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Forces of Warmachine: Khador

Expansion for Warmachine Prime Mk II

Forces of Warmachine: Khador Rulebook

Table of Contents

Table of Contents

  • Khador Theme Forces
    • Kommander Sorscha: Mechanized Infantry
    • Forward Kommander Sorscha: 5th Border Legion
    • Orsus Zoktavir, the Butcher of Khardov: Heart of Darkness
    • Kommander Orsus Zoktavir: Mad Dogs of War
    • Vladimir Tzepesci, the Dark Prince: War Host
    • Vladimir Tzepesci, the Dark Champion: Blood of Heroes
    • Kommandant Irusk: Advance Assault Force
    • Supreme Kommandant Irusk: The Art of War
    • Karchev the Terrible: Iron Curtain
    • Zeurnna Agha, the Old Witch of Khador: The Invisible Army
    • Koldun Kommander Aleksandra Zerkova: Wolves of Winter
    • Kommander Strakhov: Black Operations
  • Khador Warcaster Profiles
    • Kommandant Irusk (Khador Warcaster)
    • Supreme Kommandant Irusk (Khador Epic Warcaster)
    • Karchev the Terrible (Khador Warcaster)
    • Old Witch of Khador (Khador Warcaster)
    • Scrapjack (Khador Character Light Warjack)
    • Kommander Sorscha Kratikoff (Khador Warcaster)
    • Forward Kommander Sorscha Kratikoff (Khador Epic Warcaster)
    • Kommander Strakhov (Khador Warcaster)
    • Vladimir Tzepesci, the Dark Prince (Khador Warcaster)
    • Vladimir Tzepesci, the Dark Champion (Khador Epic Warcaster)
  • Khador Warjacks
    • Berserker (Khador Heavy Warjack)
    • Decimator (Khador Heavy Warjack)
    • Destroyer (Khador Heavy Warjack)
    • Devastator (Khador Heavy Warjack)
    • Juggernaut (Khador Heavy Warjack)
    • Kodiak (Khador Heavy Warjack)
    • Marauder (Khador Heavy Warjack)
    • Beast 09 (Khador Character Heavy Warjack)
    • Behemoth (Khador Character Heavy Warjack)
    • Drago (Khador Character Heavy Warjack)
  • Khador Units
    • Assault Kommandos (Khador Unit)
    • Assault Kommando Flame Thrower (Khador Weapon Attachment)
    • Battle Mechaniks (Khador Unit)
    • Greylord Ternion (Khador Unit)
    • Doom Reavers (Khador Unit)
    • Greylord Escort (Khador Doom Reaver Unit Attachment)
    • Iron Fang Pikemen (Khador Unit)
    • Iron Fang Officer & Standard (Khador Unit Attachment)
    • Iron Fang Uhlans (Khador Cavalry Unit)
    • Kossite Woodsmen (Khador Unit)
    • Kayazy Assassins (Khador Ally Unit)

Khador Theme Forces

The tier requirements and benefits of each Khador Theme Force are transcribed below as printed. The complete rules for Theme Forces can be found in WARMACHINE: Prime Mk II.

Kommander Sorscha: Mechanized Infantry

Warjacks: Khador non-character warjacks, Beast 09 Units: Battle Mechaniks, Widowmakers, Winter Guard units Solos: Widowmaker Marksmen, Winter Guard solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Up to one heavy warjack gains Advance Move for each Battle Mechanik unit in the army. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 2
    • Requirements: The army includes three or more Winter Guard units.
    • Benefit: Add Kovnik Jozef Grigorovich to the army free of cost.
  • Tier 3
    • Requirements: Sorscha's battlegroup includes Beast 09.
    • Benefit: You gain +1 on your starting roll for the game.
  • Tier 4
    • Requirements: The army includes three or more warjacks.
    • Benefit: Your deployment is extended 2" forward.

