Girasoles
Girasoles Rulebook
Table of Contents
Table of Contents
Overview
In a game of Girasoles (Sunflowers), players take tiles from the Sunflower Field and place them on their personal board, trying to arrange the different elements in the best possible way.
The most important rule is that double tiles cannot be rotated! They must always be placed on the personal board in the same orientation they had in the Sunflower Field.
After four rounds of play, the player with the most points is the winner. We invite you to paint your own field of sunflowers!
Components
- 52 double tiles
- 40 single tiles
- 4 starting tiles
- 20 hour cards
- 3 starting objectives
- 16 additional objectives
- 4 personal boards
- 30 coins
- 1 Sunflower Field / score tracker
- 1 oil token
- 4 brush tokens (1 per player)
You can identify each color by the design in the corner.
Setup
- The Sunflower Field is placed in the center of the table (on the side that shows the illustration) within reach of the players.
- Each player takes a personal board and a brush token whose color matches their board.
- The tiles are separated into 2 groups by size, shuffled and placed face down; these piles must be within reach.
- On the Sunflower Field, place face up 3 single tiles and 3 double tiles. The arrows on the double tiles must point in the same direction as the arrow on the Sunflower Field.
- Each player randomly receives 1 starting tile and places it anywhere on their personal board and in any orientation, covering four spaces. Any leftover starting tiles are returned to the box.
- The 3 starting objectives are placed face up. The additional objectives are shuffled and 6 are set aside to form a face-down deck. The remaining additional objectives are returned to the box without looking at them.
- The hour cards are separated by type, forming four decks (A, B, C and D). They are shuffled separately and 1 card from each deck is removed randomly, without showing it; it will not be used in the game. The decks are placed face down in the center of the table, surrounding the Sunflower Field, so that the "A" cards are indicated by the arrow of the Sunflower Field. They are placed in this order: A, B, C and D, starting from the top and proceeding clockwise.
- A first player is chosen at random and takes the oil token to show that they start.
- The brush tokens are placed stacked on the starting point of the Sunflower Field.
- The coins form a reserve within reach.
Game Play
Rounds
Each game consists of four rounds, with four turns per player in each of them.
The round begins by revealing the first hour card (from deck "A"). Then each player takes their turn, starting with the first player and proceeding to the left (clockwise).
Once every player has taken their turn, the current hour card is discarded and the Sunflower Field is turned 90 degrees clockwise. The next hour card (deck "B") is turned over and a new turn begins. The arrow of the Sunflower Field and all the double tiles must point toward the corresponding hour.
The game continues in this way until the four turns of each round are completed, passing through cards A, B, C and D. At the end of each round (when the turns of Hour D finish), a count of sunflower points takes place and an additional objective is activated (see "End of the Round" below).
Turn
A player's turn consists of:
- Taking a tile and placing it on their personal board.
- Advancing their brush token on the Sunflower Field, immediately after placing it (if applicable).
1. Tile Placement
Tiles are placed following these rules:
- A tile of the size indicated by the current hour card must be taken. The card shows either: only single tiles may be taken; only double tiles may be taken; or either a double or a single tile may be taken.
- Tiles may be placed anywhere on the personal board; they do not need to connect with the others.
- When placing double tiles, they are placed respecting the direction they had on the Sunflower Field relative to the player whose turn it is.
- If a player cannot place a tile of the size indicated by the hour card, they place no tile on their personal board that turn.
Replacing Tiles
After a player takes and places their tile, another of the same size is placed as a replacement, so that there are always 3 tiles of each size on offer. If it is a double tile, its arrow must point in the same direction as the arrow of the Sunflower Field.
If there are no more tiles for replacement, the tiles discarded during the game are shuffled to form a new supply.
Players may, only once per turn and before taking a tile, move back two steps on the Sunflower Field in order to replace all the tiles of the size indicated on the hour card. If the hour card indicates both tile sizes, they must replace all the tiles.
The player may only use this option if they have steps available to go back; the brush token cannot go further back than the space marked (limit). Discarded tiles are left in a separate face-up pile.
2. Advancing on the Sunflower Field
When placing a tile, the player gets as many steps on the Sunflower Field as there are sunflowers in the area or areas of the color that extend from the placement of the tile.
The player then advances their brush token on the Sunflower Field as many spaces as steps obtained. If they reach a space where another player's token is located, they must leave theirs on top of the previous one. When advancing on the Sunflower Field, a token cannot go beyond the space marked (limit). All additional steps are lost.
Example: After placing the indicated tile, the player obtains 4 steps on the Sunflower Field: 1 for the sunflower inside the green area and 3 for those inside the red area. The other sunflowers do not belong to areas extended this turn, so they give no steps.
When placing the red tile, no steps are obtained on the Sunflower Field, since the color does not match any adjacent area.
The marked tile matches an adjacent color, but there is no sunflower in the area of that color. So no steps are advanced on the Sunflower Field.
Example of a Player's Turn
It is the green player's turn; in the current round only double tiles can be placed (as indicated by hour card "D").
- None of the tiles in view are useful to them, so they decide to move back 2 steps on the Sunflower Field to replace them with new tiles.
- They remove the current double tiles, leave them in the discard, and place 3 new ones, taking into account the orientation of the arrow of the Sunflower Field.
