Guards of Atlantis II: Tabletop MOBA – Arcane Hero Pack
Guards of Atlantis II: Tabletop MOBA – Arcane Hero Pack Rulebook
Table of Contents
Rowenna
19 cards.
Throw the Gauntlet
ID S · Initiative 5 · Tier Basic · Silver · Defense 3 · Basic Skill - Ranged · Range/Radius 4
Place yourself into a space in range adjacent to an enemy hero in range; that hero may move 1 space; if they do, gain 2 coins.
Code of Chivalry
ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 4 · Basic Attack
Target a unit adjacent to you.
Before the attack: If you target a hero, both you and the target may retrieve a discarded card.
Earn the Spurs
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 4 · Basic Attack
Target a hero adjacent to you.
Before the attack: Both you and the target may retrieve a discarded card.
Token of Gratitude
ID R1 · Initiative 8 · Tier I · Red · Defense 6 · Movement 4 · Attack 5 · Attack · Range/Radius 1
Target a unit adjacent to you. After the attack:
A friendly hero in radius gains 1 coin.
Fair Share
ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 4 · Attack 6 · Attack · Range/Radius 3 · Item icon: Initiative
Target a unit adjacent to you. After the attack:
A friendly hero in radius gains 1 coin.
Feat of Bravery
ID R2B · Initiative 8 · Tier II · Red · Defense 7 · Movement 4 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense
Target a unit adjacent to you.
After the attack: A friendly hero in radius may retrieve a discarded card.
Paragon of Grace
ID R3A · Initiative 9 · Tier III · Red · Defense 7 · Movement 4 · Attack 6 · Attack · Range/Radius 3 · Item icon: Radius
Target a unit adjacent to you. After the attack:
A friendly hero in radius gains 1 coin.
May repeat once on a different target.
Paragon of Valor
ID R3B · Initiative 9 · Tier III · Red · Defense 8 · Movement 4 · Attack 7 · Attack · Range/Radius 4 · Item icon: Defense
Target a unit adjacent to you.
After the attack: A friendly hero in radius may retrieve a discarded card; if they do, you may repeat once on a different target.
Close Quarters
ID G1 · Initiative 4 · Tier I · Green · Defense 3 · Movement 2 · Movement · Range/Radius 2
After movement, if you are adjacent to an enemy hero, you may Choose one —
- Place a friendly minion in radius into a space adjacent to that enemy hero.
- Place an enemy minion in radius into a space adjacent to you.
Melee
ID G2A · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Movement · Range/Radius 3 · Item icon: Attack
After movement, if you are adjacent to an enemy hero, you may Choose one —
- Place a friendly minion in radius into a space adjacent to that enemy hero.
- Place an enemy minion in radius into a space adjacent to you.
Opening Shots
ID G2B · Initiative 4 · Tier II · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative
If both you and an enemy hero in radius have no cards in the discard, that hero discards a card, if able.
Grand Melee
ID G3A · Initiative 3 · Tier III · Green · Defense 4 · Movement 2 · Movement · Range/Radius 3 · Item icon: Attack
After movement, if you are adjacent to an enemy hero, Choose up to two times —
- Place a friendly minion in radius into a space adjacent to that enemy hero.
- Place an enemy minion in radius into a space adjacent to you.
Opening Volley
ID G3B · Initiative 3 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Initiative
If both you and an enemy hero in radius have no cards in the discard, that hero discards a card, if able. May repeat once.
Stand Guard
ID B1 · Initiative 9 · Tier I · Blue · Defense 6 · Movement 2 · Skill - Ranged · Range/Radius 3
Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.
Protect the Weak
ID B2A · Initiative 10 · Tier II · Blue · Defense 6 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.
Accept Surrender
ID B2B · Initiative 10 · Tier II · Blue · Defense 6 · Movement 2 · Skill · Item icon: Defense
Defeat an enemy hero adjacent to you with no cards in hand.
Defend the Innocent
ID B3A · Initiative 10 · Tier III · Blue · Defense 7 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Swap with a friendly unit in range which is adjacent to an enemy hero, or who has a card in the discard.
You may retrieve a discarded card.
Glorious Triumph
ID B3B · Initiative 10 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Item icon: Movement
Defeat an enemy hero adjacent to you with no cards in hand; your friendly heroes gain triple assist coins.
