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Gloomhaven: Buttons & Bugs – The Beast Tamer Scenario thumbnail

Gloomhaven: Buttons & Bugs – The Beast Tamer Scenario

Expansion for Gloomhaven: Buttons & Bugs

Gloomhaven: Buttons & Bugs – The Beast Tamer Scenario Rulebook

Table of Contents

Table of Contents

  • Scenario 12.5: The Beast Tamer
  • Sheet Items
    • Drop of Cure Potion
    • Everchill Sunflake
  • Map

Scenario 12.5: The Beast Tamer

Level 4

  • Prerequisite: You may play this scenario after scenario 11 or 12.
  • Monsters: Mouse, Sewer Rat, Bandit Guard
  • Special rules: The bandit guard is an elite monster and has 18 hit points. (See rules for elite monsters.)
  • Goal: Defeat all monsters

Completion: With the threat dealt with, you board the platform.

  • Next: Play Scenario 13: Zipping Across

Sheet Items

The scenario sheet also prints two item texts. The first is printed upside down along the top edge of the sheet and is transcribed here upright; the second is printed along the bottom edge as a card footer.

Drop of Cure Potion

During your turn, remove all negative conditions and [pin icon] 2 self.

Note: the glyph before "2 self" on the sheet is a pin-shaped icon with no text equivalent in the source; it is shown here as a placeholder rather than named.

Everchill Sunflake

During your attack, [blue snowflake icon] [yellow sun icon] [red X icon] to add advantage or [diamond with question mark icon].

Note: the icons above are described by their artwork because the source prints them only as graphics; the base rulebook defines advantage and the icon meanings are not spelled out in the source text.

Map

The reverse of the sheet is the scenario map (hex layout with terrain, monster placements and the entry/exit tile). The map is printed only as an image on the source sheet and is not reproduced as text here; use the physical sheet's map when setting up.