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Fruit Cup

Fruit Cup Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
    • Three difficulty levels available
  • Round of Play
    • Phase 1: Prepare the fruit salad
    • Phase 2: Check
    • Phase 3: Scoring
      • Example
  • End of the Game
    • Note on the scoring system
  • How to Read the Recipe Cards
    • Simple Recipe cards
    • Difficult Recipe cards
    • List and meaning of the symbols used

Components

  • 6 plastic cups
  • 6 plastic spoons
  • 6 sets of 10 fruits, each made up of:
    • 1 semicircle, 1 cube and 1 slice in red plastic
    • 1 semicircle, 1 cube and 1 slice in green plastic
    • 1 semicircle, 1 cube and 1 slice in yellow plastic
    • 1 wooden sugar cube (white)
  • 6 Player boards, each with 10 spaces
  • 60 Score tokens in 6 colours (numbered 0 to 9 in each colour)
  • 6 Animal tiles
  • 18 Simple Recipe cards (Sloth cards)
  • 42 Difficult Recipe cards (Tiger cards)
  • This rulebook

Setup

  1. Each player chooses a colour and takes the cup, spoon, Player board and Score tokens of that colour. Then they take a set of 10 Fruits and place all of them inside their cup.
  2. Each player places their Score tokens on their Player board, in order from 9 to 0, from left to right.
  3. Choose a difficulty level (see "Three difficulty levels available" below), form a deck with the appropriate cards, shuffle it and place it on the table, Request side up.
  4. Place the 6 Animal tiles in the centre of the table in ascending order, following the number printed on the back. The side showing the animals must be face up.

Three difficulty levels available

It is advisable to play as the Frog for your first game, especially if you play with children.

  • Frog: Shuffle all the Recipe cards together, both Simple and Difficult. Use the Solution side, which shows the required fruits. This mode requires dexterity and coordination, to extract the correct fruits from your cup with the spoon faster than the others.
  • Sloth (Simple): Only the Simple Recipe cards are used. The Recipe card clearly shows what the Monkey King likes or dislikes.
  • Tiger (Difficult): Only the Difficult Recipe cards are used. The Recipe card shows clues that must be compared to find the single possible solution.

In the Sloth and Tiger modes, the cards are always used on the Request side.

TIP: Children and adults can play together! You can use 2 or 3 Recipe cards in the same round, and each player chooses which of them to make in that round. Example: the child uses the Simple Recipe card on the Solution side, and the adult uses another card on the Request side.

Round of Play

Each round is made up of 3 phases:

  • Phase 1: Prepare the fruit salad
  • Phase 2: Check
  • Phase 3: Scoring

Phase 1: Prepare the fruit salad

This phase is made up of the following steps:

  1. A random player removes the top card of the Recipe deck and discards it to the box (it will no longer be used), so that the second card is clearly visible to all players. All players simultaneously take fruits out of their own cup using the spoon, until only the fruits required by the Recipe card remain in the cup. (Recipe cards are explained in more detail under "How to read the Recipe cards" on page 4.) If a player accidentally takes out a fruit required by the Recipe card, they may put it back in the cup (they may use their hands in this case).
  2. When a player decides that their fruit salad is ready (all the required fruits are present and none of the unrequired ones), they place their cup on the first free Animal tile: the first player to finish their fruit salad places their cup on the Monkey King's Animal tile, the second on the Lemur's Animal tile, and so on. When the next-to-last cup has been placed on an Animal tile, the last player must also place their cup in the line, even if they have not finished preparing their fruit salad.

Phase 2: Check

(example of a 5-player game)

This phase is made up of the following steps:

  1. Empty all the cups, except the one furthest from the Monkey King's Animal tile. Leave the fruits next to the cup where they were contained.

  2. Turn over the Recipe card and check whether the fruits in front of each single cup are exactly those shown on the Solution side.

    IMPORTANT: leave the Recipe card on top of the deck!

  3. If the fruits are exactly the same as on the Recipe card, leave the cup where it is. If they are different, move the cup to the end of the line, behind the last player's cup. After doing this, the player puts all their fruits back into their cup.

  4. Repeat step 3 for all the other cups up to the next-to-last. The last cup is never checked.

  5. When all the cups except the last have been checked, slide all the cups forward without changing their order, so as not to leave any gaps.

    NOTE: The last player could become the first if all the other players fail to meet the request.

