Get Laid!
Get Laid! Rulebook
Table of Contents
Table of Contents
Setup
- Deal 5 cards to each player.
- Place the remaining cards in a pile on the table as a draw deck.
A Turn
Step 1: Play any number of DRINK, PERSON, LOCATION or SPECIAL cards.
- If you bang, other players may play ATTACK or ASSIST cards.
Step 2: Draw cards from the deck to have 5 cards in hand.
Drink Cards
DRINKS are used to get people to hang out with you, so you might eventually bang them.
- DRINK cards target different numbers of players depending on the card.
- To be played, DRINK cards are discarded.
- The targets of a DRINK card may put a PERSON card from their hand in play (meaning face up in front of them).
- If you are of legal drinking age, you may drink!
Example DRINK cards shown in the guide:
- Cheers! — Have a drink and give a drink to another player. Targets yourself and another player.
- Round of Shots — Everyone drinks! Targets all players.
- Friendly Beer — Give a drink to another player. Targets one player.
Person Cards
PERSON cards are put in play face up in front of a player (see DRINK above). LOCATION cards are played on PERSON cards in play to open bangs (see below).
Example PERSON cards shown in the guide include Old Waitress (+2), which is split horizontally: its upper half is PERSON (pink) and its lower half is the DRINK card "Cheers" (see the note on split cards under LOCATION). Casanova (+3) is also shown.
Location Cards
LOCATION cards are played on your PERSON cards in play to open bangs.
Example LOCATION cards shown in the guide:
- Dance Floor (+5)
Some cards are split horizontally with two colors. They are used as either type of card, but not both.
Special Cards
SPECIAL cards can do many special actions, such as:
- They can be added to bangs for bonus points, OR
- They are added to PERSON cards in play to open bangs.
Example SPECIAL cards shown in the guide:
- Waitress (+3)
- Blue Pill (+2)
- Creepy Guy (-1) — "Put directly into play in fr[...] then steal one of his PINK[...]" (The guide's card image is partly covered, so the rest of this card's text is not legible.)
- Casanova (+3)
- Quickie — Bang any PINK without a BLUE.
Bangs
When you open a bang, state what you are doing.
At this point, all the other players may play ATTACK or ASSIST cards.
The guide's example shows four cards laid out for a bang: a card titled MILF, a card titled CAR, a card titled DRIVE BANG (reading "Bang any PINK without a BLUE"), and a card titled CELEBRITY (FAMOUS).
Attack Cards
ATTACK cards are played on bangs. They can be used to:
- remove points, OR
- cancel, OR
- steal the bang.
Some ATTACK cards can be countered.
Example ATTACK cards shown in the guide:
- Preggers (-3) — Counter by adding CONDOM.
- Performance Anxiety — Discard bang. Counter by adding BLUE PILL.
- Alpha Male (+2) — Steal bang.
Assist Cards
ASSIST cards are played in front of the assisting players for bonus points. They are played either to help OR to participate. They then go in your score pile.
Example ASSIST cards shown in the guide:
- Wingman (+1)
- Threesome (+2) — If bang is canceled, discard. Bang two of your PINKS with one BLUE.
Score Piles
When a bang is successful, place the cards of the bang in front of you, face down, in a pile. This is a score pile.
(The guide's layout diagram labels the draw deck, the discard pile, the person cards in play, and the score piles. Score piles are criss-crossed.)
The End
The game ends when a player bangs 5 times or when the draw deck is exhausted.
You then count the points from your score piles. The player with the most points wins the game!
Gaps in this source (not filled from memory): the guide does not include the full card list, the point values of each person and location pairing, the full text of every card (some are partly covered in the images), or an explanation of how the points on a score pile are totalled beyond "count the points from your score piles." Consult the printed cards for these details.