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Ghost Stories: White Moon – Scenarios

Expansion for Ghost Stories: White MoonExpansion for Ghost Stories

Ghost Stories: White Moon – Scenarios Rulebook

Table of Contents

Table of Contents

  • Scenario 1: The Cursed Children
    • Set-up
    • Rules
    • Score
  • Scenario 2: Green Roots
    • Set-up
    • Rules
    • Green Ghosts and Artifacts
    • Cemetery
    • Wu-Feng
    • Variant
    • Score

Scenario 1: The Cursed Children

Willing to sink to any depth to recover his ashes, Wu-Feng has laid a terrible curse on the children of the village. If they fall to the claws of his goons, they will be unable to find eternal rest and their souls will be condemned to wander endlessly near the dwellings of the village. The Taoists will have to do everything they can to protect them...

Set-up

Two points differ from the standard set-up:

  1. Use the Cemetery tile specific to this scenario (its capacity is 9 spaces).
  2. The placement of the villagers is specific to this scenario.

Placement of Villagers

  • Among the 24 villager tiles, separate the 8 villager tiles corresponding to the Children: Daughter Sun, Daughter Li, Son Hua, Son Zhou, Brother Miao, Sister Miao, Son Xiang, Little Chang.
  • With the 16 remaining villager tiles, form 8 piles of 2 villager tiles, face-down. Place one pile on each village tile, other than the one with the Portal.
  • Then, on each of these 8 piles, randomly place one of the Children villager tiles, face up.

1, 2 or 3 player game

In configurations for games with less than 4 players, some Villagers must be saved before the beginning of the game. Before placing the Children tiles, reveal the 8 top-most villagers and save the amount of tiles indicated in the normal rules (1, 2 or 3). Then reveal the face-down Villagers (1, 2 or 3) then place the 8 Children tiles.

Rules

When a Children villager is killed, its negative effect is applied but the child is not placed on the cemetery tile.

The active player must place the Children villager tile on a free ghost space of his or her choice. That Child is now cursed.

Special situation: If no spaces are free when a Child is killed, the active player discards the ghost of his or her choice (other than an incarnation of Wu-Feng) to free a space. The effects of the discarded ghost's right stone are not applied. If the only free space contains a Buddha figure, that figure is replaced on the Buddhist Temple tile and the Children tile then takes its space.

The spaces in which cursed Children villager tiles are found are condemned: consider these to be occupied by a ghost.

Cursed Children can neither be exorcised nor moved by the use of the Pavilion of the Winds village tile. To remove them from the game board, the Taoists can use the Cemetery village tile (if it is in play). The tile's action allows the activating player to remove one cursed Children villager from a player board and place it on the cemetery tile (it is no longer considered cursed).

Note: the "Life Potion" artifact allows its user to bring a cursed Child directly back into play on the cemetery tile.

Score

When calculating your game's score, add 4 points to your total.

Scenario 2: Green Roots

The land of the village sheltering the ashes of the Lord of the Nine Hells is thirsty of blood. As the night falls, the ground shakes with anger and the Roots of Evil silently spread their crawling vengeance to the surface...

In this scenario, the green Ghosts and Wu-Feng are not affected by Artifacts!

Set-up

Use the Cemetery tile specific to this scenario. The rest of the set-up is identical to the normal rules as explained in the White Moon expansion.

Rules

In addition to its normal abilities, when a green Ghost enters play, the roots of evil spread. They affect the Taoists and the lone Villagers on the 3 Village tiles in front of him:

  • If a Taoist is present on one of the 3 tiles, his figure is laid down on the tile (see Curse of the Hua family).
  • If a laid down Taoist is present on one of the 3 tiles, he immediately loses 1 Qi.
  • If a Villager is completely alone on a tile (no taoists or other villagers on that tile), that lone villager is immediately killed and his or her penalty applied.

Green Ghosts and Artifacts

In this scenario, the green Ghosts and Wu-Feng are not affected by Artifacts! The Divine Sword, the Avenging Claw, the Shield of Time and the Armor of the Just have no effect on them.

Cemetery

When a dead Villager is placed in spaces #09, #10 or #11, a green Tao token is removed from the game (return it to the game box).

Wu-Feng

In addition to their nomal abilities, the incarnations of Wu-Feng have the same ability as green Ghosts, no matter what their color might be or their original abilities.

Clarifications:

  • If multiple Villagers are killed when a green Ghost enters play, their penalties are applied starting with the Villager closest to the green Ghost.
  • The Wu-Feng "Root master" lies all the Taoists down (left stone special ability) then deploys his roots, inflicting 1 Qi to all Taoists on the 3 tiles in front of him.

Variant

When selecting Wu-Feng incarnations, first set aside those incarnations which are Green (in whole or in part). Then randomly select enough other Incarnations to give you the necessary number of Incarnations for your level of play. Add these to the Ghost pile as per the usual rules of play.

Score

When calculating your score, add 3 points for the use of this cemetery.