Gold am Yukon
Gold am Yukon Rulebook
Table of Contents
Table of Contents
Contents
- 1 playing surface
- 72 pieces
- 1 die
- Rules sheet
Players: 2 to 6. Age: 6 to 106 years (as printed).
Rules of Play
Setup
Each player chooses a colour and receives the 12 pieces of that colour. Each piece represents a gold prospector. To begin, each player places one of their 12 pieces on an unoccupied starting space (S).
The youngest player begins, and play then proceeds clockwise.
Course of Play
At the start of the game, each player places 1 gold prospector on a starting space; the remaining 11 are out of play. To bring them into play, the die must be rolled. The number of pips showing on the die allows that many gold prospectors to enter. However, there must be no gap between two prospectors of the same team.
Each player first rolls the die and moves their pieces according to the number obtained.
Illustration 1: in this example, all the gold prospectors have succeeded in entering the game.
How to Advance Your Team of Gold Prospectors
Each roll of the die allows you to advance one or several pieces according to the number obtained. The number "1" allows you to roll again, and the numbers obtained are added together.
Each point allows you to place the last gold prospector at the head of its team, which is homogeneous from start to finish. (All gold prospectors must advance in the same direction.) The team of prospectors must thus form an unbroken chain from start to finish.
Illustration 2: movement.
Direction
Before each move, each player must decide in which of the two directions they will move their gold prospectors.
Illustration 3: directions.
Changing Direction
A team in play may change direction only if it faces an opposing team. If the next space is occupied by an opposing team, that team may use its remaining points to move back in the opposite direction.
Illustration 4: moving back with a "3".
Encircling a Claim
A claim is encircled using all the available gold prospectors. The last gold prospector of the team must remain on the claim to stand guard. This measure "costs" one point, and this piece must stay there until the end of the game. If the player does not manage to use all the points obtained, they are lost.
Only one piece is entitled to be on a claim. The number shown inside the claim is the number of nuggets a player can win.
When encircling the first claim, the 12 gold prospectors must form a completely closed circle. Thereafter, it is no longer necessary to fully encircle the claims. Each claim taken necessarily reduces the team of prospectors.
Illustration 5: encircling a claim.
The player who first manages to encircle the claim holding 6 nuggets takes it and may no longer play. They then place the prospectors remaining to them in the centre of the claim to guard it.
End of the Game
The game ends when all the claims have been encircled, or when only one player still has mobile prospectors.
The Winner
The winner is the player who holds the greatest number of nuggets.