Futterneid
Futterneid Rulebook
Table of Contents
Table of Contents
Game Contents
- 5 sets of 5 favorites tiles (+3, +2, ?, -1, -2)
- 10 base value tiles (1, 2, 3, 4, 4, 5, 5, 6, 7, 8)
- 50 sweets in 5 types (8 lollipops, 9 hard candies, 10 cookies, 11 black licorice wheels, 12 chocolates)
- 5 dividers "play area/locked sweets"
- 5 bowls
- 1 sticker sheet
- 1 rules sheet
- 1 achievement sheet
Before starting the first game you need to carefully punch out the sweets and tiles and place one sticker in each of the bowls.
Game Preparation
First we will explain the rules for 3–5 players. All changes for 2 players follow on page 14.
Each player takes a set of favorites tiles (+3, +2, ?, -1, -2) and a divider. Place the divider in front of you, so that your play area is located to the center of the table and your area for safe or locked sweets is closest to you.
Place the bowls in a row in the middle of the table and fill the sweets according to the stickers in the matching bowls.
- With 5 players use all 50 sweets: 8 lollipops, 9 hard candies, 10 cookies, 11 black licorice wheels, 12 chocolates.
- With 3 or 4 players use 40 sweets: 6 lollipops, 7 hard candies, 8 cookies, 9 black licorice wheels, 10 chocolates.
You will need a paper and pen to write down victory points after the first round of the game.
(Diagram labels: "Area for tiles", "Play area", "Area for locked sweets".)
Important advice from Friedemann: Candy Crave is a very easy game. Still it is very important that all players understand the following rules BEFORE you start playing! The line "Let's just start" will definitely result in some bad feelings by the end of the game. You are playing for sweets and that is serious business!
Turn Overview
Candy Crave is played for 2 rounds. Each round consists of the following 3 phases:
- Determine favorites
- Distribute sweets
- Score victory points
1. Determine Favorites
Shuffle all 10 base value tiles face down, draw 1 randomly for each type of sweet and place it face up in front of the matching bowl. These are the base values of the types, meaning that each single sweet of a type has that base value. Place the remaining 5 base value tiles face down and off to the side. You will be using these tiles for the second round.
(Example: each lollipop has a base value of 4, each black licorice wheel a base value of 6.)
Now, start placing your 5 favorites tiles face down in front of the bowls. In doing this you are modifying the victory point values of the sweets according to your tastes. Starting with the left most bowl each player chooses one of his favorites tiles and places it face down on a common stack next to the base value tile of that type. Continue to place tiles in front of the other bowls until you have 5 separate stacks.
Shuffle each of these 5 stacks separately; turn over a random tile from each stack and place it on the top. Then place the whole stack of tiles back next to the base value tile.
Exception for 3 players: Place the shuffled stacks with your 3 favorites tiles face down next to the base value tile. Shuffle a fourth set of favorites tiles and place 1 randomly drawn tile face up on each of the 5 stacks of favorites tiles.
At the end of the round, the total value of victory points for each type is determined by all tiles placed next to each kind of sweet. Your initial information about the true total value of the sweets is given from the face up tiles.
(After you distributed your favorites tiles, you know the true total values of the sweets a little bit better.)
2. Distribute Sweets
The hungriest player is the start player for the first round. For the second round the player scoring the least victory points during the first round is the start player. Afterwards each player takes his turn in clockwise direction until the round ends.
(Example: as the start player Hedwig may take 1 sweet from any one bowl and chooses 1 cookie.)
The very first turn is very easy: As the start player simply take 1 sweet from any one bowl and place it into your play area. Just to be clear: You take 1 sweet, not all the contents of a bowl!
All subsequent turns are played as follows:
- At the start of your turn, you pocket all sweets from your play area and place them in the area closest to you, the area for locked sweets. Nobody can take these sweets away!
- Afterwards, you may:
- Either take exactly 1 sweet more or exactly 1 sweet less from the bowls in the middle as the player to your right has in his play area and place them into your play area. If you are allowed to take 2 or more sweets, you may take any sweets you want, either several of the same type or a mix from the different bowls.
- Or steal the sweets from another player's play area, if that player has at least 2 sweets in his play area. The affected player first chooses 1 sweet from his play area to pocket, moving the sweet into the locked area. He then gives you all remaining sweets from his play area, which you then place into your play area.
Exception: Instead of choosing one of these two options you may decide to take no sweets at all and withdraw from this round. The other players continue the round without you.
(Example: later this round Stefan takes 2 hard candies and 1 lollipop. Hedwig has the choice to take either 4 or 2 sweets from the bowls ... instead Hedwig decides to steal from Stefan, who first pockets 1 hard candy. Hedwig then gets the remaining 1 hard candy and 1 lollipop.)
If on your turn the bowls have less than the amount of sweets you are permitted to take; for one-time-only you may take fewer sweets than you are entitled. In this case you must take all remaining sweets and empty out all bowls.
If you empty all bowls, the rules for finishing the round change as follows, starting with the next player: All players still playing pocket exactly 1 sweet from their play area when it is their turn (if there are still sweets in their play area). If your play area is empty you may pocket 1 sweet from the play area of any one player.
The round ends, after the players pocket all the sweets. The round ends prematurely, if all players withdraw before all bowls are empty.
Exception: You may only withdraw during this phase, if your play area is empty.
3. Score Victory Points
Determine the total value of each of the 5 types by placing all stacks with favorites tiles face up, separately for each type. Place one tile after the other in a row below the base value tile without changing the order of the tiles in each stack!
