GemBlo Pyramid
GemBlo Pyramid Rulebook
Table of Contents
Table of Contents
Components
- 1 Score Board
- 80 Gem Cubes
- 4 Pawns
- 1 Building Board
- 1 Bag
- 4 Score Cards
- 8 Reset Cards
- 27 Gem Cards
Setup
- Place the building board in the center of the table.
- Turn 3 gem cards face up and lay them out.
- Put the gem cubes into the bag.
- Each player takes 2 reset cards and a score card matching their pawn color.
- The start player draws one gem cube from the bag at random and places it on the building board wherever they like.
Turn Structure
Step 1: Choose a Gem Card
Take one of the 3 open gem cards. (Look at the gem cards and think about your extra points when you take one.)
Step 2: Draw Gem Cubes
Draw gem cubes from the bag according to the numbers on the gem card you chose.
- Yellow cubes: draw no more than 3.
- Red, blue and green cubes combined: draw no more than 3.
- Clear cubes are jokers: a clear cube can be used as a cube of any color you want.
Step 3: Drawing Mistakes
If you draw the wrong cubes, return the wrongly drawn cube and one of the cubes you drew earlier to the bag.
Alternatively, use a reset card (the sheet calls it the "redraw card" here): put the wrongly drawn cubes back into the bag and draw again. See Reset Cards below.
Step 4: Build the Pyramid
Use the gem cubes you drew to build a pyramid on the building board. You must use all the gem cubes you drew.
Step 5: Scoring
After building the pyramid, move the pawns on the score board to match the points scored.
The sheet lists three scoring items:
- Pick score: the sheet's example reads "3 blue cubes = blue player +2 points, 3 yellow cubes = yellow player +2 points." (Pick scoring is described in full under Score Cards below.)
- Gem card bonus: if 3 yellow gems are drawn, +1 point. (See Gem Cards below.)
- Build score: a pyramid built in 2 colors is +4 points, "*2 = +8 points." (See Pyramid Build Score below.)
The sheet's worked example reads: build score 8 points (4 + 4), bonus +1 point, pick score +2 points, total 11 points gained.
Cards
Gem Cards
The gem card sheet explains the card symbols:
- Yellow row with the number 3: yellow cubes mean "draw only up to 3."
- Pick bonus, marked "+1": if you draw 3 yellow cubes, you gain "+1 point."
- Red, blue and green rows with the number 3 (one bracket): red, blue and green cubes combined mean "draw only up to 3."
Score Cards
The score card has two columns, Pick and Build.
Pick (every turn). On every turn, a player receives the corresponding bonus when gem cubes of the same color as their pawn are drawn.
- Draw 2 cubes: 1 point
- Draw 3 cubes: 2 points
- Draw 4 cubes: 4 points
Build (my turn). The points for the pyramid you build on your turn depend on the number of colors used. See Pyramid Build Score below.
Special Score Card
The special score card has higher point values than the basic score card.
- Pick (every turn): 2 cubes = 1 point; 3 cubes = 3 points; 4 cubes = 5 points.
- Build (my turn): 1 color = 10 points; 2 colors = 6 points; 3 colors = 4 points; 4 colors = 3 points.
The sheet says to use the special score card in these cases:
- A player who is 30 or more points behind first place can use it immediately.
- Beginners or children can use the special score card.
- A player whom everyone wants to help can use it. (The sheet's third item ends with "...", as printed.)
Reset Cards
A reset card is used when you have drawn gem cubes incorrectly. Using the card lets you return the cubes you just drew to the bag and draw again.
Each used card is discarded. A reset card that is not used before the end of the game adds "+5 points" for each card.
Pyramid Build Score
The sheet's build-score table:
| Colors in the pyramid | Points |
|---|---|
| 1 color | 7 points (clear cubes are used as jokers) |
| 2 colors | 4 points |
| 3 colors | 2 points |
| 4 colors | 1 point |
Notes on the Source
This rulebook is the transcriber's English translation of the official Korean game explanation sheet, which is an image with no text layer. The sheet is the only rules source found; no English edition exists in the sources checked. The following points are not stated on the sheet and are left as printed rather than filled in:
- End of game: the sheet gives no end-of-game condition and no final scoring step beyond the reset card bonus.
- Turn order and refilling: the sheet does not say how the 3 open gem cards are replaced after one is taken, or how many turns a game lasts.
- Pawn start: the setup illustration shows the four pawns on the score board, but the text does not say where they start.
- Build multiplier: the build example reads "2 colors = +4 points, *2 = +8 points." The sheet does not explain the "*2" multiplier; it is transcribed as printed.
- Special score card: the sheet's component list does not count special score cards, although the card is explained in the score card section.
- Terms: the sheet calls the reset card a "redraw card" in Step 3, but the card is named 리셋카드 (reset card) everywhere else; these are treated as the same card.
The sheet ends with a closing note from the publisher: "Even over many games, the order in which gems are drawn differs, so a different situation comes up every time. Try building beautiful pyramids with a variety of gem cubes!" Publisher credits and logo text are omitted.