Fabled Lance
ID P · Tier IV · Purple · Ultimate · Range/Radius 2
All your attack actions gain the “Ranged” subtype, target a unit in range, and count as having a printed Range value of 2.
Mrak
19 cards.
Treacherous Ground
ID G1 · Initiative 6 · Tier I · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 3
You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.
Rockslide
ID G2A · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Attack
You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.
Rolling Stone
ID G2B · Initiative 5 · Tier II · Green · Defense 4 · Movement 2 · Skill · Item icon: Initiative
Move any number of spaces in a straight line, ignoring obstacles, without moving through more than one empty space.
(The starting space and the destination space do not count.)
Avalanche
ID G3A · Initiative 5 · Tier III · Green · Defense 5 · Movement 2 · Skill - Ranged · Range/Radius 4 · Item icon: Range
You may move a unit in range 1 space to a space adjacent to terrain, or a Rock token.
May repeat once.
Strolling Stone
ID G3B · Initiative 5 · Tier III · Green · Defense 5 · Movement 2 · Skill · Item icon: Initiative
Move any number of spaces in a straight line, ignoring obstacles, without moving through more than two empty spaces.
Boulder Rush
ID B1 · Initiative 8 · Tier I · Blue · Defense 6 · Movement 2 · Skill
Push a token, or an enemy unit, adjacent to you 1 or 2 spaces, ignoring obstacles; you may move up to 2 spaces in the direction of the push, ignoring obstacles.
Boulder Blitz
ID B2A · Initiative 9 · Tier II · Blue · Defense 7 · Movement 2 · Skill · Item icon: Defense
Push a token, or an enemy unit, adjacent to you 1, 2 or 3 spaces, ignoring obstacles; you may move up to 3 spaces in the direction of the push, ignoring obstacles.
Stomping Step
ID B2B · Initiative 9 · Tier II · Blue · Defense 7 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
Move a unit in radius which is adjacent to terrain, or to a Rock token, 1 space.
Place a Rock token in the space it occupied.
Boulderdozer
ID B3A · Initiative 9 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Item icon: Movement
Push a token, or an enemy unit, adjacent to you 1, 2, 3 or 4 spaces, ignoring obstacles; you may move up to 4 spaces in the direction of the push, ignoring obstacles.
Ground Shaker
ID B3B · Initiative 9 · Tier III · Blue · Defense 7 · Movement 2 · Skill · Range/Radius 4 · Item icon: Attack
Move a unit in radius which is adjacent to terrain, or to a Rock token, 1 space.
Place a Rock token in the space it occupied.
May repeat once on a different target.
Seismic Slam
ID R1 · Initiative 7 · Tier I · Red · Defense 7 · Movement 3 · Attack 6 · Skill · Range/Radius 3
An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.
(The secondary Attack action is non-ranged.)
Seismic Assault
ID R2A · Initiative 7 · Tier II · Red · Defense 8 · Movement 3 · Attack 7 · Skill · Range/Radius 4 · Item icon: Initiative
An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.
Stone Carapace
ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 4 · Attack 7 · Movement · Item icon: Defense
This round: If you would discard a card from your hand, you may discard this card instead; you may discard this card to perform its defense action, as if it was in your hand.
Epicenter
ID R3A · Initiative 8 · Tier III · Red · Defense 8 · Movement 3 · Attack 7 · Skill · Range/Radius 4 · Item icon: Radius
An enemy hero in radius adjacent to terrain, or to a Rock token, discards a card, or is defeated.
May repeat once on a different target.
Rock Solid
ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 4 · Attack 7 · Movement · Item icon: Defense
You may retrieve a discarded card.
This round: If you would discard a card from your hand, you may discard this card instead; you may discard this card to perform its defense action, as if it was in your hand.
Fissure
ID D · Initiative 11 · Tier H · Gold · Defense 3 · Movement 1 · Attack 4 · Basic Attack
Target a unit adjacent to you. After the attack:
Place a Rock token in each of the first three empty spaces in the straight line from you in the direction of the attack.
Lesser Fissure
ID DH · Initiative 10 · Tier H · Gold · Defense 2 · Movement 1 · Attack 3 · Basic Attack
Target a hero adjacent to you. After the attack:
Place a rock token in each of the first three empty spaces in the straight line from you in the direction of the attack.
