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Gallina City

Gallina City Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Competitive Mode ("Chacun pour soi": Every Player for Themselves)
    • Setup
    • Playing the Game
    • Round 1
    • Round 2
    • Round 3
    • End of the Game
  • Cooperative Mode
    • Round 1
    • Round 2
    • Round 3
    • Winning and Losing the Cooperative Game
    • Result

Components

  • 56 Image cards
  • This rulebook

Object of the Game

Describe your images well, so that you get rid of your cards before your opponents do.

Competitive Mode ("Chacun pour soi": Every Player for Themselves)

3 to 6 players.

Setup

  1. Get something to write with, so you can note points.
  2. Shuffle the Image cards and stack them face down.

Playing the Game

The game lasts 3 rounds.

Round 1

Each player is dealt 7 cards and picks them up without showing them to the other players.

When everyone is ready, the youngest player calls out "Coin coin!" (the duck's quack) and the round starts. All players simultaneously describe the images on their cards while listening to the other players' descriptions. The aim is to find a player who has exactly the same image as one of your own.

Each card has 4 images. Players may describe any of the images among all the cards in their hand. They may also switch from one image to another at any time.

CAUTION:

  • The cards have images that look alike. You may have to give every detail.
  • It is forbidden to show your cards to the other players.

When two players think they have the same image, they call out "Cocorico!" and place the two cards concerned side by side on the table. They point to their image and give the opponents 5 seconds to check it: they count aloud "1... 2... 3... 4... 5".

If the two images are exactly identical, or if no mistake is spotted during the 5 seconds, both cards are discarded into the middle.

If the two images are different, the cards are discarded, but each of the two players draws one new card as a penalty.

Note: if the draw pile runs out, gather the discarded cards and stack them face down to form a new draw pile.

As soon as a player has only 2 cards left in hand, they call out "Fini!" (Finished!) and the round stops. All players except the one who called "Fini!" receive as many negative points as the number of cards they still hold. Write these negative points down on a sheet of paper. If two players both have 2 cards in hand at the same time, neither of them receives negative points.

Round 2

All the Image cards are shuffled again, then this time each player is dealt 8 cards. The rest of the round plays out as the previous one.

Round 3

All the Image cards are shuffled again, then this time each player is dealt 9 cards. The rest of the round plays out as the previous ones.

End of the Game

The game stops after the 3 rounds. The player with the fewest negative points in total wins the game!

Cooperative Mode

2 to 6 players.

After a few games, you can try this cooperative mode, in which you are all together: you are on the same team, for better and for worse...

Round 1

Shuffle the Image cards and deal:

  • 2 players: 5 cards each
  • 3 to 5 players: 4 cards each
  • 6 players: 3 cards each

Get something to time the round (a mobile phone, for example) and set a countdown of 2 minutes. As soon as everyone is ready, start the time.

Note: for a game between children, we advise setting the timer to 2 minutes 30 seconds.

Then, simultaneously, all players must describe the images on their cards while listening to the other players' descriptions. They try in this way to find a partner who has an image identical to one of theirs. The aim is to get rid of your cards as quickly as possible.

When two players think they have the same image, they call out "Cocorico!" and place the two cards concerned side by side on the table.

  • If the two images are exactly identical, the two cards are discarded into the middle.
  • If the two images are different, the cards are discarded, but each of the two players draws one new card as a penalty.

End of the round:

  • Either all players except one have got rid of all their cards before the time runs out. In that case, the player who still has cards discards them.

  • Or the time runs out. In that case, the remaining cards of all players are set aside (they will be used in the next round).

  • Or all the players agree to say "Stop": if all players think, during the round, that no more "Cocorico!" can be made with the current cards, they stop and reveal their cards to check.

    • If they are right, all the cards are discarded.
    • If they are wrong, the remaining cards of all players are set aside (they will be used in the next round), with 3 cards from the draw pile added as a penalty.

Round 2

Deal as many cards as in Round 1:

  • 2 players: 5 cards each
  • 3 to 5 players: 4 cards each
  • 6 players: 3 cards each

In addition, any cards that were set aside in Round 1 are redistributed to the players as equally as possible (it does not matter if some players have one card more than the others).

Then a new 2-minute round can begin.

Round 3

Deal as many cards as in Round 1:

  • 2 players: 5 cards each
  • 3 to 5 players: 4 cards each
  • 6 players: 3 cards each

Again, any cards set aside during the previous round are redistributed to the players. Then a 2-minute round can begin.

Winning and Losing the Cooperative Game

The game is lost if:

  • The time runs out while 2 or more players still have cards in hand, or
  • The players call "Stop" wrongly.

The game is won if:

  • All players except 1 get rid of their cards, or
  • The players call "Stop" rightly.

Result

The result depends on the outcome. Find the cards remaining or the seconds remaining in the table below.

ResultRating
DEFEAT: Wrongly calling "Stop" in Round 3Losers: it's an omelette
DEFEAT: 21 or more cards remainingYou are the dupes (literally, the turkeys in the stuffing)
DEFEAT: 18-20 cards remainingWet hens
DEFEAT: 15-17 cards remainingLittle chicks
DEFEAT: 12-14 cards remainingAcceptable
DEFEAT: 9-11 cards remainingThat's encouraging
DEFEAT: 6-8 cards remainingJust good
DEFEAT: 5 cards remaining or fewer
Very promising
VICTORY: 0-3 seconds remainingVery good
VICTORY: 4-6 seconds remainingExcellent
VICTORY: 7-9 seconds remainingReally gifted
VICTORY: 10-12 seconds remainingFantastic
VICTORY: 13-15 seconds remainingSupernatural
VICTORY: 16-18 seconds remainingDemigods
VICTORY: 19 seconds remaining or moreProud as roosters