Forward Kommander Sorscha: 5th Border Legion

Warjacks: Khador non-character warjacks, Beast 09 Units: Battle Mechaniks, Widowmakers, Man-O-War units, Winter Guard units Solos: Manhunters, Widowmaker Marksmen, Man-O-War solos, Winter Guard solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Reduce the point cost of Kodiak warjacks by 1.
  • Tier 2
    • Requirements: The army includes two or more Winter Guard Infantry units.
    • Benefit: For every two units in the army, place one 4" AOE forest anywhere completely within 20" of the back edge of Sorscha's deployment zone after terrain has been placed but before either player deploys his army. Forests cannot be placed within 3" of another terrain feature.
  • Tier 3
    • Requirements: The army includes two or more Man-O-War units.
    • Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4
    • Requirements: The army includes two or more Kodiaks.
    • Benefit: Models/units in the army gain Pathfinder during your first turn of the game.

Orsus Zoktavir, the Butcher of Khardov: Heart of Darkness

Warjacks: Khador non-character warjacks Units: Kossite Woodsmen, Widowmakers, Man-O-War units, Winter Guard Infantry Solos: Manhunters, War Dog, Widowmaker Marksmen, Yuri the Axe, Man-O-War solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: The FA of Manhunter solos increases by +1 for every unit included. Reduce the point cost of Man-O-War Shocktroopers by 1.
  • Tier 2
    • Requirements: The army includes two or more Man-O-War units.
    • Benefit: Man-O-War units gain +2 SPD during your first turn of the game.
  • Tier 3
    • Requirements: The army includes four or more solos.
    • Benefit: You can redeploy solos in the army after both players have deployed but before the first player's first turn. The redeployed models must be placed on the table in a location they could have been deployed initially.
  • Tier 4
    • Requirements: The Butcher's battlegroup includes three or more warjacks without ranged weapons.
    • Benefit: Warjacks in the Butcher's battlegroup without ranged weapons gain Advance Deployment.

Kommander Orsus Zoktavir: Mad Dogs of War

Warjacks: Khador non-character warjacks Units: Doom Reavers Solos: Manhunters, War Dog, Fenris, Yuri the Axe, Doom Reaver solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Doom Reaver units and Doom Reaver unit attachments become FA U. (A unit can still have only one unit attachment.)
  • Tier 2
    • Requirements: The army includes three or more Doom Reaver units.
    • Benefit: Reduce the point cost of each Doom Reaver unit by 1.
  • Tier 3
    • Requirements: The army includes Fenris.
    • Benefit: You gain +1 on the starting roll of the game.
  • Tier 4
    • Requirements: Zoktavir's battlegroup includes two or more warjacks.
    • Benefit: Zoktavir's base FOCUS at the start of the game and during your first turn is automatically 7. Do not roll for Arcane Dementia.

Vladimir Tzepesci, the Dark Prince: War Host

Warjacks: Khador non-character warjacks, Drago Units: Battle Mechaniks, Greylord units, Iron Fang units Solos: War Dog, Greylord solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Reduce the point cost of each Berserker warjack by 1. Additionally, the FA of Koldun Lord solos increases by +1 for each Greylord Ternion unit in the army.
  • Tier 2
    • Requirements: The army includes two or more Iron Fang Pikeman units.
    • Benefit: Iron Fang Pikeman units gain +2 SPD during your first turn of the game.
  • Tier 3
    • Requirements: The army includes three or more Koldun Lord solos.
    • Benefit: Greylord models/units gain Stealth during the first round of the game.
  • Tier 4
    • Requirements: The only warjacks in Vladimir's battlegroup are Berserkers and/or Drago.
    • Benefit: Warjacks in Vladimir's battlegroup gain Advance Deployment.