Stone Grip
ID S · Initiative 12 · Tier Basic · Silver · Defense 4 · Basic Skill - Ranged · Range/Radius 3
Place exactly 3 Rock tokens into empty spaces adjacent to an enemy hero in range, and as far away from you as possible.
Rock And A Hard Place
ID P · Tier IV · Purple · Attack 4 · Ultimate
Once per turn, after you place one or more Rock tokens into one or more spaces adjacent to one or more enemy heroes, each of those heroes discards a card, if able.
Snorri
19 cards.
Inscribe The Runes
ID S · Initiative 1 · Tier Basic · Silver · Defense 3 · Basic Skill
Give yourself 4 [Horn] [Axe] [Anvil] [Wings] Rune markers and place one below each of your turn slots.
A rune is active as long as it is below the turn slot matching the current turn.
Rune markers are not removed at the end of round, nor if you are defeated.
Rune Sigils
ID D · Initiative 11 · Tier Basic · Gold · Defense 2 · Movement 1 · Attack 2+ · Basic Attack - Ranged · Range/Radius 2
Target a unit adjacent to you;
if a rune is active:
- [Wings]: You may target a minion in range instead.
- [Axe]: +3 [Crossed Swords] Attack.
- [Anvil]: If you target a hero, gain 3 coins.
- [Horn]: Repeat once on a different hero in range.
Rune Shards
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Movement 1 · Attack 1+ · Basic Skill - Ranged · Range/Radius 2
Target a hero adjacent to you;
if a rune is active:
- [Axe]: +3 [Crossed Swords] Attack.
- [Anvil]: Gain 2 coins.
- [Horn]: Repeat once on a different hero in range.
Runic Dagger
ID R1 · Initiative 7 · Tier I · Red · Defense 6 · Movement 3 · Attack 5 · Attack
Target a unit adjacent to you.
After the attack: If the [Anvil] rune is active, you may retrieve a discarded card.
Runic Hammer
ID R2A · Initiative 7 · Tier II · Red · Defense 7 · Movement 3 · Attack 5 · Attack · Item icon: Initiative
Before the attack: If the [Horn] rune is active, you may move 1 space.
Target a unit adjacent to you.
After the attack: If the [Anvil] rune is active, you may retrieve a discarded card.
Runecaster
ID R2B · Initiative 7 · Tier II · Red · Defense 6 · Movement 3 · Attack 4 · Attack - Ranged · Range/Radius 3 · Item icon: Radius
Target a unit at maximum range.
After the attack: If a rune is active:
- [Horn]: Move up to 2 spaces.
- [Axe]: An enemy hero who was adjacent to the target discards a card, or is defeated.
Runic Battleaxe
ID R3A · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Attack 6 · Attack · Item icon: Radius
Before the attack: If the [Horn] rune is active, you may move 1 space.
Target a unit adjacent to you.
After the attack: If a rune is active:
- [Axe]: May repeat once on an enemy minion.
- [Anvil]: You may retrieve a discarded card.
Runeblaster
ID R3B · Initiative 8 · Tier III · Red · Defense 6 · Movement 3 · Attack 5 · Attack - Ranged · Range/Radius 3 · Item icon: Movement
If the [Wings] rune is active, target a unit in range, otherwise target a unit at maximum range.
After the attack: If a rune is active:
- [Horn]: Move up to 2 spaces.
- [Axe]: An enemy hero who was adjacent to the target discards a card, or is defeated.
Oath of Endurance
ID G1 · Initiative 5 · Tier I · Green · Movement 2 · Defense
If a rune is active:
- [Horn]: Block a basic attack.
- [Axe]: Block a non-ranged attack.
This Turn: You are immune to enemy actions.
Oath of Fortitude
ID G2A · Initiative 5 · Tier II · Green · Movement 2 · Defense · Item icon: Initiative
If a rune is active:
- [Horn]: Block a basic attack;
- [Axe]: Block a non-ranged attack;
- [Wings]: Block a ranged attack;
This Turn: You are immune to enemy actions.
Runetrap
ID G2B · Initiative 5 · Tier II · Green · Defense 3 · Movement 2 · Skill · Range/Radius 3 · Item icon: Attack
If a rune is active, an enemy hero in radius:
- [Horn]: Discards a green card, if able.
- [Axe]: Discards a silver card, if able.
- [Anvil]: Discards a blue card, if able.
