Gold Up
Gold Up Rulebook
Table of Contents
Table of Contents
Principles of the Game
You are a pirate whose goal is to collect a maximum of gold coins. Those treasures are locked up in chests that you will have to unlock with the right keys. The colour of each key indicates the colour of the chest it can open. Be the smartest by using your keys at the right moment to collect the biggest chest or steal the other pirates' loot! But take care! To steal a pirate is a dangerous game and his or her vengeance could be terrible...
It's in the Box
- 48 CHEST cards (containing gold coins) including: 16 white chests, 11 red ones, 8 blue ones, 7 green ones, 4 purple ones and 2 yellow ones
- 62 KEY cards including: 16 white keys, 11 red ones, 8 blue ones, 7 green ones, 4 purple ones and 2 yellow ones.
- 4 JOKER KEYS cards (which can open all the chests)
- 4 KEY THIEF cards (to steal keys from another pirate)
- 6 CHEST THIEF cards (to steal chests from another pirate)
- 1 page of instructions for the game (well, it is not in the box anymore because it is in your hands.)
- 1 table and some chairs (by the time we are writing those lines, we have not checked yet if the box is big enough! Consequently, we are sorry if you do not find any...)
Cards Dealing
Place the CHEST cards and the KEY cards face down in two separate piles. Those piles are called the CHESTS pile and the Keys pile. Deal 5 KEY cards to each pirate (each player), each of them must hold the cards. Arrange, in the middle of the table, 5 sets of CHEST cards, respectively: 3 chests, 2 chests, 1 chest, 2 chests and 3 chests as in the example below:
(Diagram: five lines of CHEST cards laid out in the middle of the table, with the sets of chests shown along the lines and numbered 1 to 5, with the diagonal lines numbered 6 and 7.)
To those 5 sets of CHEST cards, you must add the 2 sets of 5 chests corresponding to the diagonal lines (line 6 and line 7 above).
The Proceedings of a Game
Each pirate, in turns, can carry out one of the following actions:
-
Collect a set of chests
To do so, you must use the keys corresponding to the colours of the chests. For example: to collect a set made of 2 white chests and a blue chest (set n°5 in the example), you must play 2 white keys and a blue key. The keys you have used must be placed under the KEYS pile and the chests won must be spread face up and side by side in front of the pirate. The set of chests collected is replaced by a new set, with the same number of chests, taken from the top of the CHESTS pile.
-
Draw 2 KEY cards and miss your turn
-
Steal keys from another pirate
To do so, you must have and use the KEYS THIEF card. Once you have shown the card to all the players, you must name a pirate and take all the cards he or she is holding. The KEYS THIEF card must be placed under the KEYS pile then.
-
Steal chests from another pirate
To do so, you must have and use the CHESTS THIEF card. Once you have shown the card to all the players, you must name a pirate and take as many chests as you wish, as long as you have the corresponding keys. The CHESTS THIEF card and the KEY cards used, must be placed under the KEYS pile.
The Keys Joker Card
If you have a KEYS JOKER card, you can use it to replace any key (to collect a chest in the middle of the table or to steal a chest from another pirate).
The Value of the Chests
Each chest contains a precise amount of gold coins. The more a chest is rare, the more coins it contains. The amount of gold coins is written at the bottom of each CHEST card.
The End of a Game
A game is over as soon as the CHESTS pile is empty. The chests which haven't been collected, still in the middle of the table, are not played.
Score
At the end of a hand, the pirates count the number of gold coins that they have collected and placed in front of them. The scores of each hand are added and the game is over when a pirate reach the amount of 300 gold coins.
Variant for Two Players
When you are only two players, the special KEYS THIEF card gives you the right to steal only 2 keys from your opponent. Those 2 cards must be taken from the other pirate at random, without knowing which keys correspond to them.