Ghostbusters: The Board Game – Spectral Ghostbusters
Ghostbusters: The Board Game – Spectral Ghostbusters Rulebook
Table of Contents
Table of Contents
Spectral Ghostbusters (Class 3 Ghost)
Class: 3
To Hit: 4 or higher, add a Stream
To Trap: 1 Stream per Spectral Ghostbuster on the map
When Hit: Moves 1 space away from that Ghostbuster.
When Trapped: Permanently remove the Spectral Ghostbuster from the scenario.
When Missed: Moves 1 space in a random direction.
Special:
- (Set-Up) When starting a scenario, roll the Event Die. Place a Spectral Ghostbuster adjacent to each Gate, except for the symbol rolled (re-roll on Chaos Symbol).
- At the end of each round, each Spectral Ghostbuster moves 1 space towards the nearest Ghostbuster. Then, each one rolls a Proton Die against the nearest Ghostbuster within Line of Sight. On a roll of 4 or higher, that Ghostbuster loses 1 XP.