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Glik

Glik Rulebook

Table of Contents

Table of Contents

  • Game Parts
  • Game Objective
  • Starting Set-Up
  • The Round
  • End of the Game

Game Parts

(Common for GLIK and GLAK)

  • 24 small game boards
  • 28 stones, 7 in each four colors (yellow, red, green and blue)
  • 4 stones in fifth color

Game Objective

GLIK is an abstract logic game with small random element. Players try to guide their stones from their starting field to their destination field. The player moving all his stones to the destination field before his opponents grabs the victory.

Starting Set-Up

Game boards are set up like in the picture in the rulebook (Figure 1, starting set-up of the boards).

The coloured fields in the corners are the starting fields of the players, the coloured fields in the middle are the destination fields. Boards marked with the "?" sign are not placed initially.

All boards (except the starting and destination boards) are shuffled and dealt to all players. Each player chooses one board and places it as desired in the area to the right from his/her starting field (marked with "?"). Then players take their turns placing the rest of "?" boards.

The Round

Every player may use 5 action points (AP) during his round. He/she may:

  • Place the neutral stone on the board (anywhere, except the brown excluded fields and players' starting boards) at a cost of 1 AP. The neutral stones on the board cannot be moved until there are no neutral stones not yet placed. After that they can be moved elsewhere (for 1 AP).
  • Place his/her stone on his/her starting field (cost - 1 AP).
  • Move his/her stone on the board orthogonally. The stone is always moved until it encounters an obstacle, which may be another stone (own, opponents' or neutral), brown excluded field or colored destination field. A stone that reached the destination field cannot be moved anymore. Moving a stone costs 1 AP.

Example (Figure 2, using 5 action points): the red player placed a neutral stone (first AP), then he/she placed a red stone on the starting field (second AP), moved it one field to the left (third AP), five fields down (fourth AP) and six fields to the left (fifth AP). Each move costs 1 AP, regardless of the actual length of the path.

The objective of the game is to move all the stones to their destination field. The stones cannot be placed on the destination field, they can only "touch" it (Figure 3). The player managing to move all his/her stones to the destination field wins. A stone may "touch" the destination field directly or through other stones (indirectly).

Figure 4 shows the "CZ" fields where the red player may place his stones to touch the destination field. Stones once placed in those fields cannot be moved.

Important! In the first round the starting player has only 2 action points (APs), the second player has 3 APs, the third - 4 APs and the fourth - full 5 APs. With fewer players the starting action points allocation grows accordingly (with 2 players the starting one gets 4 APs and the other one 5 APs).

End of the Game

The player who touches his/her destination field with all stones (directly or indirectly) wins. If the players block their opponents so that the game cannot be finished, the winner is the player who has the most stones touching the destination field. In the case when more than one player has the same number of touching stones, the winner is the player who was the quickest to touch the destination with those stones.

Figure 5 shows a finished game: the game was won by the yellow player, who touched the destination field directly with one stone and indirectly with the remaining stones.

Important! In order to minimize the randomness of the game (dealing and placing the "?" boards), the players may agree to play several games (as many as the number of players), switching colors between them. The sum of stones driven to the destination field in all games decides the winner.