Game of Quotes: Verrückte Zitate
Game of Quotes: Verrückte Zitate Rulebook
Table of Contents
Table of Contents
Before You Start
You have 3 ways to learn this game:
- Read the following story, in which the Kangaroo explains the game to you.
- Read the short instructions on the back.
- Follow the QR code to the video instructions (game-of-quotes.de).
Have fun!
The Story (rules as told by the Kangaroo)
The Kangaroo, Krapotke, Herta and I are sitting at the regulars' table at Herta's.
"So listen up, you noses," says the Kangaroo. "Marc-Uwe and I have thought up a game again." "Haven't you got anything better to do?" asks Herta. The Kangaroo takes the stack of cards out of its pouch.
"The cards have a red side and a blue side. Which one do you want to play with?"
"Red!" says Herta. "In the East we always said: better red than dead!" The Kangaroo puts the stack on the table with the blue side up. "I didn't ask you," Herta says, offended. "We play with red, of course," says the Kangaroo. "But the stack is face down."
"What is the difference between the red and the blue side?" asks Krapotke. "The red side is red," says the Kangaroo. "The blue one isn't." "It's only about knowing which side is being played and which side is the back," I say.
"On each of these cards," says the Kangaroo, "there is a quote at the top and, upside down at the bottom, the source, that is, the real originator. That has to change!"
"In our game it is about assigning quotes to a wrong source", I explain. "You don't need a game for that," says Krapotke. "There is the internet for that." "It is not only about assigning the quotes wrongly," I say. "The combinations should also be funny." "So for example: 'What may satire do? Everything!' - Recep Erdogan," says the Kangaroo. "Who eats that?" asks Krapotke. "Well, not everyone can be the brightest candle on the cake," says Herta. "Not everybody has to know all the sources," I say. "That's not necessary either. Under the source there is a short description of the person." "You may also use the description as the source at any time instead of the name," says the Kangaroo. "Give me an example," I say. "Err ...", says the Kangaroo. "'People are being stirred up with facts that do not correspond to the truth.' - AfD politician."
"Now everyone first takes the 4 stamp markers and the round overview of one colour", says the Kangaroo. "And then draws 7 quote cards", I say. "Whoever grabs the marker with the Kangaroo on it", says the Kangaroo, "becomes the first round leader." "Every round goes a little differently," I say. "I'll explain it," says the Kangaroo. "I'm leading this round!" "Please."
Round 1
"In round 1 you first choose a nice quote from your cards and place it face down in front of you. When everyone has done so, you pass your remaining 6 hand cards clockwise." "Which way is clockwise again?" asks Krapotke. "It's shocking every time," says the Kangaroo, "that really all Germans are allowed to vote. You may vote, right?" "Sure," says Krapotke. "That is really worrying ..." "So you have now received 6 cards from your right-hand neighbour", I say. "Look for the one among these cards whose source you think can be combined funnily with your quote, and place that card face down on your quote." "Now all of you should have 2 cards lying in front of you," says the Kangaroo. Everyone has. Except Herta. She has only one. "Just a moment," she says. "Just a moment. An old woman is not an express train." She lays down a card. Now everybody has two cards in front of them. Except Krapotke. In front of him lie three. The Kangaroo slaps its paw against its forehead. I take Krapotke's third card and kindly hand it back to him. The Kangaroo sighs. "Perhaps one could introduce a kind of voting licence," it says. "An admission test that sets minimum standards ..." "Be that as it may ...", I say. "We now read out our combinations one after another. The round leader begins." "It is important that you ALWAYS read out the quote first and then the source", says the Kangaroo. "If you read out the source first, it is as if you tell a joke and hold up a sign saying 'punchline' while doing so." "Something like that," I say. "Somebody on the beach, and it is hard to understand ... " "Hard to understand?" "You should also reveal your source only after you have read out your combination", says the Kangaroo. "If you reveal the source beforehand," I say, "it is as if you tell a joke and at the same time hold up a sign saying 'Seashell'." "And please name as the source either the name or the description," says the Kangaroo. "On no account both." Otherwise the same combination is an explained joke. It is not funny any more. "Something like that," I say. "What lies on the beach and is hard to understand? A seashell, because beach, lie, and seashell and mumble sound similar." "Thanks a lot, Captain Obvious," says the Kangaroo. "I don't know what I'd do without you."
The Kangaroo reads its combination first: "'If only it would last longer again.' - Robinson Crusoe." My combination: "'Who doesn't like to fart?' - Osama Bin Laden." Herta reads: "'Trust only the statistics you haven't faked yourself.' - Volkswagen." "Oh, I see," says Krapotke. "Now I've understood," and refuses to read out his combination. "Well, fine," says the Kangaroo. "Now we come to the SCORING."
