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Gay Sauna: The Board Game

Gay Sauna: The Board Game Rulebook

Table of Contents

Table of Contents

  • Objective
  • Components
  • Two Game Modes
  • Visitor Cards
  • Flirting & Hookups
  • Game Setup
  • Playing the Game
  • Lights On
  • Player Boards
  • Cruising Areas
  • Mischief Cards
  • Event Cards
  • Bar Tokens
  • Items
  • Having Fun!
  • Reference Cards

Objective

How to win!

The winner of Gay Sauna the Board Game is the player who has had the most hookups at the end of the game when you have visited all the selected cruising areas.

Hooking up is achieved through a process of flirting with a consenting visitor who you will encounter in each of the cruising areas.

Components

  • 1 Game board
  • 72 Visitor cards
  • 57 Mischief cards
  • 60 Event cards
  • 12 Reference cards
  • 18 Cruising areas
  • 15 Item tokens
  • 6 Player boards & 6 Horniness tokens
  • 48 Bar tokens & 1 First player token
  • 1 Flirting dice & 1 Sex dice
  • 1 Dice tower
  • 1 Party mode rulebook
  • 1 Full mode rulebook (this book)
  • 1 Gay Sauna guidebook

Two Game Modes

Gay Sauna the Board Game has two ways to play: party mode and full mode. The party mode was originally created for demos at gaming events. As you might guess, it's a quicker, more streamlined version of the game. If you're playing for the first time, we recommend you play the party mode, which will introduce you to the core concepts of the game.

Is this your first time? You might want to try Party Mode first using the other rulebook.

Visitor Cards

Let's start with the deck of visitor cards, called the visitor queue. They are easily recognisable by the fact they've got a gorgeous visitor plastered on the front of them, along with the pink card backs.

During setup, deal each player a random visitor card matching the type on their player board.

Each visitor is a unique character with their own name, likes, and preferences.

Type

The type that the visitor belongs to is in the top left of the card. Note that visitors of the same type have the same color outline and background on the card. You can say:

This visitor, Achilles, is a Jock.

The visitor's type preferences are on the top of the card. You can say:

This visitor, Achilles, likes Guys Next Door, Otters and Twinks.

Role and kinks

The visitor's preferred role and kinks are on the bottom right of the card. You can say:

This visitor, Achilles, is a Top and is into Spanking and Fisting.

So overall, you can say:

This visitor, Achilles, is a Jock who likes Guys Next Door, Otters and Twinks. He's a Top and into Spanking and Fisting.

Flirting & Hookups

The aim of the game is to hookup with as many visitors as possible, and the best way to do this is by flirting! To flirt with someone, they first have to like you. Consent is really important, after all!

When a player successfully flirts with a visitor, the visitor becomes a hookup and the player places it next to their player board to form their hookup pile.

Consent

To see if they like you, match your type icon (at the top-left of your card) with any of the 3 type icons on the top of their card. If, and only if, they match, you can flirt with them.

It's easier to flirt with them if you also like their type (e.g. if their top-left type icon matches any of the 3 type icons on your card). If you do, roll the flirting dice and try for a hookup!

If you don't like his type, you have to spend 1 horniness each time you flirt. If you are forced to reroll the dice, you do not have to spend additional horniness.

Example (from the rulebook): Amador the Bear cannot roll the flirting dice with Jamal the Jock, as William does not like Bears. Amador the Bear can roll the flirting dice for free with Ryan the Guy Next Door, as Amador likes Guys Next Door and Ryan likes Bears. Jamal the Jock can roll the flirting dice with Amador the Bear, but as Jamal does not like Bears, they must spend 1 horniness to do so.

The dice

There are 2 different dice to roll: The white flirting dice determines how a visitor responds to you flirting with them. If you rolled well, you used your wit and charm (or tongue or fingers or toes) to win them over. They're now all yours, so place their visitor card face-down next to your player board (even if they're a top), then roll the black sex dice to determine how it all went down. You cannot roll the sex dice if they rejected you on the flirting dice.

Let's see how Amador and Ryan would get on when flirting:

  • Amador and Ryan are 2 Bottoms, sharing 2 kinks in common.
  • Ryan will say No on a roll of Role Fit, Top & Bottom or Rejected!
  • Ryan will say Yes on a roll of Success! Get Kinky or Double Kinky.
  • If Ryan says Yes, Amador gets to roll the sex dice, then enjoy or suffer the consequences.

Flirting dice

ResultEffect
Success!Always a Yes. Whatever you said must have won them over.
Role FitYes if not 2 Tops or 2 Bottoms. They're up for a play, as long as there's a poke…
Top & BottomYes if 1 Top and 1 Bottom only. They are set in their idea of what they want.
Get KinkyYes if 1 or more kinks in common. They're down, if you can kink out a bit.
Double KinkyYes if 2 kinks in common. They seem pretty serious about their kinks…
Rejected!Always a No. Apparently, they're just not interested!

