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Rulebook
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Futboard

Futboard Rulebook

Table of Contents

Table of Contents

  • Start
  • Actions
    • A. Pass the Ball
    • B. Kick
    • C. Movement
    • D. Take the Ball Out of the Opponent
  • Penalty
  • You Have to Move the Ball
  • Corner Kick
  • Offside
  • Line / Column
  • Move From Outside
  • Futboard Street (Variant)
    • Start
    • Frequently Asked Questions
    • Tokens

Start

Choose a team and place 10 players plus the Goalkeeper in your field. The colors of the tactical position at the base of the tiles will help you place your players well. Start the game by choosing who starts with the ball and the time or the amount of goals for the match to reach the end. Position a player with the ball inside the Central Circle. Your first action should be a pass to another player in your team. You have up to 3 actions to execute on your turn. When your actions are done, your turn is over. Then it will be your opponent's turn to execute his 3 actions. The game continues until someone scores a goal, and a new round starts again with each team in their field.

Actions

A. Pass the Ball

Use your Ruler to find out to which player you can pass the ball. This measurement is indicated on the right side of your player's tile. If the measure is allowed to your player, pass the ball to another chosen player. Position the ruler "0" in the center of your player's tile with the ball and then align the ruler with the chosen player to see if the pass is possible.

If your player is adjacent to 2 or more opposing players, he will not be able to receive a pass or kick the ball to goal.

B. Kick

Kick the ball to goal. See how accurate your player's kick is. This is indicated on the right side of the tile. See then what position of the field your player is on. The further from the goal, the lower the accuracy of the kick. Subtract the total penalty from the field space on your kick. The penalty is indicated on the sides of the field. Roll your die, and if you get a number between Nº1 and the Total Number of your kick accuracy, you hit the goal. Attention, the opposing goalkeeper will also roll his own dice at the same time to try to defend your kick. If the goalkeeper cannot get a number between Nº1 and the Total number of his defensive force when rolling the dice, it is GOAL!

If the kick fails or the goalkeeper defends the ball, the goalkeeper gets possession of the ball and his turn begins. If your player is adjacent to 2 or more opposing players, he cannot kick the ball to the goal. You cannot kick to the goal from your defensive field.

C. Movement

Move your player through the spaces of the field respecting the maximum of movements allowed. This is indicated at the top of each player tile. If you move a player who has possession of the ball, attention: if he does not have the dribble symbol indicated at the top of the tile, you have to terminate this player's movement by being adjacent to any opposing player.

A player without dribble can not continue his move by touching an opposing player. You can only move to an adjacent tile from where your player is. You are not allowed to move over another player. You cannot move a single player more than once in the same turn.

D. Take the Ball Out of the Opponent

Try to take the ball out of some adjacent opposing player to you. Each player has a strength to take the ball. This is indicated on the left side of each player's tile. Roll your dice trying to get a number between Nº1 and your full strength to take the ball out. If you can get the ball out of the opponent, you will have your 3 actions to execute from now. But if you get the number indicated on the left side of the tile, X 12, it is a foul and you get a yellow card that stays over this player until the end of the game. This way, your turn is ended and the opposing player will start his 3 actions at this time.

You can try to take the ball out of the opponent more than once. Each attempt will count as one action. If you make a foul inside the area, it's a penalty! If a player receives 2 yellow cards, he is sent off and removed from the field.

Penalty

  1. The opponent who made the penalty must move all his players out of the area following the movement rules.
  2. The player who has suffered the penalty has to place one of his players in the area indicated for kicking.
  3. Players roll the dice at the same time. If the numbers they get are from different groups, it means that one player kicked the ball into one corner of the goal and the goalkeeper jumped to another, so it's Goal! These numbers are indicated in the goal: 1 2 3 4 / 5 6 7 8 / 9 10 11 12. If the numbers are from the same group, the goalkeeper defended the kick!

If the goalkeeper defends, the game follows and the player who has suffered the penalty still has 2 actions.

You Have to Move the Ball

Whoever has possession of the ball must always move the ball from tiles at least once on his turn. Then, either move the player with the ball, pass the ball to another player or kick the ball to the goal.

Corner Kick

When kicking the ball to goal, if the goalkeeper tries to defend by getting the same number with the dice, there will be a corner kick!

  1. Choose any of your players and place them in one of the corner slots of your choice with the ball on it.
  2. Your opponent, who is without possession of the ball, will have up to 3 moves to execute.
  3. You now have 3 actions to execute. Attention, you will have to pass the ball to some of your players in this turn according to the measure of the pass of the player (use the rule). If you cannot pass the ball to any of your players, pass the ball to the opposing goalkeeper.

There is no offside in the corner kick.

Offside

It is not allowed to pass the ball to any of your players who is in the line in front of the last opponent's player.

Line / Column

It is not allowed to have more than 4 players from the same team in the same line of the field.

Move From Outside

You can move from outside the field if you are locked ahead, but you cannot end your movements and stay outside of the field.

Futboard Street (Variant)

Start

Choose a team and place 6 players plus the Goalkeeper in your field. ATTENTION: You must choose 2 players from each tactical position, totalling 6 players plus the Goalkeeper. Start the game by choosing who starts with the ball and what will be the time or amount of goals for the match to reach the end. Place the player with the ball inside the center circle. Your first action should be a pass to another player in your team. You have 3 actions to execute on your turn. When your actions are done, your turn is over. Now it will be your opponent's turn to execute his 3 actions. The game continues until someone scores a goal, and a new round starts again with each team in their field.

This game mode basically has the same rules as the original Futboard, but with these differences:

  1. Play this game mode on the Futboard Street board.
  2. Respect the yellow lines of the field. They are the boundary of the field.
  3. There are no yellow cards: if your player commits a foul by taking X 12 on the die, your actions are over and your opponent's turn begins at this moment, but his player does not receive a yellow card.
  4. There is no corner kick.
  5. There is no offside.

Frequently Asked Questions

  • A player without dribble, but who is without the ball, will have no problem continuing his movement after passing alongside an opponent. But when you are in possession of the ball and passing next to an opponent, you will have to end your moves.
  • A player without dribble with the possession of the ball that is adjacent to two or more opponents may move to leave this position, but after that, when encountering an opponent, he must end his movement.
  • If a player misses his kick goal, the goalkeeper no longer needs to roll his dice. In this case the goalkeeper will remain with the possession of the ball in any case.
  • If you move your Goalkeeper, your Defense Force may decrease. This is indicated in the spaces of the field near the goal.
  • The action of trying to take out the ball can be made more than once on your turn by the same player, but each of your players can only move once per turn.
  • You can use the Futboard Street board to play the original Futboard with 10 players plus the Goalkeeper. Just ignore the yellow lines.
  • You can replace a player in the field with a reserve before restarting after a goal.

Tokens

Use the round tokens to indicate the amount of goals you have scored.