If a "?"-tile is placed in a row, the value of "?" is equal to the value of the next favorites tile placed face up in the row. If the "?"-tile is the last tile of the row, its value is equal to the previous favorites tile. If several "?" are one right after the other, they all have the value of the following favorites tile with a value. In rare cases, if there are only "?" placed at a type, all of them have a value of 0. A "?" never takes on the value of a base value tile!
(The value of the "?"-tile is -1. The total value of each lollipop is 6. If the "?"-tile was the last in that row placed behind the +2, its value would be +2 and the total value for each lollipop would be 9.)
The sum of all tiles next to a bowl determines the total value of that type of sweet. These victory points are awarded for each sweet of that type you have.
Add up the victory points of your sweets and note the scores on a piece of paper.
Preparing the Second Round
After writing down your victory points, each player chooses 1 of his locked sweets to remove from the game. Place the chosen sweets back into the box and place all remaining sweets back into the matching bowls.
Each player gets one set of favorites tiles. Finally, remove the 5 open base value tiles and place them back into the game box. Now you are ready to start the second round.
This second round is very important, if you are playing the game for the very first time. Only in this second round you will realize how to play Candy Crave properly and why it is called candy CRAVE.
Game End
At the end of the second round add your victory points from both rounds. The player with the most victory points wins and relishes in his fellow players yearning for the sweets that are now his.
The Game for 2 Players
Game Preparation
2 players need 40 sweets: 6 lollipops, 7 hard candies, 8 cookies, 9 black licorice wheels, 10 chocolates.
Each player takes 1 set of favorites tiles and 2 dividers. Both players will have two separate play areas in front of themselves.
Turn Overview
1. Determine favorites: After determining the base values for each sweet and after placing your 5 favorites tiles face down as explained above, you then shuffle each small stack of favorites tiles. Shuffling 2 tiles is difficult, so we suggest that first one player shuffles the tiles, then the other player, so you do not know the order of tiles in the 5 stacks. Finally take a third set of favorites tiles, shuffle this set and place 1 random tile face up on top of each of the 5 stacks of favorites tiles.
2. Distribute sweets: Both players play with 2 "parties" as explained below. There are parties A, B, C and D. The first player plays with A and D, the second player with B and C.
(Diagram: Player 1 has the area for locked sweets, play area and parties D and A; Player 2 has parties B and C, with their areas for locked sweets and play areas.)
The first player begins the first round with party A's turn. He takes 1 sweet from any one bowl and places it in his play area for party A (In the second round the player with the least victory points starts).
Now the second player has 2 turns in a row. First he plays for party B. He takes 2 sweets from any of the bowls and places them in the play area for party B.
Then he plays for party C. Now, he may choose again from both possible actions as explained above:
- Either he takes exactly 3 sweets or exactly 1 sweet from any of the bowls and places them in the play area for party C.
- Or he steals from party B. First he pockets 1 sweet for party B, then he places the other sweet in the play area for party C. As he is stealing from one of his own parties, he freely chooses the sweet he wants to pocket and the sweets he wants to place in the play area for party C.
Now the first player continues with his 2 turns. He can freely choose between both actions and of course may also steal from the other player.
3. Score victory points: You add up the victory points of all locked sweets from both of your parties. Afterwards both players choose any 2 sweets, which are then removed from the game.
Real Sweets
A tasty recommendation from 2F-Spiele: We heartily recommend to play this game with real sweets! Of course you can use either fruit, vegetables or other treats, too! The excitement is much higher, if you play for real sweets. Some players may forget that they are playing with friends!
As explained above, you use the base value tiles to determine the base values of the real sweets.
At the end of the first round each player may eat 1 of his locked sweets (instead of placing it back into the box), before placing the remaining sweets back into the bowls.
At the end of the second round you may eat all your locked sweets!
The player with the most victory points wins the game, but a player may count himself a winner if he has the candies he craves.
Achievements Sheet
We want you to use the nice bowls for other games, too so we added a sheet with achievements. For preparation please follow the guide lines to cut out the different achievement cards and sort them by game title - we added achievement cards for Power Grid, Felix and Fearsome Floors (all distributed by Rio Grande Games in English). You may also fold the upper edge of the cards backwards so the achievements will be easier to read. Below are all the additional rules you need to play the games with these achievements.
Game Preparation (Achievements)
Fill all bowls with your favorite sweets and place them within range before starting the game. Place an achievement card next to each bowl.
Place your favorite sweets in the bowls: black licorice wheels, butter biscuits, lollipops, chocolates, gingerbread hearts, chocolate rabbits, peanuts, chips, hard candies, chocolate bars, tangerines, apples, beer, schnaps and wine ...
Turn Overview (Achievements)
As soon as you fulfill one of the achievements, you may take 1 sweet from the matching bowl and eat it. Usually you will only get 1 sweet, but fulfilling special achievements might allow you to take the whole bowl!
Some achievements help you to advance in the game, some are for consolation, a few might be completely off the rails and lead you astray ...
We wish you a lot of fun playing Power Grid, Fearsome Floors or Felix with these achievements.
(Sample achievement card texts printed on the sheet: Power Grid, "Every time: Discarded a power plant"; "Every time: Placed the first house in a city"; "Every time: Bought resources for at least 20 Elektro"; "Every time: Bought a nuclear power plant"; Game End: "Winner / Last". Card artwork is not transcribed.)