Sex dice

ResultEffect
Great Sex!Gain 1 horniness. Just what you needed!
NextNo Effect. It was fine, but there's a game to play.
Too RoughLose 1 horniness. Feeling a bit roughed up after that.
OopsLose 2 horniness. Accidents happen, and you'll need to clean up.
DistractedDiscard 1 mischief Card. You just can't get them out of your head…
Shoot!Lose 3 horniness. What a spectacular load!

Game Setup

  1. Place the game board in the middle of the table.
  2. Shuffle the cruising area cards, then place the appropriate number of cruising area cards face-down to form the cruising area deck:
    • a. 2 players: 9 cruising areas
    • b. 3 players: 8 cruising areas
    • c. 4 players: 7 cruising areas
    • d. 5 players: 6 cruising areas
    • e. 6 players: 5 cruising areas
  3. Put the rest of the cruising area cards back in the box.
  4. Give each player a player board, along with a horniness token and all the bar tokens of the same color.
    • a. You start the game with a horniness of 3.
  5. Shuffle the visitor deck, then have each player randomly select a visitor from the visitor deck that matches the type on your player board.
    • a. Place the remaining visitor cards in a face-down pile on the visitor queue spot.
  6. Randomly deal 2 item tokens to each player who then selects 1 item and discards the other.
    • a. Place the remaining item tokens to form the item deck.
  7. Shuffle the event cards and place face-down to form the event Deck.
  8. Shuffle the mischief cards, then deal each player 3 mischief cards.
    • a. Place the remaining mischief cards face-down to form the mischief Deck.

Playing the Game

  1. The player who most recently went to a sauna goes first (or choose randomly).

  2. Each round, the first player (and only the first player) draws a cruising area card from the cruising area deck.

    • a. Place the cruising area card on the cruising area space on the board.
    • b. Fill all spaces on the cruising area board with visitors from the visitor queue following the instructions on the cruising area.
  3. The first player then takes their turn:

    • a. Draw an event card from the event deck. Read the card out loud and apply the effects.
    • b. Take any 2 different* actions:
      • i. Flirt with a visitor (select a visitor from the current room to flirt with in the hopes of hooking up with them). (page 11)
      • ii. Stroke yourself (gain 2 horniness).
      • iii. Hang in the Bar (place one of your bar tokens on one of the 6 places at the bar).
      • iv. Find mischief (draw 1 mischief Card from the mischief deck).

    * You may Stroke Yourself twice in 1 turn as 2 actions if you wish.

  4. Play continues clockwise.

  5. The round ends when every player has taken a turn (1 event and 2 actions). When the round ends:

    • a. Discard all remaining visitors in the cruising area.
    • b. Each player then draws 1 mischief card.
    • c. The player with the most horniness takes the first player token.

Lights On

When the last player has taken their final turn on the final cruising area, it's time for lights on. This is your last chance for players to grab some visitors to take home - very convenient timing ;)

Deal 8 visitors into the spaces in the cruising area.

  1. Starting with the player with the fewest hookups, going clockwise, each player can spend a bar token to attempt a flirting role with one of the visitors.
  2. When flirting with a visitor during lights on:
    • a. You do not need to like their type (you're desperate).
    • b. The visitor must still like your type (consent is still important).
    • c. Ignore horniness (you're about to leave).
    • d. Do not roll the sex dice (it all happens at home).
    • e. You cannot use any items (they're packed away in your bag).
    • f. You may use any mischief cards you have (you still have a few tricks left up your sleeve).

Player Boards

You'll find 6 player boards matching the 6 types in the box. Track your progress as you move through the sauna. It shows you where to place your visitor card and any item you are carrying.

Always place your hookups face-down next to your player board, regardless of whether they are a top or a bottom (this prevents confusion for other players between you and your hookups).

Horniness

You start the game with 3 horniness. Your horniness goes up and down during your adventure by hooking up, event cards, and mischief cards. If you reach 6 horniness you become super horny, and if you reach 0 horniness you lose interest.

Super Horny

As long as you're at 6 horniness, you automatically like all visitors when flirting (but remember, they still need to like you first!). You may reroll a failed flirting dice result once per visitor.

If you successfully hookup with someone while super horny, don't roll the sex dice. Because you are super horny, you always get the "Shoot!" result and lose 3 horniness. Doesn't that feel better?

Lose Interest

Any time you reach 0 horniness, you lose interest. You must discard 1 mischief card if you have any. You may not flirt again until you have at least 1 horniness.

Cruising Areas

As you explore the sauna, you and your friends go room by room to flirt with the other visitors there. Each room has a special rule that has an impact on how you can pick up visitors. This rule lasts for as long as you are in that cruising area.

The Dark Room, Maze, Playrooms and Washrooms have special rules about visitor cards and players do not draw any event cards during their turn.

The Dark Room

  • In the Dark Room, place all visitor cards face-down.
  • When players pick a visitor, they secretly look at the card without showing other players.
  • Roll the flirting dice and check the result, only looking at kinks and roles. Ignore all types and likes on both cards.
  • If the player was unsuccessful, put the visitor back face-down.
  • If successful, reveal the visitor to prove it, then continue to roll the sex dice as normal.

