RulesPal
Chat
Rulebook
Good Cop Bad Cop: Bombers and Traitors thumbnail

Good Cop Bad Cop: Bombers and Traitors

Expansion for Good Cop Bad Cop

Good Cop Bad Cop: Bombers and Traitors Rulebook

Table of Contents

Table of Contents

  • Setup
  • Components
  • New Roles
    • You Are a Bomber
    • You Are a Traitor

Setup

The setup is the same as the base game except:

  1. Integrity Cards: Replace the base game Integrity card deck with the one from Bombers & Traitors.
  2. Equipment: Shuffle all of the Bombers & Traitors Equipment into the base game Equipment deck.
  3. Reference Cards: Replace each player's base game Reference card with the ones from this expansion.

Components

The expansion contains 24 Integrity cards, 5 Equipment cards and 8 Reference cards.

New Roles

You Are a Bomber

You are a Bomber if all 3 of your Integrity cards have a BOMB icon.

Printed summary: Get shot or eliminate a leader.

You and all other Bombers win if you are shot by another player or if you eliminate the Agent or Kingpin with a Gun.

If you eliminate the Agent or Kingpin and there is at least one surviving Traitor, all Traitors also win.

You Are a Traitor

You are a Traitor if all 3 of your Integrity cards have a KNIFE icon.

Printed summary: Survive until a leader is eliminated.

You and all other Traitors win if you are alive when the Agent or Kingpin is eliminated.

If the Agent or Kingpin was eliminated by being shot by a Gun held by a Bomber, all Bombers also win.