Vladimir Tzepesci, the Dark Champion: Blood of Heroes

Warjacks: Khador non-character warjacks, Drago Units: Kossite Woodsmen, Widowmakers, Iron Fang units Solos: War Dog, Iron Fang solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Iron Fang Uhlan units become FA 2. Additionally, reduce the point cost of each Iron Fang Uhlan unit by 1.
  • Tier 2
    • Requirements: The army includes the Great Bears of the Gallowswood.
    • Benefit: The Great Bears of Gallowswood gain Advance Deploy.
  • Tier 3
    • Requirements: Vladimir's battlegroup includes Drago.
    • Benefit: Friendly models/units can begin the game affected by Vladimir's upkeep spells. These spells and their targets must be declared before either player sets up models. Vladimir does not pay focus to upkeep these spells during your first turn.
  • Tier 4
    • Requirements: The army includes Uhlan Kovnik Markov and one or more Iron Fang Uhlan units.
    • Benefit: Your deployment is extended 2" forward.

Kommandant Irusk: Advance Assault Force

Warjacks: Khador non-character warjacks, Behemoth Units: Assault Kommandos, Battle Mechaniks, Iron Fang units, Man-O-War units Solos: War Dog, Iron Fang solos, Man-O-War solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Reduce the point cost of each Devastator and Spriggan warjack by 1.
  • Tier 2
    • Requirements: The army includes two or more Iron Fang Pikeman units.
    • Benefit: You gain +1 on the starting roll of the game.
  • Tier 3
    • Requirements: The army includes two or more Man-O-War units.
    • Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4
    • Requirements: The army includes two or more warjacks.
    • Benefit: Your deployment is extended 2" forward.

Supreme Kommandant Irusk: The Art of War

Warjacks: Khador non-character warjacks, Behemoth Units: Battle Mechaniks, Widowmakers, Kayazy units, Winter Guard units Solos: Widowmaker Marksmen, Kayazy solos, Winter Guard solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Kayazy Assassin units become FA U. Additionally, the FA of Winter Guard Mortar or Winter Guard Field Gun units increases by +1 for every Winter Guard Infantry or Winter Guard Rifle Corps unit included.
  • Tier 2
    • Requirements: The army includes two or more Winter Guard Infantry units.
    • Benefit: Add a unit attachment to one Winter Guard Infantry unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3
    • Requirements: The army includes two or more Kayazy Assassin units.
    • Benefit: Kayazy models/units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 4
    • Requirements: Irusk's battlegroup includes the Behemoth.
    • Benefit: Each warjack in Irusk's battlegroup is automatically allocated 1 focus point at the start of your first Control Phase. This focus is in addition to any points Irusk allocates.

Karchev the Terrible: Iron Curtain

Warjacks: Khador non-character warjacks, Behemoth Units: Battle Mechaniks, Greylord units, Man-O-War units Solos: Greylord solos, Man-O-War solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Greylord Ternion units become FA U. Additionally, the FA of Koldun Lord solos is increased by +1 for each Greylord unit included in the army.
  • Tier 2
    • Requirements: The army also includes two or more Man-O-War units.
    • Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)
  • Tier 3
    • Requirements: The army includes one or more Greylord Ternion units.
    • Benefit: For each Greylord Ternion unit, place up to one 3" AOE cloud effects in play after terrain has been placed but before either player deploys his army. AOEs must be placed within 20" of the back edge of Karchev's deployment zone and remain in play for one round. They cannot be placed within 3" of a terrain feature. These cloud effects leave play after the first round of the game.
  • Tier 4
    • Requirements: Karchev's battlegroup includes three or more warjacks.
    • Benefit: Reduce the point cost of each warjack in Karchev's battlegroup by 1.

Zeurnna Agha, the Old Witch of Khador: The Invisible Army

Warjacks: Khador non-character warjacks Units: Battle Mechaniks, Greylord Ternions, Kossite Woodsmen, Manhunters, Widowmaker Marksmen, Yuri the Axe, Widowmakers

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Models/units in the army gain Stealth during the first round of the game.
  • Tier 2
    • Requirements: The army includes two Kossite Woodsmen units.
    • Benefit: Add Yuri the Axe to the army free of cost.
  • Tier 3
    • Requirements: The army includes two or more Greylord Ternion units.
    • Benefit: Friendly models/units can begin the game affected by the Old Witch's upkeep spells. These spells and their targets must be declared before either player sets up models. The Old Witch does not pay focus to upkeep these spells during your first turn.
  • Tier 4
    • Requirements: The Old Witch's battlegroup includes two or more heavy warjacks.
    • Benefit: Models/units in the army gain Pathfinder during your first turn of the game. For each heavy warjack in the Old Witch's battlegroup, place one 4" AOE forest anywhere completely within 20" of the back edge of her deployment zone after terrain has been placed but before either player deploys his army. Forests cannot be placed within 3" of another terrain feature.

