French Military Game
French Military Game Rulebook
Table of Contents
Table of Contents
Introduction & History
The French Military Game, sometimes called Hare & Hounds, is the smallest and most simple of all hunt games. It originated in 19th century France, and became popular with French military officers during the Franco-Prussian War of 1870-1871.
An article by Martin Gardner in the journal Scientific American generated further interest in the game in 1963, and it has become popular with computer programmers due to the ease of implementing its simple rules.
Further reading (as given in the leaflet): Gardner, M. "Mathematical Games", Scientific American, vol. 209 (October 1963), pp. 126 ff. New York: Scientific American, Inc., 1963. The leaflet notes that the game is absent from the more popular modern board game books.
How to Play
There are two variations known, differing only in the starting position of the prey.
Beginning the Game
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The French Military Game is played by two players on the board shown in Illustration 1.
Illustration 1: the empty board.
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One player takes the part of three hunters, the other the part of a single prey piece, all set out as shown in Illustration 2, or as an alternative layout, Illustration 3.
Illustration 2: the usual starting layout.
Illustration 3: an alternative starting layout.
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First the hunter player moves one of his pieces, then the prey moves, play alternating thereafter until the game is ended.
Moving the Pieces
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A hunter piece may move one step along a marked line in any forward or sideways direction, as shown in Illustration 4. Hunter pieces cannot move backwards, diagonally or otherwise, towards the end of the board from which they started.
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The hare may move one step in any direction along a marked line.
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There is no jumping or capturing in this game.
Illustration 4: moves of the pieces. (The arrow diagram is not reproduced; rule 4 and rule 5 state the movement.)
Ending the Game
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The prey wins by passing the hunters and reaching the end of the board from which they started.
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The hunters win by trapping the prey so that it cannot move in its turn.
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If the hunters do not advance for ten turns, then they are deemed to be stalling, and the prey therefore wins the game.