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Grand Bazaar

Grand Bazaar Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Set Up
  • Process
  • Special Notes

Game Components

  • 27 Price Cards
  • 30 Diamond Cards:
    • 10 Sapphire Cards
    • 10 Ruby Cards
    • 10 Emerald Cards
  • 1 Price Board
  • 3 Meeples (blue, red and green)
  • 100 banknotes:
    • 25 banknotes of 1 grand
    • 25 banknotes of 2 grands
    • 25 banknotes of 5 grands
    • 25 banknotes of 10 grands

Set Up

Place the Price Board between the players. Place meeples of the appropriate colors on number 10. At the beginning, the price of Sapphires, Rubies and Emeralds are equal to 10 grands. Then place Sapphire, Ruby and Emerald Cards near the Price Board. These are the goods you will trade.

Shuffle the 27 Price Cards and place them face down on the deck. None of the players should see cards face up. Then deal 30 grands to each player. Place the rest of the banknotes near the Price Board, you will need them in the process.

Process

The game consists of 27 rounds. Each round consists of two phases:

a) Taking one Price Card and placing it face up on the table b) Buy-sell Diamond Cards

The youngest player gets numbered 1. Then other players get their numbers clockwise. It means the player sitting on the left of player number 1 gets number 2, the next one number 3, another next one number 4, and so on.

Take one Price Card from the top of the deck, face it up, show each player and place it on the table. On the faces of Price Cards there will be shown the price changes for sapphire, ruby and emerald. If there is +1, then the price of that diamond will increase by 1 grand, and the meeple of that color will go forward 1 cell. If there is 0, then the price of that diamond will stay unchanged, and the meeple of that color will stay in its position. If there is -1, then the price of that diamond will decrease by 1 grand, and the meeple of that color will go down 1 cell.

For example, if the first round's Price Card looks like (+1 -1 0), then the price for sapphire will be 11, for ruby 9, and for emerald 10 grands.

Then player number 1 buys at least 1 Diamond Card (it can be any of sapphire, ruby and emerald). The player pays the amount needed to the bazaar and takes the Diamond Card(s) he/she wants to buy. The player can't refuse buying Diamond Card(s) on his/her turn and has to buy at least one Diamond Card. Then the next player buys Diamond Card(s). Then it is the turn of the third player to buy, then the fourth and so on.

After all players have bought at least one Diamond Card, the first round ends and the second round starts.

On the second round, the player sitting to the left of player number 1 (player number 2) starts. He/she takes the top card from the deck of the remaining 26 Price Cards, turns it face up and places it on the Price Card opened in the previous round. Then the players move meeples according to the price changes shown on the Price Card. Starting from the second round, players may either sell Diamond Cards bought in previous rounds or wait for an increase in the prices of the diamonds they bought before. But each player still has to buy at least one Diamond Card each round. Players buy and (or) sell Diamond Cards clockwise, and after all players have made their move, the second round ends. The third round starts.

On the third round, player number 3 starts first. If there are two players playing, then player number 1 starts first. On each round, players take one card from the Price Cards deck, open it and then trade Diamond Cards.

The game consists of 27 rounds and ends when all Price Cards are opened. After opening the 27th – the last – Price Card, the prices of all Diamond Cards equal 10 grands, as they did at the beginning of the game.

At the end of the game, each player gets 10 grands from the bazaar for each Diamond Card in hand and adds them to the grands he/she has.

At the end of the game, the player with the most grands wins. All other players are ranked according to the grands they own.

Special Notes

  • One player may never have more than 4 Diamond Cards at one time.
  • Each player must buy at least one Diamond Card each round, but he/she may not sell it. If a player has 4 cards and it is his/her turn to buy, he/she must sell at least one card and then buy.
  • Players can't sell and then buy the same Diamond Card in a round.