Oath of Perseverance
ID G3A · Initiative 4 · Tier III · Green · Movement 2 · Defense · Item icon: Initiative
Choose one active rune:
- [Horn]: Block a basic attack;
- [Axe]: Block a non-ranged attack;
- [Wings]: Block a ranged attack;
- [Anvil]: Block a non-basic attack;
This Turn: You are immune to enemy actions.
Runebomb
ID G3B · Initiative 4 · Tier III · Green · Defense 4 · Movement 2 · Skill · Range/Radius 3 · Item icon: Radius
Choose one active rune; depending on that rune, an enemy hero in radius:
- [Horn]: Discards a green card, if able.
- [Axe]: Discards a silver card, if able.
- [Anvil]: Discards a blue card, if able.
- [Wings]: Discards a gold card, if able.
Safe Passage
ID B1 · Initiative 9 · Tier I · Blue · Defense 5 · Movement 3 · Movement
If the [Wings] rune is active,
This turn: You may ignore obstacles.
Hidden Passage
ID B2A · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Movement · Item icon: Attack
If a rune is active:
- [Wings]: This turn: You may ignore obstacles.
- [Anvil]: This turn: You are immune to enemy actions.
Ancestral Boon
ID B2B · Initiative 9 · Tier II · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Defense
If a rune is active,
a friendly hero in radius may:
- [Axe]: Swap a resolved card with a card in hand.
- [Anvil]: Retrieve all their discarded cards.
Deep Passage
ID B3A · Initiative 10 · Tier III · Blue · Defense 6 · Movement 3 · Movement · Item icon: Radius
If a rune is active:
- [Wings]: This turn: You may ignore obstacles.
- [Anvil]: This turn: You are immune to enemy actions.
- [Horn]: Gain +2 [Boot] Movement.
Ancestral Grace
ID B3B · Initiative 10 · Tier III · Blue · Defense 6 · Movement 3 · Skill · Range/Radius 4 · Item icon: Defense
If a rune is active,
a friendly hero in radius may:
- [Axe]: Swap a resolved card with a card in hand.
- [Anvil]: Retrieve all their discarded cards.
- [Wings]: Swap one of their items with an item on their card of the same tier and color.
Rune Mastery
ID P · Tier IV · Purple · Ultimate
Each time you perform an action, choose one inactive rune; that rune counts as a second active rune for this action.
Razzle
19 cards.
Team Spirit
ID B3A · Initiative 11 · Tier III · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Swap with a friendly hero in range.
Move another one of you up to 3 spaces.
Ransack
ID R3A · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 5 · Attack · Range/Radius 3 · Item icon: Movement
Target a unit adjacent to you.
After the attack: For each other one of you in radius, you may retrieve a discarded card.
Rummage
ID R2A · Initiative 9 · Tier II · Red · Defense 4 · Movement 4 · Attack 4 · Attack · Range/Radius 3 · Item icon: Initiative
Target a unit adjacent to you.
After the attack: If there is another one of you in radius, you may retrieve a discarded card.
(All of you share cards in hand, deck, and discard.)
Wire Dancers
ID G3A · Initiative 1 · Tier III · Green · Defense 2 · Movement 2 · Movement · Item icon: Initiative
After you move, move another one of you up to 3 spaces.
Hit and Gone
ID R2B · Initiative 9 · Tier II · Red · Defense 4 · Movement 4 · Attack 4 · Attack · Item icon: Defense
Target a unit adjacent to you. After the attack:
You may remove one or more of you in play, except the last one of you.
Spectacle
ID G3B · Initiative 1 · Tier III · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Attack
Swap with a minion in range.
May repeat once by another one of you, targeting a different minion.
Into Thin Air
ID R3B · Initiative 10 · Tier III · Red · Defense 4 · Movement 4 · Attack 5 · Attack · Item icon: Radius
Target a unit adjacent to you.
After the attack: You may remove one or more of you in play, including all of you.
(If all are removed, you are not defeated. Respawn as normal.)
Stunted Doubles
ID DH · Initiative 12 · Tier H · Gold · Defense 1 · Movement 1 · Attack 1 · Basic Attack · Range/Radius 1
Target a hero adjacent to you. After the attack:
Spawn up to 3 more of you in radius; each of you is the same hero, except when actions are performed. If defeated, remove all of you.
Twin Strike
ID P · Tier IV · Purple · Ultimate
After you perform a basic attack action, another one of you may repeat it once, targeting a different unit.
