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Go Goa

Go Goa Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • How to Play
  • Tourist Destinations
  • Local Guide
  • Scoring
  • Solo Mode
  • About Goa
    • Credits

Components

100 Player Sheets — The sheets are used to mark your journey.

36 Tour Plan Cards — Completing Tour Plans can help increase your scores.

3 Dice

6 Pencils

Setup

  1. Each player takes one Player Sheet and one Pencil.
  2. Each player writes their Tourist Name on the Player Sheet.
  3. The player that most recently visited another state or country will be the Starting Player. At the end of the Trip Day, the new Starting Player will be the player sitting to the left of the current Starting Player.
  4. Separate the Tour Plan Cards, shuffling the 40-point cards into one deck and the remaining cards (20 & 30-point cards) into another.
  5. Deal 2 Tour Plan Cards from each deck to all players, so that each player has 4 Cards.
  6. Each player chooses 2 Tour Plan Cards, places them face up near the Player Sheet and puts the remaining cards in the game box.

The players are now set to play Go Goa!

How to Play

The game takes place over 12 Trip Days. On each Trip Day, players will travel in Goa and visit different destinations. All players start from the location marked 'Start Here' on the Player Sheet.

  1. All players cross off the next unmarked Day in the Trip Days row of their Player Sheet. If it's the first round, players cross off Day 1.

  2. The Starting Player rolls the three Dice.

  3. The Starting Player reserves one Die that only they can use for Direction. No other player can select that Die for Direction in this round. All other players can select one of the two remaining Dice for their Direction.

    Example: Anusha rolls a 1, 4, and 6. Anusha chooses the 4 as their direction die. This means that Geeta, Bala, and Kasturi can choose their direction from either the 1 or the 6 dice.

    Direction is read from a compass keyed to the die value: 1 points to the top of the compass, and the remaining values run clockwise around it — 2 upper-right, 3 lower-right, 4 bottom, 5 lower-left, 6 upper-left. Opposite directions are three apart (1 is opposite 4, 2 is opposite 5, 3 is opposite 6).

    If a player has to choose from dice that moves them outside Goa, they may use a die and move in the opposite Direction. If they still will move off board, they may choose the Direction of the Starting Player's die. In the event none of these previous choices make it possible to move inside the state, they may choose any Direction they wish.

    Example: Anusha is at Teracol and has a choice between a 1 and a 6 for their direction die. A direction of either 1 or 6 would lead Anusha off the map. Anusha may choose 1 and move in the direction of 4 (opposite of 1).

  4. All players, including the Starting Player, must choose 1 Die for Distance and 1 Die for Deviation on the route they have planned. They must not choose the same die twice.

    • The Distance corresponds to the number of tiles the player must move in the previously chosen direction.
    • The last unused die determines how many Deviations, or turns, the player may make on their route at any angle. A value of 1 to 3 allows the player to deviate once, and a value of 4 to 6 allows the player to deviate twice.

    For example: Anusha chose 4 for Direction, 6 for Distance and 1 for Deviation. This means that Anusha can travel South, for 6 tiles, and deviate from that direction only 1 time.

  5. All players then draw the path they have taken for the day on the Player Sheet. If the players reach a Tourist Destination, refer to the next sections on how to mark the Player Sheet. Players must continue their journey in the next round from where they reached in this round. The Starting Player for the next round will be the player sitting to the left of the current Starting Player.

Players follow the same steps as before until 12 rounds are over (as indicated by crossed-out Trip Days).

Tourist Destinations

Go Goa features five Tourist Destinations: Beaches, Waterfalls, Forts, Historical Sites, and Religious Sites. If a player ends their path at a Tourist Destination, they collect a Souvenir!

The player fills the circle on the map and then fills the first free circle (from the left) in the corresponding Tourist Destinations section of the Player Sheet.

Anusha travels from Mahadev to Neturlem Falls. Anusha marks a circle on the Map and in the Tourist Destinations section as shown in the figure.

If the Tourist Destination appears on a player's chosen Tour Plan, they must fill the rectangle adjacent to that destination's name on the Player Sheet.

Anusha marks the square of Neturlem Falls on the Tour Plan.

You do not collect a Souvenir if you:

  • Do not end your Trip Day at a Tourist Destination.
  • Visit the same Tourist Destination again.

Local Guide

Three beach locations, Calangute, Colva, and Palolem, offer the players an opportunity to interact with Local Guides. The Local Guides offer a little guidance about shortcuts and better routes in Goa.

If a player ends their path at any of the three beaches, in addition to the relevant steps in the Tourist Destinations section, players must join the dotted lines of the corresponding circle in the Local Guide section.

A player can use a Local Guide to add to or subtract from the value of any one die in a future round. The die can be changed from 1 to 6 and vice versa.

For example: Anusha wanted to move in the direction of 3. As they chose a die of 4 in value, they can use their Local Guide to decrease its value by 1.

The Local Guide ability is unlocked by joining the dotted circle for that beach. Once a Local Guide is used, players must cross it out — the ability is used by crossing the dotted circle. Multiple Local Guides may be used on the same turn.

Scoring

After 12 Trip Days, players tally their points and any bonuses in the five corresponding scoring circles:

  • 10 points for every Destination visited (map-pin icon).
  • 20 points extra for visiting Dudhsagar, the most scenic waterfall in Goa (camera icon).
  • 20/30/40 points for completing all three places in a Tour Plan Card (postcard icon). If a player completes both Tour Plan Cards, they add and write the total.
  • 30 points for each set of 5 unique Tourist Destinations (mountain icon).
  • 10 points for visiting 3 Tourist Destinations of the same type, or 30 points for visiting 6 Tourist Destinations of the same type (compass icon).

Add the values from the 5 circles and write the total in the Total circle.

The player with the highest score wins. In case of a tie, the player who visited the fewest beaches wins. If still tied, the players share the victory.

Solo Mode

If you wish to play the game solo, you should read the rules above. The setup, how to play and scoring sections apply when you play the game solo.

Based on the final Score, use the table below to see how good you are at traveling in Goa.

Total ScoreAchievement
150 or less"Do not bother packing your bags"
160 - 180"First time in Goa"
190 - 210"You need your friend's advice on your tour"
220 - 240"You do not need a Tour Guide"
240+"Practically Goan"

About Goa

Goa is a small state located on the western coast of India. The state is a famous tourist destination and is visited by tourists from all over the world. While many tourists travel to Goa due to its amazing beaches, the state has a lot more to offer.

The roll & write game is an attempt by the brains behind this game, Suyog Kamat & Andy D, to showcase the beauty of Goa. As Goans, they collaborated with another fellow Goan, Alecster Silveira, to bring the joy and fun of Goa to this game.

Go Goa was made with love! We hope you enjoy playing it!

Credits

  • Rulebook Editor: Aniceto Pereira
  • Proof Reader: Nikhil John
  • Playtesters & Support: Yukti Pal, Karan Sharma, Rahul Padgaonkar, Deepak M, Sourav Paul, Akshay Ramnathker, Vinit Venji, Jurgis Rodin, Threemegisto, Lauren Rizzo, Pablo Munoz, Wayne Koenig, Birgit Röscheisen, and others.
  • Designed by: Suyog Kamat & Andy D.
  • Illustrated by: Alecster Silveira