are enraged; otherwise, choose one, or both —
- Perform an action on your discarded card.
- You may retrieve a discarded card.
Angry Roar
Basic Defense / Skill · Initiative 11
Push enemy minions adjacent to you up to 1 space. If enraged, you may retrieve a resolved attack card. This round: You are enraged.
Prowling Brute
Movement · Tier I · Initiative 9
If enraged, after you perform this action, you may swap with a minion adjacent to you. (You may choose to move 0 spaces and still swap).
Rampaging Beast
Movement · Tier II · Initiative 10
If enraged, after you perform this action, you may swap with a unit or a token adjacent to you.
Hulking Menace
Movement · Tier II · Initiative 10
If enraged, this round: Enemy units cannot move through spaces adjacent to you. (They can move into, or out of those spaces, but not both).
Unstoppable Force
Movement · Tier III · Initiative 10
If enraged, before or after you perform this action, you may swap with a unit or a token adjacent to you.
Immovable Object
Movement · Tier III · Initiative 10
If enraged, this round: Enemy units cannot move through spaces adjacent to you. You cannot be placed, pushed, moved, swapped, or forced to move by enemy heroes. Ignore the effects that limit, reduce, or prevent movement.
Unbound Fury
Ultimate
You are always enraged. While an active effect of one or more other cards is also making you enraged, gain +2 Movement.
Prey Drive
Attack · Tier I · Initiative 8
Target a unit adjacent to you. Before the attack: If you are enraged and target a hero, you may remove an enemy minion in radius. This round: You are enraged.
Prey Abundance
Attack · Tier II · Initiative 9
Target a unit adjacent to you. Before the attack: If you are enraged and target a hero, you may remove an enemy minion in radius. This round: You are enraged.
Rip
Attack · Tier II · Initiative 9
Target a unit adjacent to you. After the attack: If you are enraged, and the target was defeated, gain 1 extra coin. This round: you are enraged.
Feeding Frenzy
Attack · Tier III · Initiative 9
Target a unit adjacent to you. Before the attack: If you are enraged and target a hero, you may remove an enemy minion in radius. This round: You are enraged. May repeat once on a different target hero.
Tear
Attack · Tier III · Initiative 9
Target a unit adjacent to you. After the attack: If you are enraged, and the target was defeated, gain 3 extra coins; If a hero was defeated, that hero spends 1 extra Life counter. This round: you are enraged.