"You have 4 WITZIG stamps," I say. "Three of them count once, one counts double. You secretly give one stamp of your choice, face down, to the combination you found the funniest. If you found the combination extremely funny, give the double stamp." "And you do that all at the same time", I say. "The round leader counts to 3 and then it goes."
"May I also ...", begins Herta. "No," says the Kangaroo, "you may of course not reward your own quote." "What if I don't find any quote funny?" asks Herta. "Except mine, of course." "Then give the stamp to the one you find least unfunny," says the Kangaroo. "And what if I only have the double stamp left?" Herta considers. The Kangaroo audibly sucks air through its nostrils. "Well, well. Then you must give it to the one you find least unfunny, despite everything." "Why is there no NOT FUNNY stamp?" asks Krapotke. "Market research has shown that some people start to cry when at the end of the game they turn their stamps over and find that they only received NOT-FUNNY stamps." "I haven't cried," I say. "I was just a little sad." The Kangaroo counts "One, two, three!" and we hand out our stamps at the same time. I give the Kangaroo a face-down simple WITZIG stamp for its Crusoe and receive from Herta and Krapotke a face-down stamp for Bin Laden. The Kangaroo gives a stamp to Herta for her Volkswagen. Then it says: "At the end of each round the Kangaroo marker hops one place further clockwise, i.e. we get a new round leader." "Cool," I say and take the marker.
Round 2
"In round 2 the procedure is swapped," I say. "Everyone draws up to 7 cards. Each of you places a SOURCE FIRST, face down, in front of you. Then you pass your remaining 6 hand cards clockwise." "Why do you have to pass the cards on at all?" asks Krapotke. "Firstly," I say, "it is fairer. If you unfortunately have only poor source cards in your hand, you can at least look forward to there being better ones in the next round." "And secondly," says the Kangaroo, "it is relatively easy to pick the funny quote out of seven cards. But if you know you must combine this quote with the six remaining sources, you have to check 42 possibilities. Market research data has shown that with some people this leads to so-called analysis paralysis." "Well, I can't say I needed that," says Krapotke. "I have emptied the dishwasher," says the Kangaroo, "been to the toilet, left the house to go to the pub, bought a doner, spent five minutes squashed with Friedrich-Wilhelm, picked up a parcel from the post office and then collected the returned one, and I still never got a minute to myself." "When the Lord God handed out patience, the Kangaroo was already gone." "Yes, that simply took me too long!" "Be that as it may: you now have the 6 cards of your right-hand neighbour in your hand and look through them for a funny quote for your source. When everyone is finished, read out your combination." "We remember," says the Kangaroo. "First the quote, then the source." "The round leader reads first. When everyone has read out, scoring takes place again." At the end of the round the Kangaroo collects 2 stamps. Its combination was: "'Good friends are given a little kiss' - Judas." The other two stamps go to Herta for: "'Come on, you too, grab it' - Beate Uhse."
Round 3 and Round 4
"In rounds 3 and 4 the notepad comes into play," says the Kangaroo. "You now get to think up a source." "Little tip," I say, "if you choose a source that nobody at the table except you knows, you'll have a hard time collecting stamps." "You must write down unquestionably famous people," says the Kangaroo. "You could write down Marc-Uwe, for example." "Excuse me?" I ask. "I'm famous." "True," says Herta. "Aren't you the guy with the Kangaroo?" "What I mean is," says the Kangaroo, "you could also write down friends, colleagues, family members, the classroom teacher, your pet, or I-don't-know-who."
Round 3: Herta takes the Kangaroo marker. "I'm the group leader." "Round leader," I say. "Yes, that's what I said." She looks at her round overview and says: "First everyone draws up to 7 little cards. Then everyone writes a source on the note. Then you pass your 7 little cards on and look for a quote that fits your source." After Herta has read through the cards I handed her, she says: "This is just crap. Nothing but footballers." "Oh yes," I say. "Important rule. Once per game you may swap as many cards as you like with the draw stack. Then you turn your round overview to the side that says 'You have already swapped.'" Herta swaps. "Better," she says. "Better." At the end of the round Krapotke collects a combination: "'The advantage of intelligence is that you can play dumb. The opposite is much harder.' - Axel Krapotke." For me that is worth even a double stamp.
Round 4: "Round 4 is the hardest," says the Kangaroo. "First everyone draws up to 7 cards again. Then you pass your cards on. Now you choose a quote of your choice and write a funny source for it on the note. When everyone has finished, they are read out and scored." "What if I'm completely out of ideas?" asks Herta. "Take the funniest quote and let yourself be inspired by the remaining cards," says the Kangaroo. "Look at the back too." "And what if I still can't think of anything?" "Then just write Donald Trump," says the Kangaroo. "That is always funny." At the end of the round I give my stamp to Herta for "'Everybody knows the apes, but the ape knows nobody.' - Donald Trump."
