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Grimcoven: Personal Stories

Expansion for Grimcoven

Grimcoven: Personal Stories Rulebook

Table of Contents

Table of Contents

  • Component overview
  • Locked components
  • Special components examples and explanation
    • Item cards
    • Mannequin Arm cards
    • Duality’s Armor card
    • Overlay cards
  • List of unlockable cards

Component overview

  • 8 Story booklets
  • 24 standard cards
  • 8 bookmarks
  • This rulebook

The story of each Hunter is contained within a Story booklet. There are 8 of these booklets, one for each Hunter (6 for Hunters from the base game and 2 for the Hunters from an expansion). Each story is divided into 8 Entries in the Story booklet; the first one can be read immediately. Each Entry after the first is locked behind an achievement – in order to have access to an Entry, an additional quest must be completed.

Achievements must be done in order. More than one achievement might be completed during a single Scenario, and the unlocked Entries might be read after the Scenario, once unlocked. Some Entries have additional rewards, along with the story elements.

To keep track of the progress of the story between each game session, use the bookmarks dedicated to each of the Hunters.

Locked components

All cards from this expansion start as Locked. They are not available to play until unlocked by the appropriate Entry in the Story booklet.

The Entry might instruct the player to unlock a card – it should be distinguishable by its Name or unique Code (e.g. G1). When unlocked, the card should be added to the appropriate deck behind the divider in the base game (e.g. Unlock the Example (X1) card. Place it behind the Gunslinger divider.) After being unlocked the cards become part of a deck and should be set up according to the basic rules.

Special components examples and explanation

This section contains mild spoilers for unlockable content in this expansion. We recommend reading it if any questions come up after unlocking the cards.

Item cards

After being added to a Hunter’s Items, an Item might be chosen at the beginning of a Scenario as a part of a loadout.

Mannequin Arm cards

Each unlocked Arm card might be chosen instead of another Arm with a shared color and Personality bonus. E.g. the Invigorating Arm might be chosen instead of either Messenger’s Arm or Commander’s Arm.

Duality’s Armor card

Duality has a unique 2-sided Armor card. During setup it can be chosen and placed next to the Hunter board chosen side up. It does not provide any Actions and may be flipped to the other side in each Refresh step.

Overlay cards

These are special two-sided cards that a player may choose at the beginning of a Scenario . If they do so, place the Overlay card on the Hunter tile uncorrupted (blue) side up to modify the special effects of the Hunter tile. If the player decides to use the Overlay, it stays on the Hunter tile until the end of the Scenario. After flipping the Hunter tile to the corrupted side, the Overlay card should be flipped to the corrupted side alongside the Hunter tile.

List of unlockable cards

  • Wrecking Ball (C1)
  • Lament Lantern (C2)
  • Clockwork Overlay (C3)
  • Marotte (J1)
  • Jester’s Hat (J2)
  • Death Jester Overlay (J3)
  • Swords of Duality (D1)
  • Armor of Vengeance/Fury (D2)
  • Duality Overlay (D3)
  • Fire Spitter (G1)
  • Good ol’ Vest (G2)
  • Gunslinger Overlay (G3)
  • Demonic Sword E’zlaaz (K1)
  • Full Plate Armor (K2)
  • Keeper Overlay (K3)
  • Invigorating Arm/Guide (M1)
  • Cannon Arm/Protect (M2)
  • Mannequin Overlay (M3)
  • Modular Spear (T1)
  • Modular Armor (T2)
  • Technomancer Overlay (T3)
  • Dripping Dagger (S1)
  • Trampled-Snake Armor (S2)
  • Twins Overlay (S3)