- With the new tiles in view, they decide to take the green and yellow one. They place it in the corner of their board.
- As the tile is part of the green area that contains 2 sunflowers, they advance 2 spaces on the Sunflower Field. The yellow area contains 1 sunflower, so they add 1 more advance (3 in total).
- Finally they place a new double tile on the Sunflower Field to replace the missing one.
End of the Round
When the last player finishes their turn of Hour D, the round ends.
Check who is the most advanced player on the Sunflower Field. If two or more players are on the same space of the Sunflower Field, the winner of the round is the one who is lowest in the stack (the first to enter that space). That player takes and secretly looks at 2 objectives from the additional objectives deck. They choose one to place face up, next to the other active objectives, and return the other to the box without showing it. This objective scores for all players at the end of the game.
NOTE: In the last round there are no cards left in the additional objectives deck, so at its end no new objective is taken and the game ends.
Then each player receives as many coins as are shown on the last space before their token on the Sunflower Field. (Example: the green and orange players obtain 5 coins, the blue one obtains 4.) These coins are points for the end of the game.
The least advanced player on the Sunflower Field will be the first player next round (they take the oil token to indicate it). If 2 or more players are on the same space, the first player is the one who is highest in the stack (the last to enter that space).
After taking the corresponding coins, all brush tokens must be placed at the start of the Sunflower Field.
End of the Game
The game ends when the fourth round is completed; this is known because there are no hour cards or objectives left in the deck.
To count points, the Sunflower Field is flipped over; on its reverse each player places their brush token in the center of the board.
Each player adds their points from coin tokens and from each of the 6 objectives (3 starting + 3 additional). The player who obtains the most victory points is the winner of the game. In case of a tie, it is decided by who has more points in coins. If the tie persists, the victory is shared.
Scoring
Coins
Each coin gives points according to its value.
Starting Objectives
(Find the number of each card at its bottom right.)
- I. Leaves give 1 point for every two spaces in the area they are in (rounded down). If there is more than one leaf in the same area, or several areas of the same type, all leaves score in the same way.
- II. Bees give 1 point for each sunflower around them, either orthogonally or diagonally. The same sunflower can count for more than one bee.
- III. Ladybugs (Vaquitas de San Antonio): give 2 points each, as long as there is no other one around it, either orthogonally or diagonally.
Scoring Example
In the example the player obtains:
- 8 points from coins.
- I. 1 point for the leaf in the blue area and 2 points for the leaf in the green area.
- II. The red bee gives 2 points and the yellow one 3.
- III. The red ladybug at the top gives 2 points. The 2 at the bottom give no points because they are close to each other.
In total they receive 18 points. To these they add the points of the active additional objectives to get their final score.
Additional Objectives
Players obtain at the end of the game the score of the 3 additional objectives selected during the rounds of play.
- 1 point for each space of this color (color shown on the card) on the edges of the board.
- 1 point for each space of this color (color shown on the card) on the edges of the board.
- 1 point for each sunflower on the edges of the board, regardless of its color.
- 1 point for each sunflower area. Diagonally connected areas are independent. Sunflowers form areas regardless of their color.
- 1 point for each area of this color (color shown on the card). Diagonally connected areas are independent.
- 1 point for each area of this color (color shown on the card). Diagonally connected areas are independent.
- 2 points for each pair of these two objects (objects shown on the card). Pairs may be adjacent vertically or horizontally. Each object can only be counted for one pair. The color they are on does not matter.
- 2 points for each pair of these two objects (objects shown on the card). Pairs may be adjacent vertically or horizontally. Each object can only be counted for one pair exclusively. The color they are on does not matter.
- 2 points for each pair of these two objects (objects shown on the card). Pairs may be adjacent vertically or horizontally. Each object can only be counted for one pair exclusively. The color they are on does not matter.
- 2 points for each row with one or more bees. The color they are on does not matter.
- 2 points for each column with one or more ladybugs. The color they are on does not matter.
- 3 points for each row or column with all 4 types of color. The same space can count for both row and column.
- 1 point for each bee, leaf or ladybug of different colors. Their location on the board does not matter.
- 3 points for each set of 4 sunflowers in different colors. The location of the sunflowers does not matter.
- 4 points for each set of bee, leaf and ladybug of the same color and in the same area.
Glossary of Symbols
- On the edge (border)
- Area
- Around
- Column
- Row
Advanced Mode
If you are already familiar with the normal mode of play, players can try this advanced version. During setup these changes are made:
- When preparing the additional objectives, the deck is formed with 5 cards instead of 6 (the remaining additional objectives are returned to the box).
- Then the first 2 cards are revealed and left in view in a separate area from the starting objectives. These additional objectives are not yet active.
At the end of the round, the most advanced player on the Sunflower Field chooses one of the 2 additional objectives in view and places it next to the starting objectives (it now becomes an active objective). Then they reveal a new additional objective and place it next to the one they did not choose, again leaving an offer of 2 objectives.
At the end of the last round, there are 2 additional objectives on offer; 1 is chosen to be placed as an active objective and the other is discarded. Therefore, in this game mode the game ends with 7 active objectives in total (instead of 6 in normal mode).