Aaaand It's Gone!
ID B3B · Initiative 11 · Tier III · Blue · Defense 3 · Movement 3 · Skill · Item icon: Defense
Push a unit adjacent to you up to 3 spaces;
for every space the target moved, move this one of you one space in the opposite direction.
Magic Trick
ID B2B · Initiative 11 · Tier II · Blue · Defense 3 · Movement 3 · Skill · Item icon: Defense
Push a unit adjacent to you up to 2 spaces;
for every space the target moved, move this one of you one space in the opposite direction.
Alleyoop
ID B1 · Initiative 10 · Tier I · Blue · Defense 2 · Movement 3 · Skill - Ranged · Range/Radius 3
Swap with a friendly hero in range.
Move another one of you up to 1 space.
Tightrope
ID G1 · Initiative 2 · Tier I · Green · Defense 1 · Movement 2 · Movement
After you move, you may move another one of you 1 space.
High Wire
ID G2A · Initiative 2 · Tier II · Green · Defense 2 · Movement 2 · Movement · Item icon: Initiative
After you move, move another one of you up to 2 spaces.
Group Performance
ID B2A · Initiative 11 · Tier II · Blue · Defense 3 · Movement 3 · Skill - Ranged · Range/Radius 4 · Item icon: Radius
Swap with a friendly hero in range.
Move another one of you up to 2 spaces.
Crowd Control
ID S · Initiative 13 · Tier Basic · Silver · Defense 1+ · Basic Defense / Skill · Range/Radius 3
When used as a defense action, +2 Defense for each other one of you in radius.
When used as a skill action, remove all other you in play.
Stunt Doubles
ID D · Initiative 13 · Tier Basic · Gold · Defense 1 · Movement 1 · Attack 2 · Basic Attack · Range/Radius 1
Target a unit adjacent to you. After the attack:
Spawn up to 3 more of you in radius; each of you is the same hero, except when actions are performed. If defeated, remove all of you.
Phantom Strike
ID R1 · Initiative 9 · Tier I · Red · Defense 3 · Movement 4 · Attack 4 · Attack
Target a unit adjacent to you. After the attack:
If there is more than one of you in play, you may remove one of you.
Theatrics
ID G2B · Initiative 2 · Tier II · Green · Defense 2 · Movement 2 · Skill - Ranged · Range/Radius 2 · Item icon: Attack
Swap with a minion in range.
Gydion
19 cards.
Elementary Evocation
ID R1 · Initiative 7 · Tier I · Red · Defense 6 · Movement 3 · Skill
Cast the "Burning Hands" spell in the spellbook.
( Burn multiple opponents in near vicinity. )
Lesser Conjuration
ID G2B · Initiative 4 · Tier II · Green · Defense 3 · Movement 2 · Skill · Item icon: Attack
Choose and cast one spell in the spellbook —
- "Find Familiar"
- "Dimension Door"
( Summon a familiar to assist you. Travel to a faraway place. )
Prepare Spells
ID S1 · Initiative 13 · Tier Basic · Silver · Defense 2 · Basic Skill
Add all spell cards to the spellbook. Only Gydion can look at the cards in the spellbook.
As each spell is cast, remove it from the spellbook faceup. The action on the spell card is performed by the hero casting the spell.
Lesser Enchantment
ID B2A · Initiative 10 · Tier II · Blue · Defense 4 · Movement 2 · Skill · Item icon: Defense
Choose and cast one spell in the spellbook —
- "Suggestion"
- "Dominate Person"
( Turn the dominated person against their own troops. )
Elementary Enchantment
ID B1 · Initiative 9 · Tier I · Blue · Defense 3 · Movement 2 · Skill
Cast the "Suggestion" spell in the spellbook.
( Compel the opposing champion to take a few extra steps. )
Elementary Abjuration
ID G1 · Initiative 5 · Tier I · Green · Defense 2 · Movement 2 · Skill
Cast the "Shield" spell in the spellbook.
