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Galactic Cruise: Accommodations

Expansion for Galactic Cruise

Galactic Cruise: Accommodations Rulebook

Table of Contents

Table of Contents

  • Components
  • Module: Specialized Blueprints
  • Module: Starting Upgrade Cards
  • Other Components
    • Agenda Cards
    • Upgrade Tokens
    • Expert Workers
    • Technology Tiles
  • Variants
    • Starting Upgrade Cards Balancing Variant
    • Starting Upgrade Cards Auction Variant
  • Agenda Card Clarifications
  • Solo Rules

Components

These components are added by this expansion. Components from this expansion are marked with a bed icon.

  • 6 Agenda Cards
  • 2 Expert Worker Tiles
  • 8 Upgrade Tokens
  • 33 Starting Upgrade Cards
  • 2 Advanced Technology Tiles
  • 2 Technology Tiles
  • 48 Specialized Blueprints
  • 3 Guest Bonus Tokens

Module: Specialized Blueprints

This module includes 48 Blueprints, which will replace the ones included in the base game. They each have an action on them that can be triggered during a Day in Space as Guests visit them.

During setup, you will not place the base game Guest Bonus tokens on the Marketing Board (Step 16). Instead you will place the matching Guest Bonus tokens included in this expansion.

During a Day in Space, instead of gaining the Guest Bonuses like usual, you will instead send Guests to different Segments on the Ship. For each Guest, you will place them onto an available Segment that includes their matching icon, and then carry out the action (or gain the bonus) listed on that Segment. If you have more than one Guest, you may choose what order to place each Guest (fully carrying out its action/bonus before moving on to the next).

Each Segment may only be triggered once per Day in Space.

When building these Segments you must follow the Cabin-Matching rules (printed page 44).

See the Company Records book on page 7 for a list of all the Specialized Segment actions and bonuses.

Example: Yellow advances their Cruise to a Day in Space.

The Adventurous Guest can be placed on any Segment because they all have an orange Adventurous icon. Yellow decides to place the Adventurous Guest on the Aerial Stunt Deck, which gives them 1 Money for each Adventurous icon on the Ship, gaining a total of 3 Money.

The Relaxing Guest can be placed on either Game Show or Wine Tasting. Yellow decides to place the Guest onto Wine Tasting so they can use the Money they just gained to build a Segment onto a different Ship, following all normal building restrictions.

Reminder: Yellow may only activate each Segment once per Day in Space, even if they have multiple matching Guests that could be placed there.

Module: Starting Upgrade Cards

These cards unlock an Upgrade and remove an Upgrade Token from your Launch Tower at the beginning of the game. During setup, shuffle these cards and give two to each player.

On your first turn, before placing your Worker, choose one of your Starting Upgrade Cards to activate. Gain the bonus listed on the Upgrade Token shown, flip and remove it from your Launch Tower, and place it on the Upgrade shown. If this causes any immediate bonus from the Upgrade, resolve it fully as well.

Once completed, return both of your Starting Upgrade Cards to the box and continue with your first turn.

Example: Pink is dealt these two Starting Upgrade Cards during setup. On Pink's first turn of the game, they start by playing the card on the top. They remove the 1 Money Funding Bonus token from their Launch Tower, gain 1 Money, and then flip the token over and place it on the indicated Upgrade on the Family Destination.

Pink returns both Starting Upgrade Cards to the box. They now proceed with their first turn as usual.

Other Components

These components can be mixed in with the base game components. Most can be used regardless of which modules you are playing with.

Agenda Cards

There are 6 new Agenda Cards that can be added to the deck. Some of these cards pertain to modules that you may not be playing with. If you come across one of these cards during the game, simply remove it from the game, and replace it with a new one.

Upgrade Tokens

There are 2 new Upgrade Tokens for each player. These will replace any two of the lower four tokens in each player's Launch Tower. Feel free to mix and match these however you would like, but just ensure each player plays with the same four tokens. In a solo game, Rachel will always use the base game tokens.

See page 6 of the Company Records book for information on these Upgrade Tokens.

Expert Workers

There are 2 new Expert Worker tiles. These can be added to the supply of existing Expert Worker tiles.

See page 6 of the Company Records book for information on these Expert Worker abilities.

Technology Tiles

There are 2 new Technologies, and each has two versions (one that is compatible with the Advanced Technologies from the Advancements expansion and one that is compatible with the base game Technologies).

This icon (a grey circular symbol) indicates that the cost to build a Development on this Technology is increased by 1. If paying another player and/or the supply to use this Technology, the amount that you must pay each player and/or the supply is increased by 1 Money.

Variants

Starting Upgrade Cards Balancing Variant

When playing with players of different skill/experience levels, you may choose to give the less experienced players a Starting Upgrade Card while the more experienced players do not get one.

Starting Upgrade Cards Auction Variant

When playing with this variant, you will bid for your Starting Upgrade Card. Give each player 3 additional Money to start the game with. Shuffle the Starting Upgrade Cards, and place one faceup per player.

Each player secretly places any amount of Money into their hand. Reveal all bids simultaneously, and then each player—in order of highest to lowest bid—takes one of the Upgrade Cards. Ties are broken in the favor of the player that is later in turn order. All bids are paid to the supply.

Agenda Card Clarifications

Can I use "PAL 9001" to launch, even if I don't have any Workers in my Break Room?

Yes.

Can I use "Expedited Schedule" at the end of the game?

No, this may only be used during Step 1 of a normal turn.

Solo Rules

When playing the Solo mode, you can mix and match any modules in this expansion as usual, following these additional rules:

  • Rachel does not need to Cabin-match and will still build Segments based on the Number System as usual.
  • During a Day in Space, Rachel ignores the actions on the Specialized Blueprints and instead gains Reputation as usual.
  • When playing with the Starting Upgrades, after you have chosen yours as usual, give Rachel the remaining Starting Upgrade Card. Rachel will activate it at the start of her first turn by placing the specified Upgrade Token (without gaining its bonus) on the indicated Upgrade. If the card specifies a Funding Bonus Upgrade Token, she removes the VP one (regardless of what it shows on the card). If the card specifies a gray token, she removes any gray token.