Phase 3: Scoring

IMPORTANT: Above each Player board, the Score tokens are placed, each one associating a number with a single Animal. This number can change from round to round because of the sliding of the Score tokens.

Following the order of the cups, each player delivers their fruit salad to the Animal indicated by the Animal tile under their cup. To do so, they remove from their Player board the Score token corresponding to the Animal under their cup, then fill the empty space by sliding the Score tokens remaining to the right of it one position to the left.

Once this phase is complete, a new round begins (unless the game ends). All players take back their cup and place all 10 Fruits inside it. Then the player who won the previous round reveals the new Recipe card.

Example

  1. After the check, the result of the first round is 1st John, 2nd Ringo, 3rd Paul, 4th George. John discards his Score token "9", Ringo discards his "8", Paul discards his "7" and George discards his "6".
  2. Then, all the tokens to the right of the discarded one are slid one space to the left.
  3. In the second round, the order is 1st John, 2nd George, 3rd Paul, 4th Ringo. John discards his "8", George discards his "8", Paul discards his "6" and Ringo discards his "5".
  4. Third round: the order is 1st Ringo, 2nd George, 3rd John, 4th Paul. Ringo discards his "9", George discards his "7", John discards his "5" and Paul discards his "4".

End of the Game

The game ends after the Scoring phase when at least one of the players has discarded their "0" Score token. The winner is the player (or players) who has delivered the greatest total number of points to the King.

Example: George has delivered a 0 and has triggered the end of the game. Now the points are counted: Ringo delivered the Score tokens 8, 5, 9, 4, 7 and 3, for a total of 36 points; John delivered 9, 8, 5, 6, 4 and 1, for a total of 33 points; Paul delivered 7, 6, 4, 3, 9 and 8, totalling 37 points; and George delivered 6, 8, 7, 9, 3 and 0, totalling 33 points. Paul is the winner.

Note on the scoring system

This scoring system favours the players who play better in the last round: for example, if Ringo wins the first 3 rounds and is second in the last 3, while George is second in the first 3 and wins the last 3, George wins the game. It was designed this way to avoid making players who fell behind at the start feel they have no hope of winning.

How to Read the Recipe Cards

Simple Recipe cards

All Simple cards are divided into 4 sectors: the first (top left) shows the total number of required elements; the other 3 show how many fruits are required for each colour and shape.

Example: This card requires 3 cubes, 3 slices and 1 semicircle. The fact that the card shows these requirements will help you check whether everything is correct and whether the sugar cube is needed. It then requires all 3 red elements. It also requires 2 green elements in total, which are the cube and the slice. Finally, it requires only 1 yellow element, which cannot be the semicircle or the cube, so it is the slice. Since the yellow cube is not required, but 3 cubes are required, the sugar cube must be in the cup. The solution is a fruit salad of: the 3 red elements, the green cube, the green slice, the yellow slice and the white cube.

Difficult Recipe cards

Difficult cards require a little more reasoning. They are divided into 2 parts: the upper part shows the required elements, while the lower part shows those that are not required. To calculate the final requirement, you must consider all the elements shown on the card, following the rules shown in the box below.

Example: This card requires 3 semicircles, 2 green elements, the red cube and the red slice, and it must contain 6 elements in total. This card requires you to DISCARD the yellow cube and the green slice. The solution is a fruit salad of: the 3 red elements, the green cube, the green semicircle and the yellow semicircle.

List and meaning of the symbols used

  • Required elements (icon: a red semicircle, a yellow cube and a green slice).
  • Non-required elements (icon: the same three pieces, each crossed out).
  • Number of required elements of a specific shape (icon: a grey semicircle with "3", a grey cube with "3" and a grey slice with "1").
  • Total number of required elements (icon: a grey "7").
  • Number of required elements of a specific colour (icon: a green "2" on Simple cards, and a green "2" with a leaf on Difficult cards).
  • Elements of these shapes must be present in equal number (icon: two grey shapes joined by "=").
  • Elements of these colours must be present in equal number (icon: yellow, green and red splashes joined by "=").
  • Elements of the colour on the left must be fewer than those of the colour on the right (icon: a "<" sign between two colour blobs). The elements of the colour on the left must be fewer than those of the colour on the right.
  • Elements of the colour on the left must be more than those of the colour on the right (icon: a ">" sign between two colour blobs). The elements of the colour on the left must be more than those of the colour on the right.