End of the Game
"So," says the Kangaroo after the last scoring. "Now all stamp markers have been distributed. You may turn yours over and count them. Whoever has the most WITZIG stamps wins." "How do the double ones count?" asks Krapotke. "They count double," says the Kangaroo with a sigh. "They count double." It turns out so. After counting, Herta and the Kangaroo are in the lead with 7 WITZIG stamps each. "If at the end two people have collected equally many WITZIG stamps, whoever has collected more stamp markers wins," says the Kangaroo. "We both have equally many markers too." "Then whoever did not swap wins," says the Kangaroo. "So you win?" asks Herta. "Correct."
The Rules in Plain Text
Game Components
- 24 stamp markers (in 6 colours)
- 1 Kangaroo marker
- 6 round overview cards
- 170 quote cards: the cards have a red and a blue side, each with a quote and the associated false source with a symbol (category of the source)
- 4 blank cards: simply write down your favourite quotes, the funniest sayings of your friends, or the dumbest remarks of your boss on them and mix them in among the other quotes.
- 1 notepad
Card anatomy: red side; source; quote; description of the source; symbol for the category of the source.
Stamp marker: back; front with 1x and 2x "Witzig" ("Funny"). Round overview: front; back.
Game Setup
Put the stack of cards in the middle of the table. Decide whether you play this game with the red or blue side of the cards. If you play with the blue side, all cards should lie with their red side up. The red side is then not used and counts as the back.
Each player chooses a colour and takes the corresponding 4 stamp markers and the round overview card. You lay the stamp markers in front of you with the stamp side up, i.e. the WITZIG lettering is hidden. You may look at the stamp markers of your own colour at any time. Lay the round overview so that you can read "You may swap 1 time".
Also take 1 sheet of the notepad each (for rounds 3 and 4). Have a pen ready for each player too.
Whoever grabs the Kangaroo marker becomes the round leader.
Goal of the Game
The main point is to get the biggest possible laughs at the table by creating funny combinations of a quote and a false source. For this you can award the other players' stamp markers, which are worth 1 or 2 WITZIG points. Whoever has collected the most WITZIG points at the end wins. (The whole thing is just a big laugh, folks. Don't take the scoring too seriously ...)
A Round of Play
The game is played over 4 rounds, whose tasks each differ slightly. You all play at the same time. The sequence is divided into:
1.) Draw hand cards
At the start of each round you draw as many cards as needed until you have 7 cards in hand.
2.) Create a combination
Now you have to combine a quote with a new source. In each round the task is slightly different.
TIP: Are you unhappy with your cards? Then once in the game you may lay as many of your cards as you like onto the discard pile and draw exactly as many cards from the draw stack. Then turn your round overview card over to its back to mark that you have already swapped.
Round 1:
- Choose a quote and place it face down in front of you.
- Pass your remaining 6 hand cards to the left.
- Choose a source and place it face down in front of you.
Round 2:
- Choose a source and place it face down in front of you.
- Pass your hand cards to the left.
- Choose a quote and place it face down in front of you.
Round 3:
- Write a source on the note and place it face down in front of you.
- Pass your hand cards to the left.
- Choose a quote and place it face down in front of you.
Round 4:
- Pass your hand cards to the left.
- Choose a quote and place it face down in front of you.
- Write a source on the note and place it face down in front of you.
3.) Reading aloud
In turn, everyone reads out their own quote combination. Whoever has the Kangaroo marker begins. Then lay the cards on top of each other in front of you.
TIP: When reading aloud it is important that you always read the quote first and then the source. The source is your punchline. You should keep it secret for as long as possible. You may also read out the description instead of the source at any time. That can also be very funny.
4.) Scoring
Now each of you gives face down one of your own stamp markers to the person whose combination you found the funniest. Everybody does this at the same time. Just count to three and go. Once in the game you must give a double WITZIG marker for a combination you found especially funny; as with the others, it is face down, i.e. with the stamp side up. So you only know at the end of the game, after the markers are revealed, who has really won.
5.) Discard
Discard all the cards used in combinations in this round onto the discard pile, but not your remaining hand cards!
6.) The Kangaroo marker
hops one place to the left, and there is a new round leader.
End of the Game and Winner
The game ends after 4 rounds. Turn over the stamp markers you have received to count them: Each WITZIG counts 1 point. Each WITZIG WITZIG counts 2 points. The player with the most WITZIG points has won. In case of a tie, whoever did not swap wins.
Notes
Did somebody really say that??? We have to admit, we mostly weren't there. We have of course researched thoroughly and shortened some things, but as the old Romans said: "The truth is also only a daughter of Google." If you should find new aspects, send us an e-mail at [email protected].
If an extremely funny combination arose in your game, take a photo of it and post it at facebook.com/VerrueckteZitate.
At game-of-quotes.de you will find a video tutorial, an FAQ and rule variants.
For the instructions we deliberately chose combinations that do not occur in the game, so as not to give away any points.