( The magic shield protects against mundane threats. )
Lesser Transmutation
ID B2B · Initiative 10 · Tier II · Blue · Defense 4 · Movement 2 · Skill · Item icon: Attack
Choose and cast one spell in the spellbook —
- "Midas Touch"
- "Disintegrate"
( Create gold. Turn objects and lesser creatures into dust. )
Cantrip
ID D1 · Initiative 11 · Tier Basic · Gold · Defense 1 · Basic Skill
Choose and cast one spell in the spellbook —
- "Shocking Grasp" ( To repel a foe! )
- "Magic Missile" ( To blast at range! )
- "Expeditious Retreat" ( To dart a great distance! )
Lesser Abjuration
ID G2A · Initiative 4 · Tier II · Green · Defense 3 · Movement 2 · Skill · Item icon: Initiative
Choose and cast one spell in the spellbook —
- "Shield"
- "Banishment"
( Touch anything to have it banished where you please. )
Lesser Necromancy
ID R2B · Initiative 8 · Tier II · Red · Defense 6 · Movement 3 · Skill · Item icon: Initiative
Choose and cast one spell in the spellbook —
- "Vampiric Touch"
- "Create Undead"
( Harm your foe to heal yourself. Raise an undead servant. )
Greater Conjuration
ID G3B · Initiative 4 · Tier III · Green · Defense 3 · Movement 2 · Skill · Item icon: Movement
Choose and cast one spell in the spellbook —
- "Find Familiar"
- "Dimension Door"
- "Cloud Kill"
( Create a deadly cloud within distance to weaken your foe. )
Lesser Evocation
ID R2A · Initiative 8 · Tier II · Red · Defense 6 · Movement 3 · Skill · Item icon: Defense
Choose and cast one spell in the spellbook —
- "Burning Hands"
- "Fireball"
( Wait for your allies to clear the area before hurling a fireball! )
Greater Enchantment
ID B3A · Initiative 10 · Tier III · Blue · Defense 4 · Movement 2 · Skill · Item icon: Radius
Choose and cast one spell in the spellbook —
- "Suggestion"
- "Dominate Person"
- "Power Word Kill"
( Command a weakened foe within earshot to perish instantly. )
Greater Evocation
ID R3A · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Skill · Item icon: Defense
Choose and cast one spell in the spellbook —
- "Burning Hands"
- "Fireball"
- "Sunburst"
( Sunburst’s reach and power grows with every cast spell. )
Greater Transmutation
ID B3B · Initiative 10 · Tier III · Blue · Defense 4 · Movement 2 · Skill · Item icon: Attack
Choose and cast one spell in the spellbook —
- "Midas Touch"
- "Disintegrate"
- "Polymorph"
( Polymorph enemies into creatures or objects and vice versa. )
Greater Necromancy
ID R3B · Initiative 8 · Tier III · Red · Defense 7 · Movement 3 · Skill · Item icon: Radius
Choose and cast one spell in the spellbook —
- "Vampiric Touch"
- "Create Undead"
- "Energy Drain"
( Drain energy from a foe in sight to restore your vitality. )
Cheap Trick
ID DH · Initiative 10 · Tier H · Gold · Defense 1 · Basic Skill
Cast the "Expeditious Retreat" spell in the spellbook.
( To dart a great distance! )
Greater Abjuration
ID G3A · Initiative 4 · Tier III · Green · Defense 3 · Movement 2 · Skill · Item icon: Initiative
Choose and cast one spell in the spellbook —
- "Shield"
- "Banishment"
- "Invulnerability"
( Invulnerability makes you impervious to deadly perils. )
The Archwizard
ID P4 · Tier IV · Purple · Ultimate
Whenever you would add cards to the spellbook, you may cast the "Wish" spell in the spellbook instead.
Transcription Notes
- Source: the card text and stats above come from the five per-hero CSV files (
server/<Hero>.csvin the community repository). Each file has 19 cards with the same 12 columns. - Card IDs are transcribed exactly as the CSV prints them, including the Gydion IDs
S1,D1andP4, and the Ultimate IDsP. Nothing was corrected to match. - Rowenna's Accept Surrender card text was wrapped in stray quotation marks in the CSV. The outer quotation marks are dropped; the card text is otherwise as printed.
- Bullet markers (
•) in the CSV are rendered as Markdown list items. Rune icons in Snorri's card text are written as the CSV prints them, in square brackets ([Horn],[Axe],[Anvil],[Wings],[Crossed Swords],[Boot]). The data does not explain them beyond the card text. - Stat fields the CSV leaves blank are omitted. Values with a suffix are kept as printed, for example
2+and1+. "Item icon" is the CSV's own column name; the data does not explain what the icon means, so none is given.