Guards of Atlantis II: Tabletop MOBA – Defiant Hero Pack
Guards of Atlantis II: Tabletop MOBA – Defiant Hero Pack Rulebook
Table of Contents
Garrus
19 cards.
Trace
ID R1 · Initiative 7 · Tier I · Red · Defense 5 · Movement 4 · Attack 3 · Attack
Choose one —
- Before the attack: If you have one or more cards in the discard, you may move 1 space. Target a hero adjacent to you.
- Target a unit adjacent to you.
Chase
ID R2 · Initiative 8 · Tier II · Red · Defense 5 · Movement 4 · Attack 4 · Attack · Item icon: Defense
Choose one —
- Before the attack: If you have one or more cards in the discard, move up to 2 spaces. Target a hero adjacent to you.
- Target a unit adjacent to you.
Blunt Force
ID R2B · Initiative 8 · Tier II · Red · Defense 7 · Movement 4 · Attack 7 · Attack · Item icon: Initiative
Target a unit adjacent to you.
After the attack: You may move 1 space to a space adjacent to an enemy hero; if you do, push that hero 3 spaces, ignoring obstacles.
Send Flying
ID R3 · Initiative 8 · Tier III · Red · Defense 8 · Movement 4 · Attack 7 · Attack · Item icon: Radius
Target a unit adjacent to you. After the attack: You may move up to 2 spaces to a space adjacent to an enemy hero; if you do, push that hero 3 spaces, ignoring obstacles.
Hunt Down
ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 4 · Attack 4 · Attack · Item icon: Radius
Choose one —
- Before the attack: If you have one or more cards in the discard, move up to 3 spaces. Target a hero adjacent to you.
- Target a unit adjacent to you.
Angry Strike
ID D · Initiative 11 · Tier Basic · Gold · Defense 3 · Movement 1 · Attack 4+ · Basic Attack
Target a unit adjacent to you; +1 Attack for every card in your discard.
Angry Swipe
ID DH · Initiative 10 · Tier H · Gold · Defense 2 · Movement 1 · Attack 3+ · Basic Attack
Target a hero adjacent to you; +1 Attack for every card in your discard.
Chilling Howl
ID S · Initiative 13 · Tier Basic · Silver · Defense 3 · Basic Skill · Range/Radius 3
You may discard one of your resolved cards.
This round: Enemy heroes in radius cannot fast travel, or move more than 2 spaces with a movement action.
Hold Ground
ID G1 · Initiative 5 · Tier I · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3
If there are at least two enemy heroes in radius, you may retrieve a discarded card.
Make a Stand
ID G2 · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
If there are at least two enemy heroes in radius, you may retrieve a discarded card.
Battle Ready
ID G3 · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Initiative
If there are at least two enemy heroes in radius, you may retrieve up to two discarded cards.
Light Pilum
ID G2B · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Attack
An enemy hero in range discards a card, if able. You may move 1 space.
Heavy Pilum
ID G3B · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Movement
An enemy hero in range discards a card, or is defeated. You may move up to 2 spaces.
Form Up!
ID B2 · Initiative 10 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Attack
Move a friendly unit in range 1 space to a space closer to you.
May repeat once.
Threaten
ID B2B · Initiative 10 · Tier II · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 2 · Item icon: Defense
Move an enemy unit in range 1 space to a space farther away from you.
May repeat once.
Menace
ID B1 · Initiative 9 · Tier I · Blue · Defense 6 · Movement 3 · Skill - Ranged · Range/Radius 2
Move an enemy unit in range 1 space to a space farther away from you.
Testudo!
ID B3 · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 3 · Item icon: Attack
Move a friendly unit in range 1 space to a space closer to you.
May repeat up to two times.
Terrify
ID B3B · Initiative 10 · Tier III · Blue · Defense 7 · Movement 3 · Skill - Ranged · Range/Radius 2 · Item icon: Defense
Move an enemy unit in range 1 space to a space farther away from you.
May repeat up to two times.
Battle Fury
ID P · Tier IV · Purple · Ultimate
Each time after one of your resolved cards is discarded, you may perform its primary action.
