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Game to Pick a Game: The Gateway Edition

Game to Pick a Game: The Gateway Edition Rulebook

Table of Contents

Table of Contents

  • Source Introduction
    • Setup
    • Gameplay
    • Chip Types
  • Rounds
  • Boosting
  • Tallying the Bids

Source Introduction

The campaign page opens with this paragraph, which has no heading of its own; the heading here is added for structure.

Both GTPAG versions contain four characters, each with their own set of 3 Bid chips, 1 Trait chip, 1 Character/Reference chip, and 1 Character Card.Gameplay for both versions is the same except for each character's unique Trait. As mentioned earlier, the two boxes are fully compatible with one another should your game group have more than 4 people at the table.

Setup

Each player chooses a Character (5 chips of one color). Every game is played with 3 Bid chips and 1 Trait chip.

Gameplay

Each Character will take turns to Nominate and consequently Bid on the nominated games. Once all Characters have played all 4 of their chips, they will flip the chips played on their nomination and Tally (add) the points of all the Bid chips. The Nomination with the highest Score (numerical value) wins. All players must agree to play the winning game!

Chip Types

Character: This chip serves as a reference and a cover chip for your unplayed stack of chips.

Bid: Each Character has 3 Bid chips, which are the same for all Characters. Bids are used to add or subtract a value to a Nomination. They can even Invert (change a value from positive to negative or vise versa) the Tally.

Trait: Each Character has 1 Trait chip which is unique to them. Traits can be anything from additional Bid chip, a way to manipulate bids, and everything in between.

Rounds

Nomination: Character with the lowest tolerance of arguing (first person to elect to play Game to Pick a Game) starts the Nominations. Each Character, in counter-clockwise order, either nominates a board game (place game next to you), or will pass.

Bidding: The last Character to nominate a game begins the first of four Bidding rounds, proceeding in clockwise order. On their turn, each Character must play one chip. Bid chips are played face-down near a Nomination they wish to bid on, while Traits may have special instructions to follow and are resolved immediately.

After each round of bidding (each Character has had a turn) Characters will tally the face-up point total of each Nomination (add numbers for Bid chips first, then resolve Inverts). Character with Nomination that has the highest Score begins the next round of Bidding. In the event of a tie, tied Character that had the most recent turn goes first, continuing in clockwise order. Any time a Character has no chips to play, their turn is skipped (Characters MUST play at least one chip on their turn, if able). Bidding rounds end when all Bid chips and Traits have been played.

Boosting

When all the Bidding rounds are completed, flip each Bid chip left in the Nomination area and tally the chips together to get a Score. Only Characters who opted to pass in the Nomination round may participate in the Boosting round, if any. Starting with the Character who played the most recent chip (and has no Nomination), a Boost of +2 to the Tallying of a Nomination, in counter-clockwise order.

Tallying the Bids

Each Nomination begins at 0. All chips that are assigned to a Nomination contributes to the Score. When Tallying the Bids, always add all Values (-1, +2, +2), then apply Inverts (+/-), and finally add Boosts to reach a final Score.

Once the Score for each Nomination is tallied, the Nomination with the highest numerical value wins. In the event of a tie, players will gather up their chips, remove all Nominations except the tied, and play a single round of Bidding starting with the Character who played the last chip. This round can only use a Bidding chip. After the round, Tally the Bids again (repeat until a winner is crowned), and declare a winner.