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Fruit Passion

Fruit Passion Rulebook

Table of Contents

Table of Contents

  • Components
  • The Aim of the Game
  • Setting Up
  • Gameplay
  • End of the Game
  • Scoring
    • Hybrid Cards
  • Scoring Notes to Remember
  • One Player Variant

Components

  • 105 Fruit Cards
  • 4 Player Aids and a Rulebook

NOTE: The 105 Fruit Cards consist of 15 coconuts, 15 papayas, 15 figs, 15 avocados, 15 pineapples, 12 pomegranates and 18 passion fruits. Passion fruit cards are numbered 1 through 7; the other fruit cards are numbered 1 through 5. The Player Aids show the exact distribution.

The Aim of the Game

Players are trying to collect sequential numbers of each type of fruit. Each player can start collecting any of the different types of fruits, but they can only collect one sequence of each type of fruit (e.g. they cannot have two coconut sequences) so they can compile 7 different sequences at most. There are five "common" fruit types: coconuts (brown), papayas (orange), figs (purple), avocados (green) and pineapples (yellow). And there are two "special" fruit types: pomegranates (red) and passion fruits (blue). The distribution and scoring of the common fruit types is the same, while the distribution and scoring of the special fruit types is different (see the Player Aid Cards & the SCORING section of these rules).

Your aim is to collect all 5 (or in the case of passion fruit all 7) cards with different numbers (normally from 1 to 5, & in the case of passion fruit from 1 to 7). You do NOT need to collect them in order, but it is important not to duplicate the numbers collected (see below).

Setting Up

With 2 players, randomly discard 25 cards from the deck and put them back in the box without looking at them. With 3 & 4 players, all cards are used. Thoroughly shuffle the cards and place them in a face-down draw deck within reach of all players. Turn the top card face up & put it next to the draw deck, forming the discard pile. Randomly choose a start player and let the game begin!

Gameplay

Proceeding clockwise, players take turns. On your turn you must:

  1. Draw the top card from the draw or discard deck, AND
  2. Take one of the following actions:
    • a) play the card in front of you, starting or adding to one of your sequences, OR
    • b) place the card on the discard pile.

NOTE: If a player takes the only card in the discard deck, then that player turns over the top of the draw deck & starts a new discard deck. Be sure to maintain the discard deck so that the only visible card in it is the topmost card.

If you play the drawn card in front of you, place it where every player can clearly see it. If you do not have such a fruit yet, you start a new sequence. If you already have one or more fruits of that kind, you must place the card on top of that same kind of your fruit cards, according to the illustration below. You must always keep your cards sorted by type, but showing only the number of the topmost card. You are not allowed to take a look at the cards underneath until the very end of the game.

In this way all players can easily see the quantity of each type of fruit that each other player has collected. A fruit sequence can consist of 5 cards at most (except in the case of passion fruit, which can consist of 7 cards at most). You cannot play more than that number of each fruit type. Your goal is to have exactly one card of each number in a sequence (so you have to collect one card of number 1, 2, 3, 4 and 5 of each fruit, plus one card of number 6 and 7 of the passion fruit).

IMPORTANT: You do not have to collect the cards in numerical order. For example, you can start collecting a sequence with the number 3 or you can finish it by collecting the number 1.

Hybrid cards are special cards found in all five of the common fruits. The Hybrid cards can easily be distinguished from the rest of the cards since the number on them is white and the background of the number is colored.

Paying attention to these cards while collecting your fruits can be quite rewarding. If you are able to collect them in a sequence, you gain additional points.

You must keep all cards that are in play in front of you in a vertical position, equidistant from each other. You cannot use unique signs to memorize your cards (e.g. you cannot turn the topmost card 45 degrees to remember lacking a certain card). You can only rely on your memory, instincts and luck to keep track of your sequences.

On one side of the Player Aid Cards you can see the distribution of fruits according to their numbering and the number of cards. On the other side you can see the scores you get for each fruit sequence according to the numbers of the cards they consist of. The last row of the Player Aid Cards shows the scoring of the Hybrid cards (for further details see the SCORING section).

End of the Game

The game ends when the draw deck is exhausted. The active player can still place the last card in front of him or put it on the discard pile, after which everyone proceeds to scoring.

Scoring

Each player reveals and spreads the cards of their sequences, organizing them in proper numeric order. Each of the sequences is scored according to the following table:

Numbering of the cards in your sequenceCommon fruitsPomegranatePassion fruit
1-2-3-4-5-6-7--33 points
1-2-3-4-5-6--27 points
1-2-3-4-511 points22 points22 points
1-2-3-48 points8 points16 points
1-2-35 points5 points10 points
1-23 points3 points6 points

NOTE: if any of the cards are missing from a sequence, the score is calculated only up until the missing card. For example, if a sequence consists of numbers 1, 2, 4 and 5 of some fruit type, you only score numbers 1 and 2, which means it is worth 3 points.

Hybrid Cards

Numbering of the cards in your sequenceScores
1-2-3-4-533 points
1-2-3-424 points
1-2-315 points
1-29 points
11 point
If number 1 is missing from a sequence0 points
If a number occurs more than once in a collection0 points

Scoring Notes to Remember

  1. If number 1 is missing from a sequence, you score 0 points.
  2. If a number occurs more than once in a collection, you score 0 points. (If passion fruit minus 11)
  3. Only those Hybrid cards can be scored which are in a continuous sequence.
  4. All players add up their points and whoever collected the most points wins the game.

Example: Peter tried to collect all the different fruit types during the course of the game. His sequences are shown on the following illustration, after he spread and organized his cards:

(The manual shows an illustration of Peter's spread sequences here; it is not reproduced.)

Peter gets 11 points for his coconut sequence, since he collected all 5 cards. He gets 3 points for his papaya sequence, 5 points for his fig sequence and 8 points for his avocado sequence. Since card number 3 is missing from his pineapple sequence, he can only score his cards up until the number 2 pineapple card, for which he gets 3 points. His pomegranate sequence is worth 0 points, since card number 1 is missing, while he gets -11 points for his passion fruit sequence because he collected two cards of card number 4. Peter collected one of each of the Hybrid cards. However, pineapple number 5 is not part of a valid sequence (pineapple 3 is missing from the sequence), so he cannot take that card into account when scoring. Peter gets 24 points for his Hybrid cards, so his total score is 43 points for the game.

One Player Variant

In this variant players basically compete with themselves, trying to get more and more points every time they play. Use the basic rules above, with the following exceptions: before starting the game, randomly choose 25 cards and put them back in the box without looking at them. Shuffle the remaining cards, and divide them into two decks, both of which should contain exactly 40 cards. These will be your draw decks, which should be put in front of you, turned face down. In this variant you always have to draw one card of each deck at the same time (with your left and right hand). It is mandatory to discard one of the cards, but you can decide about the other card if it should be also discarded or played in front of you. You are never allowed to draw cards from the discard pile, because after discarding them they go permanently out of the game. The game ends when the two draw decks run empty. Use the scoring system of the basic rules. This variant is much faster; however, it needs a totally different kind of concentration, since you have to decide about two cards at the same time.

1
1 point
1 point
3 points
If number 1 is missing from a sequence0 points0 points0 points
If a number occurs more than once in a collection0 points0 points-11 points