Koldun Kommander Aleksandra Zerkova: Wolves of Winter

Warjacks: Khador non-character warjacks Units: Battle Mechaniks, Doom Reavers, Greylord units Solos: Manhunters, Fenris, Doom Reaver solos, Greylord solos

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Greylord Ternion units and Koldun Lord solos become FA U.
  • Tier 2
    • Requirements: The army includes two or more Doom Reaver units.
    • Benefit: Add a unit attachment to one Doom Reaver unit free of cost. This unit attachment ignores FA restrictions.
  • Tier 3
    • Requirements: The army includes two or more Koldun Lord solos.
    • Benefit: Koldun Lord solos and the warjacks they 'jack marshal gain Advance Deployment.
  • Tier 4
    • Requirements: Zerkova's battlegroup includes three or more warjacks.
    • Benefit: Models in Zerkova's battlegroup gain +2 SPD during your first turn of the game.

Kommander Strakhov: Black Operations

Warjacks: Khador non-character warjacks Units: Assault Kommandos, Kayazy Assassins, Kossite Woodsmen, Widowmakers Solos: Manhunters, War Dog, Widowmaker Marksmen

  • Tier 1
    • Requirements: The army can include only the models listed above.
    • Benefit: Assault Kommando units become FA U. Assault Kommando units gain Advance Deployment.
  • Tier 2
    • Requirements: The army includes two or more Assault Kommando units.
    • Benefit: For each Assault Kommando unit, place one trench template anywhere completely within 20" of the back edge of Strakhov's deployment zone after terrain has been placed but before either player deploys his army. Trench templates cannot be placed within 3" of another terrain feature but can be placed within 3" of each other.
  • Tier 3
    • Requirements: The army includes four or more units.
    • Benefit: Add one Manhunter or Widowmaker Marksman solo free of cost. This solo ignores FA restrictions.
  • Tier 4
    • Requirements: Strakhov's battlegroup includes two or more warjacks.
    • Benefit: Friendly models/units can begin the game affected by Strakhov's upkeep spells. These spells and their targets must be declared before either player sets up models. Strakhov does not pay focus to upkeep these spells during your first turn.

Khador Warcaster Profiles

Kommandant Irusk (Khador Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 6, DEF 15, ARM 15, CMD 10
  • Sword Cannon: RNG 10, ROF 2, AOE –, POW 13
  • Onslaught (melee): POW 6, P+S 12
  • Focus: 7
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Undying Loyalty. While in Irusk's control area, friendly Faction warrior models/units gain Fearless, Tough, and +2 to melee and ranged attack rolls and cannot be knocked down. When a friendly Faction warrior model makes a Tough roll of 4, 5, or 6 while in Irusk's control area, that model heals 1 damage point. Undying Loyalty lasts for one round.

  • Assault: As part of a charge, after moving but before making its charge attack, this model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of this model's activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, this model can make the Assault ranged attack before its activation ends.
  • Quick Work: When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
  • Onslaught: Magical Weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Airburst3CTRL38NOYESTarget any model in this model's control area, ignoring LOS. When resolving Airburst, ignore cover, concealment, elevation, and Stealth. Models hit suffer a POW 8 blast damage roll.
Battle Lust36––NONOTarget friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round.
Grind310–14

Tactical Tips

  • Undying Loyalty: A disabled model that heals damage is no longer disabled.
  • Assault: The assaulting model ignores the target in melee penalty even if it is not in melee range of its charge target after moving.
  • Quick Work: This model cannot make the additional attack if it is still in melee.

