Gold am Orinoko
Gold am Orinoko Rulebook
Table of Contents
Table of Contents
Contents
1 game board, 8 adventurers (two adventurers per color), 4 off-road vehicles, 18 gold coins, 5 tree trunks, 1 white adventurers' die, 1 brown tree trunk die, set of game instructions.
Preparation
Assemble the game board in the center of the table. Place the five tree trunks in any order on the river. Make sure they are aligned next to the rocky knoll.
Shuffle the gold coins face down and distribute them on the 18 round marks shown on the temple wall. Half of the marks are not overgrown by plants. Turn the 9 coins on these marks back over.
Each player receives 2 adventurers and an off-road vehicle of the same color. The players place the off-road vehicles in front of them and position their adventurers along the shore, opposite the temple wall. Get both dice ready.
The board has a temple shore and temple wall on one side (with gold coins face down or face up on its marks), a rocky knoll, and a jungle shore on the other side (the start for adventurers), with the river flowing downstream between them.
How to Play
Play in a clockwise direction. Which one of you has already once searched for gold? You begin first and roll both dice.
- The white adventurers' die indicates how many squares you can move your adventurer.
- The brown tree trunk die indicates how far you can push a tree trunk downstream.
Now carry out both actions in any order you prefer.
Pushing a Tree Trunk
Push a tree trunk downstream as many squares as dots shown on the tree trunk die, bearing in mind the following rules:
- Adjacent tree trunks have to coincide for the length of at least one square.
- A tree trunk may not be pushed past the end of the river.
Moving an Adventurer
You are free to move either of your two adventurers. Move the chosen adventurer as many squares across the tree trunks as dots shown on the white adventurers' die and try to reach a gold coin on the opposite temple wall. Please keep the following rules in mind:
- An adventurer can step from any spot on to the first tree next to the shore.
- An adventurer only can move horizontally or vertically.
- There can only be one adventurer at a time on any tree trunk square.
- Occupied squares are jumped over horizontally or vertically and are not counted.
- An adventurer may only set foot, on the temple wall, where there is a square with a gold coin. In this case any extra dots on the die don't have to be used.
- It is not allowed to pass over gold coins or move along empty squares of the temple wall.
For example: Tim rolls the number 4 on his die. As occupied squares are not counted he uses step 1 and 2 to jump over the green play figures. With step 3 he jumps onto the temple wall and receives the coin. Step 4 is extra and does not have to be used.
In another case, Tim rolls the number 4. Steps 1 and 2 are not allowed. You may not move diagonally. Step 3 is also not allowed as on the temple wall only squares with gold coins may be stood on. Step 4 is not allowed, as an adventurer may not move along the temple wall.
Has your adventurer reached a square with a gold coin? Spot-on! As you successfully managed the dangerous crossing you receive the gold coin. Place it face down in front of you and position the adventurer back on the jungle shore. When it's your turn again this adventurer may dare to cross the river again.
Then it's the next player's turn to roll the dice.
End of the Game
The game ends as soon as all the gold coins have been collected or no more coins can be reached. Each player adds up the values of his gold coins. The player with the most Orinoco gold wins the game.