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Gambler × Gamble!

Gambler × Gamble! Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Playing a round
  • Purchasing a gambler
  • Entering lucky mode
  • Fumble
  • End of game
  • 3 player game with NPC rules
  • Other clarifications

Components

White chip is $1, yellow chip is $5.

Gambler card anatomy: top left is the winning number, bottom left is the income amount of the current side and of the other side, bottom right is the cost.

Setup

  1. Group gambler cards by value, normal side up.
  2. Lay out the -1, 2 and 3 fate cards.
  3. Deal a 0 and a 1 fate card to each player. Other 0 and 1 cards are not used.
  4. Deal $3 to each player.
  5. Choose a start player. Beginning with the start player, each player takes two gamblers and places them in front of them. The combination must be 1+2, 1+3 or 2+3.

Playing a round

  1. The start player plays one fate card face up. Other players each play one fate card face down.
  2. The start player may place $1 on the +1 or -1 space on the start player card.
  3. All face-down fate cards are revealed. The sum is determined, taking into account any money on the start player card.
  4. Any gambler which matches this sum wins. Each winning gambler earns money for their owners.
  5. If no gambler wins, a Fumble happens.
  6. Check for end of game.
  7. From the start player onwards, each player may purchase a gambler, enter lucky mode, or do nothing.
  8. The start player card is passed to the left.

Purchasing a gambler

  • You may purchase a gambler you already have.
  • Newly purchased gamblers start in normal mode.
  • If a newly purchased gambler has a GET power, take the indicated fate card if you do not already have one.
  • If the gambler cost is 0, you may only purchase if you have no money.
  • Gamblers 0, 4 and 8 do not grant rewards when they win. Instead they immediately enter lucky mode.

Entering lucky mode

  • Flip one gambler from normal to lucky side.
  • Once a lucky side gambler wins, it resets to normal.
  • Gamblers 0, 4 and 8 can be flipped to the lucky side using this action.

Fumble

  • The richest player(s) surrender half their money (rounded down) to the Fumble card.
  • Money on the card is immediately distributed to all players evenly. Any leftover stays on the card.

End of game

  • A player with Gambler 4 or 8 wins with them, OR
  • the richest player with more than $20 wins. The tiebreaker is the player with fewer gamblers.

3 player game with NPC rules

  • You may play the 3-player game using NPC rules.
  • Create an NPC deck with all five values of fate cards.
  • Every round, a card is revealed from the NPC deck before the start player plays their fate card.
  • After the second last card from the NPC deck is revealed, reshuffle the NPC deck before the next round.

Other clarifications

  • When a Fumble happens, any $1 on the start player card is not considered the start player's money. This may reduce the penalty amount if the start player is being penalised.