Gourmet Popcorn Dice
Gourmet Popcorn Dice Rulebook
Table of Contents
Table of Contents
How to Play
Players take turns rolling the dice to pop popcorn! Score 50 Pop points or get the 'Perfect Pop' to win!
Step 1 - Prepare
Put the dice in the bucket and shake 'em up!
Step 2 - Roll
Roll the dice onto the table to pop your popcorn.
Step 3 - Results
Check the results and make your decisions:
- Pop! Put these aside.
- Kernel Put the Kernels back in the bucket.
- Double Pop! Put these aside OR use it to cancel a Burnt.
- Burnt You must keep this unless canceled.
Any Double Pop can be used to cancel a Burnt Pop on a roll. To do so, take the Double Pop(s) and the Burnt Pop(s) and put them back in the cup. This step is optional.
Uh oh! Did you roll 4 or more Burnt on your first roll? You get a do over! Toss all the dice back in the bucket and roll again.
Step 4 - Stop or Pop?
- All Popped Out If you rolled only kernels and/or burnt popcorn, your turn ends. Go To Step 5.
- Burnt Batch If you have 4 or more total Burnt popcorn, your turn ends and you do not score any points this round! Skip Step 5 and pass the bucket to the next player.
- All done! If you're happy with your dice, you may stop and score your batch.
- Keep Poppin'! You may repeat Steps 2-4.
Step 5 - Scoring
Use a pen and paper to tally your Pop Points. Keep a running total.
No Pop Points
- Kernel: No Pop Points.
- Burnt: No Pop Points.
1 Pop Point
- Pop: 1 Pop Point.
2 Pop Points
- Double Pop: 2 Pop Points.
Bonus Points
Count your color pairs for dice that show either a Pop or Double Pop and score additional Pop points as follows:
| Number of Pairs | Pop Points |
|---|---|
| 2 | 2 |
| 3 | 3 |
| 4 | 5 |
| 5 | 8 |
| 6 | 12 |
| 7 | Perfect Pop |
Your turn is over, now pass the dice and bucket to the next player.
Printable scoresheets are available at popcorndice.com/score.
Points Victory
Once a player has 50 or more points, finish the current round so everyone has an equal number of turns and the player with the most points wins!
The Perfect Pop
If you successfully pop ALL of your dice on your turn, that is, all dice have a Pop or Double Pop, YOU WIN! (other players that have not had a turn this round get one chance to match your Perfect Pop).
Tiebreaker
A Perfect Pop will always beat any score. If players are tied on points or there were multiple Perfect Pops, the players will each roll 4 dice and score them. Most points wins!
Rule Clarifications
Can I put a single Pop back into the bucket? No. you must keep it. Only Kernels go back in the bucket.
Can I cancel a burnt I previously rolled? Nope, you can only use a double pop to cancel a burnt from the same roll.