Nebkher
19 cards.
Mind Grip
ID D · Initiative 9 · Tier Basic · Gold · Defense 2 · Movement 1 · Basic Skill - Ranged · Range/Radius 5
Choose one —
- Perform an action on the card in the previous turn slot of an enemy hero in range; if you would place any tokens this way, place Illusion tokens instead; skip giving markers.
- Defeat a minion adjacent to you.
Devious Scheme
ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 2 · Item icon: Defense
Target a unit in range. After the attack: You may swap an enemy unit in range with an Illusion token in range.
Phantasmal Sentry
ID R1 · Initiative 7 · Tier I · Red · Defense 6 · Movement 3 · Attack 2 · Attack - Ranged · Range/Radius 4
Choose one —
- Target a hero in range adjacent to an Illusion token in range.
- Target a unit adjacent to you.
Imbue Doubt
ID B1 · Initiative 10 · Tier I · Blue · Defense 4 · Movement 2 · Skill · Range/Radius 3
Name a color. Next turn, after playing cards: An enemy hero in radius discards a card of that color, if able.
Time to Reconsider
ID B2 · Initiative 11 · Tier II · Blue · Defense 5 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
Name a color. Next turn, after playing cards: An enemy hero in radius discards a card of that color, if able.
Diabolical Laughter
ID S · Initiative 3 · Tier Basic · Silver · Defense 3 · Basic Skill · Range/Radius 4
Laugh diabolically; if you do, choose up to three times —
- Swap with an Illusion token in radius.
- Place an Illusion token in an adjacent space.
- Swap two resolved cards of an enemy hero in radius, without canceling active effects.
Phantasmal Warrior
ID R2 · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 3 · Attack - Ranged · Range/Radius 5 · Item icon: Initiative
Choose one —
- Before the attack: Move an Illusion token in range up to 1 space to a space adjacent to an enemy hero in range. Target that hero.
- Target a unit adjacent to you.
Twist Fate
ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 2 · Item icon: Defense
Target a unit in range. After the attack: You may swap an enemy unit in range with an Illusion token adjacent to you.
Phantasmal Champion
ID R3 · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Attack 3 · Attack - Ranged · Range/Radius 5 · Item icon: Eye
Choose one —
- Before the attack: Move an Illusion token in range up to 2 spaces to a space adjacent to an enemy hero in range. Target that hero.
- Target a unit adjacent to you.
Crack in Reality
ID B2B · Initiative 11 · Tier II · Blue · Defense 5 · Movement 2 · Skill · Item icon: Defense
Split the board into two sides with a straight line of spaces drawn through your space.
This turn: Units on either side of the line cannot interact with objects and spaces on the other side of the line, as if they did not exist.
(This includes movement, placement, radius-based effects, etc.)
An Illusion of Choice
ID B3 · Initiative 11 · Tier III · Blue · Defense 5 · Movement 2 · Skill · Range/Radius 4 · Item icon: Movement
Name a color. Next turn, after playing cards: Up to two enemy heroes in radius each discard a card of that color, if able.
Shift Reality
ID B3B · Initiative 11 · Tier III · Blue · Defense 5 · Movement 2 · Skill · Item icon: Range
Split the board into two sides with a straight line of spaces drawn through your space.
This turn: Units on either side of the line cannot interact with you, nor with objects and spaces on the other side of the line, as if they did not exist.
Fleeting Image
ID G1 · Initiative 6 · Tier I · Green · Defense 3 · Movement 2 · Skill · Range/Radius 2
Place an Illusion token in radius. You may swap with an Illusion token in play.
Multiple Projections
ID G2 · Initiative 5 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative
Place up to 2 Illusion tokens in radius. You may swap with an Illusion token in play.
Illusionary Force
ID G2B · Initiative 5 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
Place up to 2 Illusion tokens in radius. This round: While you are performing actions, all Illusion tokens count as both tokens and friendly melee minions.
Master of Illusions
ID G3 · Initiative 5 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative
Place up to 3 Illusion tokens in radius. You may swap with an Illusion token in play.
