RulesPal
Chat
Rulebook
Fzzzt! Expansion Pack thumbnail

Fzzzt! Expansion Pack

Expansion for Fzzzt!

Fzzzt! Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Rules for 5 or 6 Players
    • Setting Up the Game
    • Auction Rounds
  • Fzzzt! Variant for 2-4 Players

Rules for 5 or 6 Players

All the 2-4 player rules are in effect with the following changes.

Setting Up the Game

Find all the cards marked as starting cards. There is a Mechanic and a 1-power, 2-power and 3-power robot card for each player, including the 5th and 6th players. Leave to one side any set of starting cards with a player number that is greater than the number of players; these will not be used.

Take the Mechanic cards that are left, shuffle them and deal one to each player. The player with Player Number 1 is the Chief Mechanic (starting player).

Each player now takes his or her three other starting cards to form the starting hand.

Add the 8 cards marked '5/6' to the rest of the Conveyor Belt Deck. The Conveyor Belt Deck at the beginning of the game will now consist of 48 cards instead of 40.

Auction Rounds

For 5 and 6 players the game has four auction rounds instead of five. Each auction round consists of 12 cards on the conveyor belt rather than 8.

Fzzzt! Variant for 2-4 Players

For a slightly longer game, add in the 8 cards marked '5/6'. This will give a game of six auction rounds instead of five. All other rules remain the same.