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Frische Luft für die Gruft

Expansion for Dawn Under

Frische Luft für die Gruft Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Preparation
  • Playing the Game
  • Count Rucola
    • Getting the Count Rucola Figure
    • How Count Rucola Helps the Player
  • Bats
  • End of the Game
  • Frequently Asked Questions

Components

  • 12 bats (2 in each of 6 colours)
  • 1 figure of Count Rucola
  • 1 post

Object of the Game

If you know the rules of Dawn Under, you will understand the goal of this expansion without difficulty. Each player tries to be the first to get rid of all of their vampires, by placing them in graves or giving them to other players.

Preparation

  • Place the game plan on the table and set out the Dawn Under components as described in the original rules.
  • Each player receives 2 bats of the same colour as their garlic bundles and places them in front of them. If fewer than 6 players are taking part, return the remaining bats to the box; they are not needed.
  • Then place the Count Rucola figure on the post in the centre of the game plan.

Now you can start the game...

Playing the Game

The game is played by the original Dawn Under rules.

BUT: a player must leave all graves whose lids they turn over open until the end of their turn.

What does Count Rucola do? And how do the bats move? You will learn all of that below!

Count Rucola

Count Rucola will save a grave for one of your vampires! But first you have to get him!

Here is how it works...

Getting the Count Rucola Figure

You get the Count Rucola figure if:

  • you manage to place 3 vampires in the corresponding graves during one turn

OR

  • the participant to your right loses the figure by placing it on an occupied grave (see "How Count Rucola Helps the Player" below)

When you get the Count Rucola figure, place it on the post in front of you, then continue your turn.

After your turn ends, Count Rucola saves a grave for you. Take the figure off the post and place it on any of the empty graves of your choice. Now wait for your next turn...

The post stays in front of you. While it is there, Count Rucola keeps the chosen grave for you. Other players are not allowed to open it, even during a plague.

How Count Rucola Helps the Player

At the start of your next turn, open the grave that Count Rucola saved for you. There is no need to turn over the lid, as its colour does not matter.

  • If the opened grave is empty, place one of your 2 outermost vampires in it, then close it. After that, move the Count Rucola figure to another grave located in the next section of the graveyard (clockwise). Then continue your turn.
  • If the opened grave is occupied, you immediately lose the Count Rucola figure together with the post, which go to the player on your left. Thanks to Count Rucola's help, you will not be punished for opening an occupied grave (neither by a wooden stake nor by vampires). However, once you have closed the grave, your turn is over.

Bats

Instead of opening a grave, you may place one of your bats on it. By doing so you declare: "This grave is empty." Then, in turn, ask the other players whether they believe you.

As soon as one of the players does not believe you (or if all players believe you), immediately remove the bat and open the grave. There is no need to turn over the lid, as its colour does not matter.

If a player did not believe you:

  1. The grave is indeed empty: You are right. The player who did not believe you immediately receives a wooden stake. Place one of your 2 outermost vampires in the grave, then close it.

  2. There is a vampire in the grave: The player who did not believe you is right. You receive the vampire from this grave as a "gift". Place it at one end of your row. Then the player who was right places one of their 2 outermost vampires in the grave.

  3. There is a garlic bundle in the grave: The player who did not believe you is right. You receive a "reward" in the form of a vampire from the owner of the garlic bundle. If the garlic bundle in the grave belongs to you, you receive one vampire from each player. After the owner of the garlic bundle takes it out of the grave, the player who was right places one of their 2 outermost vampires in the grave.

If all players believed you:

  1. The grave is indeed empty: You are right. Place one of your 2 outermost vampires in the grave.

  2. There is a vampire in the grave: You are not right, but you have managed to mislead your rivals. Give the vampire from this grave to any player as a "gift". Then place one of your 2 outermost vampires in the grave.

  3. There is a garlic bundle in the grave: Your bluff was perfectly successful. Give the garlic bundle back to its owner. Then place one of your 2 outermost vampires in the grave.

Return the used bat to the box! Each bat may be used only once per game.

At the end of your turn, close the open grave. The player to your left continues the game.

End of the Game

The winner is the player who is first to get rid of all of their vampires (by placing them in graves or giving them to other players).

Frequently Asked Questions

Am I allowed to open a grave that holds the Count Rucola figure or one of my bats, and does the rat on the reverse side of its lid cause a plague?

No. In both cases the reverse side of the grave lid has no significance, so it does not cause a plague.

Am I allowed to open the grave that holds the Count Rucola figure during a plague?

No, even if the post is in front of you and Count Rucola is keeping the chosen grave for you.