Illusionary Army
ID G3B · Initiative 5 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
Place up to 3 Illusion tokens in radius. This round: While you are performing actions, all Illusion tokens count as both tokens and friendly melee minions.
What the Hell Are You?
ID P · Tier IV · Purple · Ultimate · Range/Radius 5
Each time after you laugh diabolically as part of performing an action, all enemy heroes in radius discard a card, or are defeated.
Mind Probe
ID DH · Initiative 8 · Tier H · Gold · Defense 1 · Movement 1 · Basic Skill - Ranged · Range/Radius 3
Perform an action on the card in the previous turn slot of an enemy hero in range; if you would place any tokens this way, place Illusion tokens instead; do not use markers.
Cutter
19 cards.
Brace for Impact
ID G1 · Initiative 3 · Tier I · Green · Defense 3 · Movement 2 · Skill
Move 3 spaces in a straight line ignoring obstacles to a space adjacent to an enemy hero; that hero discards a card if able.
A Fistful of Coins
ID B3B · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 3 · Item icon: Attack
An enemy hero in radius chooses one —
- You place that hero in a space in radius.
- You gain 3 coins. If you have 13 or more coins you alone win the game.
Legend of the Skies
ID P · Tier IV · Purple · Ultimate
The first time each turn after you perform a primary action, you may perform the primary action of a card in the previous turn slot.
Fearless Lunge
ID R3A · Initiative 9 · Tier III · Red · Defense 7 · Movement 3 · Attack 5+ · Attack · Item icon: Movement
Choose one —
- Before the attack: Move 1, 2 or 3 spaces in a straight line. Target a hero adjacent to you in the direction of the move; +2 Attack.
- Target a unit adjacent to you.
Broadside
ID B3A · Initiative 11 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Initiative
An enemy hero in radius, adjacent to another enemy unit and not adjacent to you, discards a card if able.
May repeat once on a different target.
Grappling Bolt
ID S · Initiative 5 · Tier Basic · Silver · Defense 2 · Basic Skill - Ranged · Range/Radius 5
Target an obstacle in range and in a straight line with no obstacles between you; ignore immunity. Move in a straight line towards that obstacle until you are adjacent to it.
Few More Steps
ID DH · Initiative 12 · Tier H · Gold · Defense 1 · Movement 1 · Basic Skill
Push an enemy hero adjacent to you up to 3 spaces; if that hero is pushed into another zone that hero discards a card or is defeated.
Tumble Shot
ID R3B · Initiative 9 · Tier III · Red · Defense 5 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 2 · Item icon: Radius
Target a unit in range and in a straight line.
After the attack: Move up to 3 spaces in the opposite direction.
Walk the Plank
ID D · Initiative 12 · Tier Basic · Gold · Defense 2 · Movement 1 · Basic Skill
Choose one —
- Push an enemy hero adjacent to you up to 4 spaces; if that hero is pushed into another zone that hero discards a card or is defeated.
- Defeat a minion adjacent to you.
Evasive Shot
ID R2B · Initiative 9 · Tier II · Red · Defense 4 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 2 · Item icon: Defense
Target a unit in range and in a straight line.
After the attack: Move up to 2 spaces in the opposite direction.
Bombardment
ID B1 · Initiative 10 · Tier I · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3
An enemy hero in radius adjacent to another enemy unit and not adjacent to you discards a card if able.
Crashland
ID G3B · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Item icon: Range
Move 3, 4 or 5 spaces in a straight line ignoring obstacles to a space adjacent to an enemy hero; that hero discards a card if able.
Outsmart
ID G3A · Initiative 2 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Defense
Swap with an enemy minion in radius; you may move that minion up to 3 spaces.
Barrage
ID B2A · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 4 · Item icon: Initiative
An enemy hero in radius adjacent to another enemy unit and not adjacent to you discards a card if able.
Ramming Speed
ID G2B · Initiative 3 · Tier II · Green · Defense 3 · Movement 2 · Skill · Item icon: Attack
Move 3 or 4 spaces in a straight line ignoring obstacles to a space adjacent to an enemy hero; that hero discards a card if able.
