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Geared: Build Your Bike

Geared: Build Your Bike Rulebook

Table of Contents

Table of Contents

  • Objective
  • Components
  • Starting the Game
  • During Your Turn
  • Winning the Game
  • Building a Bike
    • How to Build a Bike
  • Rules to Remember
  • Scoring
  • An Example of Play
  • Parts Cards
  • Action Cards
  • Wild Cards

Objective

Build as many bikes as you can and be the first player to score 1000 points. Points are earned by combining a Frame Card, Wheels Card, and Handlebars Card to form a complete bike.

Components

96 Cards, including:

  • 75 Parts Cards
    • 21 Level 1 Cards
    • 18 Level 2 Cards
    • 15 Level 3 Cards
    • 12 Level 4 Cards
    • 9 Level 5 Cards
  • 18 Action Cards
    • 6 Remove Cards
    • 6 Steal Cards
    • 6 Swap Cards
  • 3 Wild Cards
    • 1 Wild Frame
    • 1 Wild Handlebars
    • 1 Wild Wheels

Starting the Game

  1. Choose a player to be the dealer.
  2. The dealer shuffles the deck and deals 5 cards to each player.
  3. The dealer places the deck face down in the middle of the playing area to form a draw pile. Any discarded cards will be placed face up next to the draw pile to form a discard pile. The person to the left of the dealer begins play.

During Your Turn

  • You can play a Parts Card (Frame, Handlebars, or Wheels) to start or continue building a bike

    OR

  • You can play an Action Card to Remove, Steal, or Swap Parts Cards that another player has already played.

  • You can only play one card per turn. However, a player may play up to 3 Parts Cards in one turn if all three cards being played are of the same level.

  • You may freely move Parts Cards between your incomplete bike builds.

  • At the end of your turn, you must draw the exact number of cards played during your turn.

Winning the Game

  • To win, a player must be the first one to earn 1000 points by building complete bikes.

Building a Bike

When combined, a Frame Card, Handlebars Card, and Wheels Card make a complete bike.

A BUILD is a bike that is in the process of being built or is completely built.

How to Build a Bike

When building a bike, lay the Parts Cards face up on top of one another. (Example on the sheet.)

The Part Levels do not have to match for a build to be complete.

A Build is considered a Set when all 3 Parts are the same level.

SET VALUE is the total combined value of 3 matching Parts in a Build.

PART VALUE is the individual value of a single Part in a Build if it is not in a Set.

Rules to Remember

  • You cannot play an Action Card and a Parts Card within the same turn.

  • Action Cards only apply to Parts Cards that have already been played. They do not apply to complete bikes or cards still in a player's hand.

  • Once a bike is complete, the Parts Cards can not be removed, stolen, swapped, or used to build another bike.

  • Play always continues in a clockwise motion.

  • There is no limit to the number of bikes a player can build at one time.

  • If you reach the end of the deck, write down everyone's current score and reshuffle ALL completed bikes and discarded cards to form a new draw pile.

Scoring

A player can earn points by combining any levels of Frame, Handlebars, and Wheels Cards. If all 3 Parts within a complete bike are the same, the player earns the total Set Value for that Build. If all 3 Parts are not the same, the player adds up the individual Part Values to determine the points earned.

Complete Set Build Example (value 500 points): SET VALUE is the total points earned for a set of 3 cards when they're played together. A Build is considered a set when all 3 Parts are the same level. In the example, the Frame, Handlebars, and Wheels are all Level 5 (Wheels: Level Five, 100 point part, 500 point set). Each Part is shown with a Part Value of 100 and a Set Value of 500, giving a 500 point build example.

Complete Build Example (value 120 points): PART VALUE is the value of a single Part if it is not in a set. The Part Value of each individual Part is added up to equal the total points earned for that Build. In the example, the Wheels (Level 3, 60/300), Handlebars (Level 2, 40/200), and Frame (Level 1, 20/100) are not a set, so the Part Values are added: 20 + 40 + 60 = 120, a 120 point build example.

An Example of Play

Round 1

Matt: Begins his turn by playing a Level 3 Frame Parts Card. He then draws a card from the top of the Deck and ends his turn.

Rebecca: Plays a Remove Card and removes Matt's Frame. She places it in the discard pile. Rebecca then draws a card and ends her turn.

Patrick: Has a Level 1 Frame, Handlebars, and Wheels in his hand. Because he has 3 Parts Cards that are of the same Level, he can play them all at once. He lays down all 3 Parts Cards, which meet the requirements for a complete Build. Patrick earns 100 points for this Build and places the Build aside. He ends his turn by drawing 3 more cards so that the number of cards in his hand is five.

Lindsay: Plays a Level 5 Wheels card and then draws a card to end her turn.

Round 2

Matt: Plays a Steal Card and steals Lindsay's Level 5 Wheels. He then places it in his playing area to use for a Build of his own.

Parts Cards

Parts Cards are played by placing them face up in the area directly in front of the player. There is no limit for the amount of Parts Cards that a player can have played at one time.

Card key:

  1. Part Type
  2. Value of a single Part
  3. Total value for a set of 3
  4. Part graphic
  5. Part Type
  6. Part Level

Action Cards

Action Cards apply only to Parts Cards that have been played. Action Cards do not apply to cards within a player's hand. A player can only play one Action Card per turn.

  • Remove Card: Remove 1 Part from any player's Build and place it in the discard pile.
  • Steal Card: Steal 1 Part from any player's Build and place it in an existing or new Build.
  • Swap Card: Swap 1 Part from a Build of yours with any 1 Part from an opposing player's Build.

Wild Cards

Wild Cards can take the Part Value or Set Value of any level of Parts. When a Wild Card is played, it assumes the level and point values assigned to the Wild Card by the player playing it. If a Wild Card is played in combination with other Parts Cards, the other Parts Cards must be matching levels.