Supreme Kommandant Irusk (Khador Epic Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 6, DEF 15, ARM 15, CMD 10
  • Hand Cannon: RNG 12, ROF 1, AOE –, POW 12
  • Endgame (melee): POW 7, P+S 13
  • Focus: 7
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Small

Feat: Desperate Ground. Friendly Faction models currently in Irusk's control area ignore cloud effects and forests when determining LOS and gain Pathfinder. Affected models currently knocked down immediately stand up. Enemy models/units beginning their activations in Irusk's control area suffer -2 SPD and cannot give or receive orders. Desperate Ground lasts for one round.

  • Martial Discipline: Friendly living Faction warrior models with small or medium bases can ignore friendly Faction warrior models in this model's command range when determining LOS and can advance through friendly Faction warrior models in this model's command range if they have enough movement to move completely past them.
  • Total Obedience: While in this model's command range, friendly living non-warcaster Faction warrior models gain Tough.
  • Warjack Bond: One non-character warjack in Irusk's battlegroup begins the game bonded to him. The warjack gains +2 DEF and cannot be knocked down.
  • Endgame: Magical Weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Airburst3CTRL38NOYESTarget any model in this model's control area, ignoring LOS. When resolving Airburst, ignore cover, concealment, elevation, and Stealth. Models hit suffer a POW 8 blast damage roll.
Artifice of Deviation3CTRL5–NONOPlace a 5" AOE anywhere completely in this model's control area. While in the AOE, friendly models gain Pathfinder and can advance through obstructions and other models if they have enough movement to move completely past them. Enemy models treat the AOE as rough terrain. Artifice of Deviation lasts for one round.
Battle Lust3

Tactical Tips

  • Desperate Ground: Because this feat affects SPD, affected models cannot charge.
  • Total Obedience: Remember, this model is within its own command range.

Karchev the Terrible (Khador Warcaster)

  • Stats: SPD 4, STR 12, MAT 7, RAT 5, DEF 12, ARM 19, CMD 8
  • Fissure (ranged): RNG SP 10, ROF 1, AOE –, POW 12
  • Open Fist (melee): POW 3, P+S 15
  • Sunder (melee): POW 7, P+S 19
  • Focus: 5
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L (second box), R (fifth box).
  • Row 5: L, L, M, B, R, R.
  • Row 6: M, M, B, B.

Feat: Total War. Models in Karchev's battlegroup currently in his control area gain Pathfinder and can charge or make power attacks without spending focus. At the start of their activations, affected models can turn to face any direction before their normal movement. Total War lasts for one turn.

  • Arcantrik Turbine: At the start of this model's activation, it gains either +2" movement and Pathfinder for one turn or 1 focus point.
  • Man in the Machine: Karchev is a living model, but he is neither a warjack nor a warrior model. He has a damage grid and suffers damage like a warjack. Karchev can make slam, trample, throw, headlock/weapon lock, and push power attacks without spending focus. Karchev cannot make throws or headlock/weapon locks while his Open Fist is crippled. Effects modifying the amount of damage to or the manner in which damage is applied to a warjack also apply to him. The B boxes of Karchev's damage grid represent his Body system. Friendly Faction models with the Repair skill can attempt to repair Karchev like a warjack but cannot repair his Body system. When Karchev spends focus points to heal damage, he can heal damage only to his Body system. If another model heals Karchev through a means other than repair, damage can be removed only from his Body system. While his Body system is crippled, he cannot allocate focus. Karchev is affected by deep water like a warrior model. Apply damage he suffers from deep water only to his Body system.
  • Fissure: Knockdown. When a model is hit by an attack with this weapon, it is knocked down.
  • Open Fist: Open Fist.
  • Sunder: Magical Weapon; Reach.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Eruption38314NOYESModels hit suffer a POW 14 fire damage roll. The AOE is a cloud effect that remains in play for one round. Models entering or ending their activation in the AOE suffer an unboostable POW 14 fire damage roll.
Ground Zero3SELF513NONOCenter a 5" AOE on this model. Each other model in the AOE is hit and suffers a POW 13 damage roll. Each enemy model damaged by Ground Zero is pushed d6" directly away from this model in the order you choose.
Sidearms2SELF