Daring Strike
ID R1 · Initiative 8 · Tier I · Red · Defense 6 · Movement 3 · Attack 4+ · Attack
Choose one —
- Before the attack: Move 1 space. Target a hero adjacent to you in the direction of the move; +2 Attack.
- Target a unit adjacent to you.
Bold Thrust
ID R2A · Initiative 9 · Tier II · Red · Defense 6 · Movement 3 · Attack 5+ · Attack · Item icon: Initiative
Choose one —
- Before the attack: Move 1 or 2 spaces in a straight line. Target a hero adjacent to you in the direction of the move; +2 Attack.
- Target a unit adjacent to you.
X Marks the Spot
ID B2B · Initiative 10 · Tier II · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3 · Item icon: Attack
An enemy hero in radius chooses one —
- You place that hero in a space in radius.
- You gain 2 coins.
Outmaneuver
ID G2A · Initiative 3 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3 · Item icon: Defense
Swap with an enemy minion in radius; you may move that minion up to 2 spaces.
Trinkets
19 cards.
Gatling Gun
ID R2A · Initiative 9 · Tier II · Red · Defense 6 · Movement 4 · Attack 3+ · Attack - Ranged · Range/Radius 3 · Item icon: Defense
Target a unit in range of both you and the Turret. If the target is in a straight line from you, and in a straight line from the Turret, gain +2 Attack.
Steam Discharge
ID R2B · Initiative 9 · Tier II · Red · Defense 6 · Movement 4 · Attack 4 · Attack - Ranged · Range/Radius 4 · Item icon: Initiative
Target a unit in range adjacent to the Turret.
May repeat once on a different enemy unit.
Rapid Redeployment
ID D · Initiative 12 · Tier Basic · Gold · Defense 1 · Movement 4 · Basic Skill
Choose one —
- Move up to 3 spaces and place the Turret into a space adjacent to you; it counts as an obstacle.
- Defeat a minion adjacent to you.
Makeshift Minigun
ID R1 · Initiative 8 · Tier I · Red · Defense 5 · Movement 4 · Attack 3+ · Attack - Ranged · Range/Radius 2
Target a unit in range of both you and the Turret. If the target is in a straight line from you, and in a straight line from the Turret, gain +2 Attack.
Flame Belcher
ID R3B · Initiative 9 · Tier III · Red · Defense 6 · Movement 4 · Attack 5 · Attack - Ranged · Range/Radius 4 · Item icon: Radius
Target a unit in range adjacent to the Turret.
May repeat up to two times on different enemy units.
Supercharged Cannon
ID R3A · Initiative 9 · Tier III · Red · Defense 6 · Movement 4 · Attack 4+ · Attack - Ranged · Range/Radius 3 · Item icon: Defense
Target a unit in range of both you and the Turret. If the target is in a straight line from you, and in a straight line from the Turret, gain +3 Attack.
Disruptor Pulse
ID B2A · Initiative 10 · Tier II · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 4 · Item icon: Attack
This turn: Before any enemy hero in radius of the Turret performs a primary action, that hero discards a card, if able; if they discard a card, deactivate this effect.
Disruptor Jolt
ID B1 · Initiative 10 · Tier I · Blue · Defense 3 · Movement 3 · Skill · Range/Radius 3
This turn: Before any enemy hero in radius of the Turret performs a primary action, that hero discards a card, if able; if they discard a card, deactivate this effect.
Salvage Parts
ID S · Initiative 5 · Tier Basic · Silver · Defense 2 · Basic Skill
Choose one —
- Place the Turret into a space adjacent to you; it counts as an obstacle.
- Remove the Turret; move up to 3 spaces.
- Remove the Turret; you may retrieve a discarded card.
Emergency Protocol
ID G3B · Initiative 2 · Tier III · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3 · Item icon: Radius
Up to two enemy heroes in radius of the Turret discard a card, or are defeated.
Remove the Turret.
