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Galaxy Defenders: Elite Alien Legion

Expansion for Galaxy Defenders

Galaxy Defenders: Elite Alien Legion Rulebook

Table of Contents

Table of Contents

  • Cards in the Photograph
  • Sentinels
  • Diggers
  • Flying Critter
  • Xeno-Delta
  • Alien Egg
  • Xeno-Gamma
  • Crimson Nightmare
  • Gaps

Cards in the Photograph

Each card below gives its printed abilities as written on the card. The left column of each card lists the alien's actions by die roll. The right column lists its keywords and passive abilities. The bottom row lists its armor and hit points. Attack weapons are printed as named weapon entries with a stat line. Icons are described in words where the printed meaning is not in the text.

Sentinels

Actions:

  • 0: Attack all adjacent agents with Tentacles.
  • 1: Move adjacent to the closest agent and attack with Tentacles.
  • 2, 3: Move 2 areas toward the closest agent and place a Mark 2 token on him and attack with Laser Ray.
  • Plus (+): Move up to 2 areas toward the closest agent.

Keywords and abilities:

  • Drain Energy: The attacked agent loses 2 energy, if any.
  • Prime Swarm: 2 Sentinels per unit.
  • Atomic Scatter: If the attacked agent is marked: the attack causes Lethal, Critical 2.

Weapons:

  • Laser Ray: 3 Atomic Scatter.
  • Tentacles: 5 Drain Energy.

Armor: +2. Hit points: 6 and 6 (two figures).

Diggers

Actions:

  • 0: Attack with Sharp Bite and move away 1 area.
  • 1, 2: Move adjacent to the closest agent and attack with Sharp Bite and use Descent.
  • Plus (+): Move up to 2 areas toward the closest agent and use Descent.

Keywords and abilities:

  • Feral Senses: Ignore Stealth ability.
  • Poison Spit II: The attacked agent suffers Poison 2.
  • Prime Swarm: 2 Diggers per unit.
  • Biters: When attacking: +1 for each Digger in the unit.
  • Descent: Take the top Close Encounter card of the discard pile and place it at the bottom of the pile.

Weapons:

  • Sharp Bite: 3 Poison Spit II.

Armor: Descent (the armor entry is printed with a lightning icon followed by the word Descent). Hit points: 4 and 4 (two figures).

Flying Critter

Actions:

  • 0: Attack with Claws and move away 2 areas.
  • 1: Move adjacent to the closest agent and attack with Claws and move away 1 area.
  • 2, 3: Move adjacent to the closest agent and attack with Bonehead.
  • Plus (+): Move up to 3 areas toward the most wounded agent.

Keywords and abilities:

  • Catcher: Immobilize the attacked agent and seize him with the Flying Critter.
  • Swoop Kill II: If the attacked agent is immobilized: the attack causes Critical 2.
  • Stinger: The attacked agent suffers Poison 2.

Weapons:

  • Bonehead: 4 [die icon], Lethal.
  • Claws: 5 [die icon], Catcher, Stinger.

Armor: +2. Hit points: 6.

Xeno-Delta

Actions:

  • 0, 1: Attack with Wristgun and move away 2 areas.
  • 2: Attack with Wristgun and Pulsar.
  • 3: Use Mass Heal and attack with Pulsar.
  • Plus (+): Move up to 2 areas toward the closest agent and use Mass Heal and attack the closest agent in L.O.S. with Wristgun, if any.

Keywords and abilities:

  • Mass Heal: Heals. Area Healing.
  • Mark II: Place a Mark 2 token on the attacked agent.
  • Lock-On System: If the attacked agent is marked: the attack causes Critical 3.

Weapons:

  • Wristgun: 4 [icon], Mark II.
  • Pulsar: 4 [die icon], Lethal.

Armor: +1, with a lightning icon. The card shows two shield values of 20. Hit points: 6.

Alien Egg

This card is printed twice in the photograph. Both copies carry the same text. It is transcribed once here.

Breed: At the beginning of each Event phase: Spawn 3 Venoms. Alien Eggs in play cannot attack or move, except as effect of a Pushing/Moving power.

Venom: At the beginning of each Aliens turn: All Venoms move up to 1 area toward the closest agent.

Infect: If a Venom is adjacent to an agent: Flip the Venom token to Poison 1 side and place it on the agent.

Armor: No Defend Roll. Hit points: 10 (top armor row) and 1 (bottom armor row), as printed.

Xeno-Gamma

Actions:

  • 0: Attack all adjacent agents with Energy Axe.
  • 1, 2: Move adjacent to the closest agent and attack all adjacent agents with Energy Axe.
  • 3: Move adjacent to the closest agent and attack with Horns.
  • Plus (+): Move up to 2 areas toward the closest agent and use Grenade III on the closest agent in L.O.S., if any.

Keywords and abilities:

  • Juggernaut: Cannot be Paralyzed.
  • Grenade III: Attack the closest agent with 3 Atomic icons. Area Damage, Critical 3.
  • Berserk III: If the Xeno-Gamma is wounded: both its weapons add +3 Atomic icons.

Weapons:

  • Horns: 4 [die icon], -2 Def Dice.
  • Energy Axe: 4 [die icon], Lethal.

Armor: +2, with a lightning icon. The card shows a shield value of 40. Hit points: 12.

Crimson Nightmare

Actions:

  • 0: Attack with Claws and Bite and move away 1 area.
  • 1: Move adjacent to the closest agent and attack with Claws and Bite.
  • 2, 3: Move adjacent to the closest agent and attack with Claws.
  • Plus (+): Move 1 area toward the most wounded agent.

Keywords and abilities:

  • Feral Senses: Ignore Stealth ability.
  • Displacer: Can only be damaged from attacks at: [0 attack icon, as printed on the card].
  • Life Steal II: If the Crimson Nightmare deals damage: heal 2.
  • Venomling I: The attacked agent suffers Poison 1.

Weapons:

  • Claws: 4 [icon], Venomling I.
  • Bite: 4 [die icon], Lethal.

Armor: +2. Hit points: 8.

Gaps

  • Nine of sixteen Legion figures are not included. The photograph shows seven distinct cards (Sentinels, Diggers, Flying Critter, Xeno-Delta, Alien Egg, Xeno-Gamma, Crimson Nightmare). The Alien Egg card appears twice, so eight card faces are visible. The remaining nine figures' cards are not legible in any source that could be reached. Their text is not guessed.
  • The full card sheet is on BGG, behind a login. BGG file 274774 ("ELITE ALIEN LEGION.jpg", filepage 204593) is the complete sheet. A complete transcription needs that file.
  • Icon-only symbols are described in words or as bracketed notes. The photograph does not identify every symbol in the stat rows, so some are transcribed as "icon" or by their printed colour. Where a meaning is not printed in text, it is not supplied here.
  • Expansion interaction. The Legion figures are for the red alien figures of the base game. The base game rules are in the Galaxy Defenders rulebook. Keyword names such as Mass Heal, Descent and Biters are used as printed on the cards.