Frantic: Supercharge Add-On
Frantic: Supercharge Add-On Rulebook
Table of Contents
Table of Contents
Supercharge!
This expansion introduces a new, independent card type. The base rules are modified as follows:
Setup
Before the game, separate the power cards (yellow-black back) from the playing cards (black back) and event cards (white back) and shuffle them.
- If you are playing with two players, remove the power cards with this symbol 3+.
At the beginning of each round, all players receive the following number of power cards:
- 2–3 players: 4 power cards
- 4–5 players: 3 power cards
- 6–8 players: 2 power cards
Place these cards face down on the table in front of you. You may look at your own power cards at any time.
End of a Round
At the end of a round, power cards are worth 0 points.
Turn
Your turn is modified as follows:
- Optional: At the beginning of your turn, reveal a power card and carry out its effect.
- Play a card as usual.
- If you play a special card, carry out its effect.
- If you do not play a card, still draw 1 card.
Important: If you have already played or drawn a card, you may not activate a power card.
Example: Fabian activates "All Draw One" and plays the special card "Gift." First, the power card is executed, then the special card's effect. All other players must first draw 1 card, then Fabian gives 2 of his hand cards to a player of his choice.
Power Cards
- Power cards are not played but are activated by revealing them.
- Activated power cards remain face up in front of the players and cannot be used again.
- If you toss in a special card during another player's turn (e.g. "Counterattack"), no power card can be activated in response.
- Special cards and events that do not specifically refer to power cards have no effect on them.
Important: Power card effects cannot be countered with "Counterattack".
+1 All Draw One
Your fellow players must draw a card from the draw pile. You do not draw a card.
Anti Counter
The special card you play this turn cannot be countered with "Counterattack".
Black Wish
Wish for black and, if possible, play a black card. Otherwise, the wish remains in effect.
Colour Blockade
Block a color! Your fellow players are not allowed to play this color on their next turn.
Draw & Discard
Draw 5 cards and look at them. Choose 1 card and add it to your hand. Place the remaining cards under the discard pile.
Looping (3+ players)
Reverse the order of play.
Further Cards (No Heading Printed)
The sheet prints no heading above the following entries, which continue the column after the power cards. They are transcribed in printed order.
Open Hands
Your fellow players must reveal their hand cards face up in front of them. At the end of your turn, they take their cards back into their hand.
Random Pick
Choose a player who must draw one card from you without looking.
Recycling (by Daniel Bucher)
The card you play during this turn has to be put back in someone's hand. You determine who (including yourself) has to take the card. The game continues as if the hand card had not been played.
Note: Card effects are played and wishes remain in effect.
Reveal
Immediately reveal the top card of the draw pile and place it on the discard pile. You now continue playing on this card.
Note: If the revealed card is a special card, treat it as if you had played it yourself. The effect of this card can be countered with "Counterattack".
Special Charge
Choose a player who has to draw one additional card for each special card in their hand (everything except number cards).
Special Repeat
Repeat the effect (including color or number wish) of the last special card played.
Note: The copied effect can be countered with "Counterattack".
Special Seal
Choose a player. That player is not allowed to play special cards on their next turn.
Note: Cards that are tossed in (e.g. "Counterattack", "Nice Try") may still be tossed in.
Troublecharger
Trigger an event. Then take your turn as usual.
Open-Wish Special Cards
Edison
Select two players (you can also select yourself) and exchange one power card between them. It doesn't matter whether the swapped power cards have already been activated or not. Both swapped power cards are then turned face down.
Wish for a colour.
Update
Draw an additional power card and place it face down in front of you.
Wish for a colour.
Plain-Coloured Special Cards
Recharge
Recharge one of your previously activated power cards. Turn it face down again. You can reuse this power card starting with your next turn.
Unique Special Cards
The End (17 points)
You can only play this card as your last hand card. In this case, however, you may play it on any other card. You are allowed to give "The End" away, exchange it or discard it just like any other playing card if an event calls for it.
- If you play "The End" as your last card, the round comes to an unconditional end. "Nice Try" can no longer be played, and all ongoing events (e.g., "Parasite," "Last Chance" etc.) are ignored.
- At the end of a round, this card is worth 17 points.
Event Cards
Black Jack
In turn: Turn over the top card from the draw pile, place it on a separate pile, and add up the points of the revealed cards out loud.
The player whose revealed card exceeds a total score of 21 must take all cards from that pile into their hand.
Chargenado
Shuffle all of the power cards on the table back into the power card deck and then deal new power cards to each player (based on the number of players, see Setup).
Epic Fail
The player with the fewest hand cards immediately receives the "Fuck You" card. If necessary, look for and pull the "Fuck You" card out of the draw pile or discard pile. The draw pile is reshuffled if necessary.
Loot
In turn: Take three hand cards from the player on your right at random. Put those cards in your hands only after everyone has taken their cards from their neighbours.
Note: If a player has three cards or less, take all of their cards.
Further Cards (Unheaded, Right-Hand Column)
The sheet prints no heading above the following entries in the right-hand column. They are transcribed in printed order.
Parasite
As soon as someone ends the round, the neighbouring players must discard two cards of their choice from their hand before counting their points.
Ongoing event: This card remains active until the end of the round. Put it clearly visible next to the event card discard pile.
Rewind
In turn: Every player draws the top card from the discard pile and puts it into their hand until every player has drawn two cards. Now turn over the top card from the draw pile. Continue playing on this card.
Note: If the revealed card is a special card, the player who triggered the event executes the effect.
Riot
In turn: Every player gives all of their special cards (everything except number cards) to the player on their right. Put the new cards in your hands only after everyone has passed along their special cards.
Supercharge
Deal one additional power card to each player from the power card deck.
Tsunami (by Fabio Nanni)
In turn: Every player reveals a card of their choice and places it on the table. The next person always has to put down a card with an equal or higher point value. As soon as someone can't (or does not want to) play an equal or higher card, that person takes all of the cards into their hand.
Note: Players without any cards to put down automatically have to take the cards that were already laid down.