Deployable Bastion
ID B3B · Initiative 11 · Tier III · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 3 · Item icon: Initiative
Place up to 3 Barrier tokens in radius, with at least one of them adjacent to the Turret; you and friendly heroes gain +1 Defense for each Barrier token they are adjacent to.
Early Prototype
ID G1 · Initiative 3 · Tier I · Green · Defense 2 · Movement 2 · Skill · Range/Radius 2
If you are in radius of the Turret, swap with a unit or a token in radius of the Turret, then remove the Turret.
Unlimited Firepower
ID P · Tier IV · Purple · Ultimate
Gain +1 Range and +1 Radius.
Disruptor Grid
ID B3A · Initiative 11 · Tier III · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 4 · Item icon: Movement
This turn: Before any enemy hero in radius of the Turret performs a primary action, that hero discards a card, or is defeated; if they discard a card, deactivate this effect.
Deployable Barrier
ID B2B · Initiative 10 · Tier II · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 3 · Item icon: Initiative
Place up to 2 Barrier tokens in radius, with at least one of them adjacent to the Turret; you and friendly heroes gain +1 Defense for each Barrier token they are adjacent to.
Updated Design
ID G2A · Initiative 3 · Tier II · Green · Defense 2 · Movement 2 · Skill · Range/Radius 2 · Item icon: Attack
If you are in radius of the Turret, swap with a unit or a token in radius of the Turret.
Perfected Design
ID G3A · Initiative 2 · Tier III · Green · Defense 3 · Movement 2 · Skill · Range/Radius 2 · Item icon: Attack
If you are in radius of the Turret, Choose one —
- Swap with a unit or a token in radius of the Turret.
- Place yourself into a space in radius of the Turret.
Self-Destruct
ID G2B · Initiative 3 · Tier II · Green · Defense 2 · Movement 2 · Skill · Range/Radius 3 · Item icon: Defense
Up to two enemy heroes in radius of the Turret discard a card, if able. Remove the Turret.
Ramshackle Turret
ID DH · Initiative 12 · Tier H · Gold · Defense 1 · Movement 4 · Basic Skill
Move up to 3 spaces and place the Turret into a space adjacent to you; it counts as an obstacle.
(The Turret is not a token and remains in play between rounds.)
Bain
19 cards.
Close Call
ID G1 · Initiative 4 · Tier I · Green · Defense ! · Movement 2 · Defense
If a hero in play has a Bounty marker, block the attack and that hero gives the marker to you.
(The marker's effect is applied to you.)
Narrow Escape
ID G2A · Initiative 4 · Tier II · Green · Defense ! · Movement 2 · Defense · Item icon: Initiative
If a hero in play has a Bounty marker, block the attack and retrieve the marker.
Light Crossbow
ID R1 · Initiative 8 · Tier I · Red · Defense 5 · Movement 4 · Attack 5 · Attack - Ranged · Range/Radius 2
Target a unit in range and in a straight line with no units or terrain between you.
Dead Man's Hand
ID B2A · Initiative 10 · Tier II · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 3 · Item icon: Defense
An enemy hero in radius with two or more cards in hand chooses one of those cards. Guess that card's color, then reveal it.
If you guessed correctly, discard that card; otherwise you gain 2 coins.
Drinking Buddies
ID B2B · Initiative 10 · Tier II · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 3 · Item icon: Attack
You may have a hero in radius retrieve a discarded card. If they do, you may also retrieve a discarded card.
A Game of Chance
ID B1 · Initiative 9 · Tier I · Blue · Defense 4 · Movement 3 · Skill · Range/Radius 2
An enemy hero in radius with two or more cards in hand chooses one of those cards. Guess that card's color, then reveal it.
If you guessed correctly, discard that card; otherwise you gain 1 coin.
(You can only guess colors that could be in that player's hand.)
Get Over Here!
ID S · Initiative 13 · Tier Basic · Silver · Defense 2 · Basic Skill - Ranged · Range/Radius 4
Target a unit or a token in range and in a straight line, with no obstacles between you and the target. Move the target towards you in a straight line, until you are adjacent.