Tactical Tips

  • Arcantrik Turbine: A model can have more focus points than its FOCUS as a result of Arcantrik Turbine. Apply movement bonuses only during a model's activation.
  • Man in the Machine: Unspent focus points on Karchev add to his ARM normally. Karchev can run and charge without spending focus.
  • Ground Zero: Roll separately for each model pushed.
  • Tow: Wreck markers are not considered warjacks and therefore cannot be placed by Tow.

Old Witch of Khador (Khador Warcaster)

  • Stats: SPD 5, STR 7, MAT 6, RAT 3, DEF 15, ARM 14, CMD 8
  • Iron Claws (melee, two attacks): POW 6, P+S 13
  • Focus: 7
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +3
  • Base: Small

Feat: Field of Talons. While in the Old Witch's control area, enemy models cannot run, charge, or make special attacks. Enemy models that advance and end their movement in the Old Witch's control area immediately suffer an unboostable POW 14 damage roll. Field of Talons lasts for one round.

  • Pathfinder
  • Terror
  • Augury: This model and warjacks in its battlegroup ignore cloud effects and forests when determining LOS.
  • Cull Soul: This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.
  • Great Power: During your Control Phase, this model can upkeep one spell without spending focus or fury.
  • Prowl: This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
  • Iron Claws: Magical Weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Avatar of Slaughter26––YESNOTarget this model or Scrapjack. The affected model gains +2 to melee attack rolls. When it destroys an enemy warrior model with a melee attack during its activation, after the attack is resolved the affected model can advance up to 1" and make an additional melee attack.
Gallows310–13NOYESWhen an enemy model is hit by this attack, it can be pushed d6" directly toward Gallows' point of origin.
Iron Flesh26–

Tactical Tips

  • Field of Talons: Models that cannot make special attacks cannot make power attacks. Models that do not advance do not suffer this damage. Remember, changing facing is considered movement.
  • Cull Soul: A model can have more focus points than its FOC as a result of Cull Soul.
  • Gallows: This means the model is moved before it suffers damage.
  • Murder of Crows: This is not an offensive spell, and no damage is dealt when the AOE is placed.
  • Weald Secrets: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Scrapjack (Khador Character Light Warjack)

  • Stats: SPD 6, STR 8, MAT 5, RAT 3, DEF 14, ARM 16, CMD –
  • Mechanikal Talons (two attacks, melee): POW 4, P+S 12
  • Base: Medium

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: M, C, A, A, C, M.
  • Row 5: M, C, C, M.

Scrapjack (model type: Arc Node)

  • Pathfinder
  • Companion [Old Witch]: This model is included in any army that includes the Old Witch. If the Old Witch is destroyed or removed from play, remove this model from play. This model is part of the Old Witch's battlegroup.
  • Prowl: This model gains Stealth while within terrain that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect.
  • Warjack Bond [Old Witch]: This model is bonded to the Old Witch. When the Old Witch is damaged by an enemy attack, this model gains +2 SPD and +2 to attack and damage rolls for one round.
  • Mechanikal Talons: Reach.

Kommander Sorscha Kratikoff (Khador Warcaster)

  • Stats: SPD 6, STR 6, MAT 6, RAT 5, DEF 16, ARM 14, CMD 9
  • Hand Cannon (ranged): RNG 12, ROF 1, AOE –, POW 12
  • Frostfang (melee): POW 7, P+S 13
  • Focus: 6
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Small

Feat: Icy Gaze. Enemy models without Immunity: Cold currently in Sorscha's control area and LOS become stationary for one round.

