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Glitches

Glitches Rulebook

Table of Contents

Table of Contents

  • Components
  • How to Play
  • Score
  • End of the Game and Winner

Components

24 cards numbered from 1 to 6, in four different colours.

How to Play

Shuffle the cards. Deal six to each player. Put the remaining cards aside for later. Players choose four cards to keep in their hand and place the other two cards stacked in a pile in front of them (to be used later).

A player starts the game by playing a card from their hand to the center of the table to start the grid. Play alternates between players. Players will be expanding the grid of cards such that it does not exceed 4 cards in length and 4 cards in height.

On your turn, you play a card from your hand faceup to the grid following two restrictions: The card must be played orthogonally adjacent to another card on the grid and it can never be played to a row or column causing the row or column to exceed 4 cards.

The spaces in grey indicate where the next card could be played.

When both players have played the four cards from their hands, they use the remaining cards from the deck to distribute another six cards to each player. Again, players keep four cards for their hand and place the other two cards stacked in a pile in front of them. The game proceeds as normal, with the players adding cards to the grid in turn order.

Score

Every time you play a card to the grid, check the row and the column to see if that card causes scoring:

  • A - Equal Values: If your card creates a row or column of three cards of equal value, you receive 1 point. If four equal values, you gain 2 points, instead.
  • B - Equal Colors: If your card creates a row or column of three cards of equal color, you receive 1 point. If four equal colors, gain 2 points, instead.
  • C - Run of Numbers: If your card creates a row or column of three cards of consecutive numbers, you receive 1 point. If four consecutive numbers, gain 2 points, instead. The numbers can be in any order. For example, 5 / 3 / 4, earns you 1 point.
  • D - Stack Overflow (Total): If your card creates a row or column of three cards totaling exactly 11, you receive 1 point. If four cards total exactly 11, gain 2 points, instead.

Note: Use pen and paper to keep track of each player's score.

Example: You play a 5 yellow card, gain 1 point from the row (equal values: 5 / 5 / 5) and 3 points from the column (consecutive values in any order: 5 / 4 / 2 / 3 and total 11: 5 / 4 / 2).

Note: You would not earn points for the 3 red cards in the column, as your yellow 5 is not part of this scoring method.

Example: Earn 3 points.

  • Same colors: 3 yellows
  • Consecutive values: 2 / 3 / 1
  • Total 11: 6 / 2 / 3

End of the Game and Winner

When both players have emptied their second hands, the 4 by 4 grid is complete and the game ends.

At the end of the game, use the 4 cards you placed in the pile in front of you to form an isolated row and earn more points, using the same scoring methods as the grid cards. You decide the best way to place and order these cards.

The player who has earned the most points at the end of the game is the winner. In the event of a tie, the starting player wins!