Vantage Point
ID G2B · Initiative 4 · Tier II · Green · Defense 3 · Movement 2+ · Movement · Item icon: Attack
Ignore obstacles. If a hero in play has a Bounty marker, +1 Movement.
Dead or Alive
ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack · Range/Radius 4
Target a unit adjacent to you.
After the attack: You may give an enemy hero in radius the Bounty marker.
A hero with the Bounty marker spends 1 additional Life counter when defeated.
Hand Crossbow
ID R2B · Initiative 8 · Tier II · Red · Defense 6 · Movement 4 · Attack 4 · Attack - Ranged · Range/Radius 3 · Item icon: Initiative
Choose one —
- Target a hero in range with a Bounty marker.
- Target a unit adjacent to you.
Heavy Crossbow
ID R2A · Initiative 8 · Tier II · Red · Defense 5 · Movement 4 · Attack 5 · Attack - Ranged · Range/Radius 3 · Item icon: Radius
Target a unit in range and in a straight line with no units or terrain between you.
Perfect Getaway
ID G3A · Initiative 3 · Tier III · Green · Defense ! · Movement 2 · Defense · Item icon: Initiative
If a hero in play has a Bounty marker, block the attack.
High Ground
ID G3B · Initiative 3 · Tier III · Green · Defense 4 · Movement 2+ · Movement · Item icon: Radius
Ignore obstacles. If a hero in play has a Bounty marker, +2 Movement.
We're Not Done Yet!
ID B3A · Initiative 10 · Tier III · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3 · Item icon: Radius
An enemy hero in radius with two or more cards in hand chooses one of those cards.
Guess that card's color, then reveal it.
If you guessed correctly, discard that card; otherwise may repeat once or gain 2 coins.
Another One!
ID B3B · Initiative 10 · Tier III · Blue · Defense 5 · Movement 3 · Skill · Range/Radius 3 · Item icon: Attack
You may have a hero in radius retrieve a discarded card. If they do, you may also retrieve a discarded card.
End of turn: May repeat once.
Hunter-Seeker
ID R3B · Initiative 9 · Tier III · Red · Defense 7 · Movement 4 · Attack 5 · Attack - Ranged · Range/Radius 3 · Item icon: Movement
Choose one, or both, on different targets —
- Target a hero in range with a Bounty marker.
- Target a unit adjacent to you.
Arbalest
ID R3A · Initiative 9 · Tier III · Red · Defense 6 · Movement 4 · Attack 6 · Attack - Ranged · Range/Radius 4
Target a unit in range and in a straight line with no units or terrain between you.
A Complicated Profession
ID P · Tier IV · Purple · Ultimate
After you give a hero the Bounty marker, that hero discards a card, if able.
Side Quest
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Basic Skill · Range/Radius 4
If you are adjacent to an enemy unit, give a hero in radius the Bounty marker.
A hero with the Bounty marker spends 1 additional Life counter when defeated.
Transcription Notes
- Source: the card text and stats above come from the five per-hero CSV files (
server/<Hero>.csvin the community repository). Card names, IDs, initiative, tier, colour, defense, movement, attack, action type, range/radius and card text are transcribed as the CSV prints them. - Card IDs are transcribed exactly as printed. Within each hero's file the IDs are unique. No official card list was available to confirm them.
- Bain's Close Call, Narrow Escape, and Perfect Getaway print Defense as
!. It is transcribed as printed; the data does not explain what!means on a card. - Stat fields the CSV leaves blank are omitted. "Item icon" is the CSV's own column name; the data does not explain what the icon means, so none is given. Icons are reported as printed (Initiative, Attack, Defense, Radius, Movement, Range, Eye).
- Multi-line card text is kept in the order the CSV gives. Bullet markers are rendered as Markdown list items. Literal
\nseparators in the CSV are rendered as line breaks. - Not included, because the source data does not contain them: hero dashboards, passive ability text, token rules text, and card art or official card scans. Token names (Illusion, Turret, Barrier, Bounty marker) appear only where the card text uses them.