The Maze

  • In the Maze, place all visitor cards face-down.
  • When players pick a visitor, they secretly look at the card without showing other players.
  • Roll the flirting dice and check the result, only looking at kinks and roles. Ignore all types and likes on both cards.
  • If the player was unsuccessful, put the visitor back face-up.
  • If successful, reveal the visitor to prove it, then continue to roll the sex dice as normal.
  • Other players choose from any remaining visitors (face-down or face-up) to flirt with.
  • Ignore all types and likes on both cards even when flirting with a face up visitor in the Maze.

The Playrooms

  • In the Playrooms, you place 3 visitors in a face-down pile on each space in the cruising area.
  • Players select a Playroom to visit on their turn and reveal them to all players.
  • If there is no consenting visitor:
    • The player may not flirt this turn.
    • Gains 2 horniness being a spectator.
    • Takes other actions as normal.
  • If at least 1 visitor consents to the player:
    • Select 1 of the consenting visitors.
    • Roll the flirting dice and check the result.
    • If successful, continue to roll the sex dice as normal.
  • Subsequent players may not choose a Playroom that has already been revealed.

The Washrooms

  • In the Washrooms place all visitor cards face down.
  • All players lose 1 horniness at the start of their turn.
  • Players do not choose visitors freely, but start at the first space on the board.
  • Players reveal each visitor in turn and must flirt with their first consenting match.
  • If the revealed visitor does not consent to the player, continue to the next space.
  • Players do not need to spend horniness to flirt with visitors they are not into.

Mischief Cards

At the start of the game, each player draws 3 mischief cards.

You may have a maximum of 6 mischief cards in your hand. If you already have 6 cards in your hand, you may choose to discard one card before drawing a new card. If you do not discard one card, you cannot draw a new one. You cannot see the new card before discarding one of your cards.

Mischief cards with a dot in the bottom right are only used in the full mode of the game and should be removed when playing the party mode.

Mischief cards give you special powers during your sauna visit, and you'll need them if you want to get a leg up in this competition.

Mischief cards say when they can be used:

  • After a dice roll
  • After the player's event card
  • After any event or mischief card
  • At any time

Resolve a mischief card before taking any further actions.

Cold corridors

Players treat this additional action as a new turn, allowing them to select an action that they previously made in this cruising area.

Bro job

Bar tokens claimed in this way count as a hookup point at the end of the game.

Sweet talker!

Both visitors must consent to the player and if necessary they must spend horniness twice if the visitors are not a type they like.

Orgy!!!!

All visitors must consent to the player and they must spend horniness for each visitor that is not a type they like.

If the flirting roll is not successful for one or more visitors, the player is rejected by all visitors in the Orgy.

I'll take it from here

This card must be played before the current player rolls the sex dice.

If this card is successful, the current player's continues as if they failed the flirting roll.

Fuck me... and now it's a threeway

This card must be played before the current player rolls the sex dice.

The visitor must consent to you (the other player does not need to consent to you). You must spend 1 horniness if you do not like the type of the visitor (but not the other player).

Bar tokens claimed in this way count as a hookup point at the end of the game.

Event Cards

At the start of their turn, players draw an event card and read it aloud to all players.

The top half of the card describes how the event plays out, while the bottom half describes the impact the event has on the game. Effects of event cards impact all mentioned players, not just the current player.

Bar Tokens

Players may place bar tokens on any space at the bar when taking the Hang at the Bar action during their turn.

If a place is already occupied, place the bar token on top of any existing tokens. Be careful not to rearrange the order of these tokens during the game.

During the lights on phase, bar tokens are moved from the bar to the visitor space with the corresponding number.

Bar tokens are also used when playing certain mischief cards. When tallying scores, count any bar tokens claimed this way as an additional hookup point.

Items

Items give you unique powers, so look after them carefully.

At the start of the game you will be given 2 Items. Choose 1 of them to keep and discard the other before starting the game.

There are some mischief cards that enable you to steal, swap or replace your item, but you can only have 1 item at a time. If you collect a second item, you must immediately discard 1 of your choice.

Having Fun!

Gay Sauna the Board Game is intended to be a light hearted, naughty, tongue in (or between) cheek role playing game to enjoy with friends.

The number of sexual encounters you have had in real life should bear no impact on your value as a person. Always show respect to your (potential) partners and enjoy each other's company first and foremost.

The game should be played indulgently. If any rule is unclear or ambiguous, players should agree to define the rule as the most permissive / least prohibitive manner. More is more!

Reference Cards

Types: Bear, Daddy, Guy/Girl Next Door, Jock, Otter, Twink.

Kinks: Exhibitionism, Feet, Fisting, Rubber, Spanking, Watersports.

Roles: Bottom, Top, Versatile.

Flirting dice: Success!, Role Fit, Top & Bottom, Get Kinky, Double Kinky, Rejected! (Always a No).

Sex dice: Great Sex!, Next, Too Rough, Oops, Distracted, Shoot!

  • i. If the player with the first player token has the most horniness, it stays with them.
  • ii. If there is a tie, the player that was earlier in turn order takes the first player token.
  • Go back to Step 2 until you have visited all the cruising areas in the cruising area deck.