Gloomhaven: Buttons & Bugs – Arena Challenge Scenario
Gloomhaven: Buttons & Bugs – Arena Challenge Scenario Rulebook
Table of Contents
Table of Contents
Scenario 5.5: Arena Challenge
- Level: 3
- Requirement: You may play this scenario after Scenario 5.
- Monsters: King Button, Bandit Archer, Mouse
- Goal: Defeat all monsters
Map
The scenario map is printed on the promo sheet's second page. Its hexes are numbered 1, 2, 3 and 4, and two hexes are labelled D1 and D2. The map has no legend, so this transcription gives only the positions as printed. The monster figures and markers are shown on the numbered and labelled hexes as illustrated on the sheet. An exit-arrow icon (a door with an arrow) appears near the centre-bottom of the map. The sheet does not label it. The card's text sends the party to "the dumbwaiter," which is presumably the same spot.
Conclusion
"Excellent show!" King Button exclaims. "I will direct you to the dumbwaiter. Be warned, though. The upstairs is also a bit, erm, overrun, and the last people to use it didn't fare so well. Good luck!"
- Play Scenario 8: Going Up
Item Cards
The sheet prints two item cards along the edges of the scenario card. Their text is transcribed below.
Rodent's Fang
After moving 4 or more hexes, add +1 attack to all your attacks this turn.
Beetle's Carapace
If you move 1 or fewer hexes on your turn, gain shield 1 for the round.