  • Immunity: Cold

Frostfang

  • Magical Weapon; Reach.
  • Critical Freeze: On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Boundless Charge26––NONODuring its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
Fog of War3SELFCTRL–YESNOModels gain concealment while in this model's control area.
Freezing Grip48––

Tactical Tips

  • Tempest: This means every model in the AOE is knocked down, friendly and enemy alike.

Forward Kommander Sorscha Kratikoff (Khador Epic Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 5, DEF 16, ARM 15, CMD 8
  • Quad-Iron (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Frostfang (melee): POW 7, P+S 13
  • Focus: 6
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Winter's Chill. Damage to enemy models without Immunity: Cold currently in Sorscha's control area that exceeds ARM is doubled this turn.

  • Immunity: Cold
  • Desperate Pace [Winter Guard] (Action): RNG CMD. Target friendly Winter Guard unit. If the Winter Guard unit is in range, it gains +2" movement during its activation this turn.
  • Elite Cadre [Winter Guard]: Friendly Winter Guard models gain Combined Arms. (When a model with Combined Arms misses an attack roll when making a combined ranged attack, it can reroll that attack roll. Each attack roll can be rerolled only once as a result of Combined Arms.)
  • Warjack Bond: One non-character warjack in Sorscha's battlegroup begins the game bonded to her. The warjack gains Immunity: Cold. When an enemy model ends its activation within 2" of the bonded warjack, the enemy model becomes stationary for one round unless that model has Immunity: Cold.

Quad-Iron

  • Multi-Fire (Attack): Make an attack with this weapon. On a hit, after resolving the attack this model can immediately make one additional attack with this weapon targeting the last model hit or another model within 2" of the last model hit, ignoring ROF. This model can make up to four attacks during its activation as a result of Multi-Fire.

Frostfang

  • Magical Weapon; Reach.
  • Critical Freeze: On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Boundless Charge26––NONODuring its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
Cyclone2SELF––NONOThis model immediately makes a full advance. It cannot be targeted by free strikes during this movement. At the end of this movement, this model can make one melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per turn.
Freezing Grip48

Tactical Tips

  • Multi-Fire: Multi-Fire ignores ROF but does not ignore RNG. Additional attacks against targets beyond this weapon's range will automatically miss.
  • Shatter Storm: The boxed model does not provide a soul or corpse token.

Kommander Strakhov (Khador Warcaster)

  • Stats: SPD 6, STR 7, MAT 7, RAT 6, DEF 15, ARM 16, CMD 9
  • Cinder Bomb (ranged): RNG 6, ROF 1, AOE 3, POW 14
  • Riot Gun (ranged): RNG 10, ROF 1, AOE –, POW 12
  • Trench Sword (melee): POW 6, P+S 13
  • Focus: 6
  • Damage: 17
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Iron Fist. Friendly Faction models that charge or slam power attack an enemy model while that model is in Strakhov's control area gain +4" movement and Pathfinder. Warjacks in Strakhov's battlegroup can charge and slam power attack an enemy model while the enemy model is in Strakhov's control area without spending focus. Iron Fist lasts for one turn.

  • Immunity: Corrosion
  • Immunity: Fire
  • Pathfinder
  • Alchemical Mask: This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
  • Elite Cadre [Assault Kommandos]: Friendly Assault Kommando models gain Pathfinder.
  • Sprint: At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.

Cinder Bomb

  • Damage Type: Fire.
  • Cumbersome: If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
  • Smoke: This weapon's AOE is a cloud effect that remains in play for one round.

Riot Gun

  • Rapid Fire [d3]: When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.

Trench Sword

  • Magical Weapon.
  • Brutal Charge: This model gains +2 to charge attack damage rolls with this weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Battering Ram26–12NOYESWhen an enemy model is hit by Battering Ram, it can be pushed 3" directly away from the spell's point of origin.
Occultation26––YESNOTarget friendly model/unit gains Stealth.
Overrun26––NO

Tactical Tips

  • Iron Fist: Apply movement bonuses only during a model's activation.

