RulesPal
Chat
Rulebook
FAQ
Galaxy Trucker (Second Edition) thumbnail

Galaxy Trucker (Second Edition) FAQ

38 questions players ask · Updated Nov 12, 2026 · Full rulebook

Building and LaunchThe FlightAdventure CardsJourney's End, Winning and Giving UpThe Transgalactic TrekGalaxy Trucker: Do What?!

Building and Launch

  • How does the building timer work, and can you flip it early?
  • Must a life support module be joined to a cabin when placed, or only by the end of ship building?
  • Are there golden starting tiles in the base game?
  • Can the first edition's 5-player expansion be added to the second edition?
  • Are the tutorial (learning) Level I cards included in the deck for full games?
  • How are the adventure card piles shuffled together at setup?
  • Where is the Level III flight board?

The Flight

  • Does a small meteor break off components that hit a smooth side, such as an engine's back or a cannon's front?
  • Can a cannon shoot down a small meteor aimed at an exposed connector?
  • If a meteor or cannon roll lands off the grid, is it a miss?
  • Do you roll once for two meteors on the same row or column?
  • In open space, does a ship get another move if the leader changes mid-round?
  • How do you track the leader, and what happens if a player is lapped?
  • Do cannons on Level I flights only hit in the same row?
  • What happens when there are not enough goods blocks for the cargo on a flight?
  • After a meteor destroys batteries or cargo, can you move them to other spaces on your ship?
  • When damage splits your ship, which part do you keep?

Adventure Cards

  • After a planet adventure card is resolved, where does your landing rocket go?
  • Does Epidemic spread to cabins that are next to each other but not connected?
  • If a card makes you lose goods and you have none, do you pay batteries instead?
  • Must you spend batteries to count double engines or cannons in a strength check?
  • In a strength comparison, in what order are batteries committed, and who wins a tie?

Journey's End, Winning and Giving Up

  • If you lose components costing more than the current flight's earnings, do you pay the rest from earlier flights?
  • Is there an insurance cap on what you pay for lost ship tiles?
  • If you are forced to give up, do you keep your flight credits and sell goods at half price?
  • If every player drops out of a flight, how is the end of the flight scored?
  • How is a tie for first place resolved?
  • How many credits is the Best-Looking Ship award worth?

The Transgalactic Trek

  • Can the Master Engineer defend the title after taking a penalty, and does a tie count as defending?
  • How is the Xenoquartermaster title scored?
  • For the Corridorist title, do connector types matter, and what does falling off mean?
  • After a flight, are the used adventure cards shuffled back into their decks?

Galaxy Trucker: Do What?!Expansion

  • Can a Diplomat be used to ignore a penalty from an Enemy Fleet?
  • Is Galaxy Trucker: Do What?! compatible with the original first edition of Galaxy Trucker?
  • If you give up a flight, do the VIPs still on your ship give their final rewards?
  • What does a joined cabin mean for the Xenodoctor reward?
  • In Mission 10, when do you select supercard piles, and are the piles reshuffled?
  • Does the Meteoric Inversion rough roads card also affect Meteor Shower supercards?