Vladimir Tzepesci, the Dark Prince (Khador Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 5, DEF 15, ARM 16, CMD 9
  • Skirmisher (melee): POW 7, P+S 13
  • Ruin (melee): POW 4, P+S 10
  • Focus: 7
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Small

Feat: Forced March. Warjacks in Vladimir's battlegroup beginning their activations in his control area double their base SPD and can run or charge without spending focus. Forced March lasts for one turn.

  • Parry: This model cannot be targeted by free strikes.

Skirmisher

  • Magical Weapon.
  • Blood Boon: Once per activation, immediately after resolving an attack in which it destroyed a living enemy model with this weapon, this model can cast a spell with COST 3 or less without spending focus.

Ruin

  • Magical Weapon.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Blood of Kings4SELF––NONOVladimir gains +3 SPD, STR, MAT, DEF, and ARM for one round.
Boundless Charge26––NONODuring its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
Razor Wind210–12

Vladimir Tzepesci, the Dark Champion (Khador Epic Warcaster)

  • Stats: SPD 6, STR 6, MAT 7, RAT 5, DEF 15, ARM 16, CMD 9
  • Dominion (melee): POW 8, P+S 14
  • Focus: 7
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +5
  • Base: Small

Feat: Blood Legacy. Choose d3 + 3 friendly Faction non-character warrior models currently in Vladimir's control area. Those models gain +3 SPD, STR, MAT, RAT, DEF, ARM, and CMD for one round.

  • Blood Trials: When this model suffers 1 or more damage points from an enemy attack, it gains one blood token. During your next Control Phase, after this model replenishes its focus but before it allocates focus, replace each blood token with 1 focus point.
  • Defensive Strike: Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
  • Might of Kings: When Vladimir is first damaged, he gains +1 SPD, STR, DEF, and CMD for the rest of the game. If he is reduced to 10 or fewer unmarked damage boxes, this bonus increases to +2 for the rest of the game. If he is reduced to 5 or fewer, this bonus increases to +3 for the rest of the game. These benefits remain even if Vladimir heals. If a friendly model damages him with an attack, Vladimir loses Might of Kings for the rest of the game.

Dominion

  • Magical Weapon; Reach.
  • Balefire: Gain an additional damage die on this weapon's damage rolls against undead models.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Assail36––YESNOTarget friendly Faction warjack can charge or make slam or trample power attacks without spending focus. The warjack gains +2" movement when it charges or makes a slam or trample power attack. Models slammed by the warjack are moved +2".
Hand of Fate26––YESNOTarget friendly Faction model/unit gains an additional die on attack and damage rolls. Discard the low die in each roll.
Martial Paragon2SELF–

Tactical Tips

  • Assail: Apply movement bonuses only during a model's activation.

Koldun Kommander Aleksandra Zerkova (Khador Greylord Warcaster)

  • Stats: SPD 6, STR 5, MAT 6, RAT 5, DEF 15, ARM 15, CMD 9
  • Rod of Whispers (ranged): RNG 8, ROF 1, AOE –, POW 13
  • Quietus (melee): POW 6, P+S 11
  • Focus: 7
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Small

Feat: Howling Wind. Enemy models beginning their activations in Zerkova's control area lose their initial ranged attacks and cannot run, charge, make special attacks, give or receive orders, or make special actions. Howling Wind lasts for one round.

  • Immunity: Cold
  • Pathfinder
  • Arcane Artifacts: When this model casts a spell, you can choose one of the following abilities. Each ability can be used once per activation and expires after the spell is cast.
    • Focus Sphere: Reduce the COST of the spell by 1.
    • Ghost Stone: This model's front arc extends to 360°, it ignores LOS when targeting models in its control area, and it ignores Stealth.
    • Lens of Tarvodh: The spell gains +3 RNG.
  • Orgoth Seal: When a model targets this model with an offensive spell, the spell suffers -3 RNG. If a model directly hits this model with an offensive spell, after the attack is resolved the attacking model suffers d6 damage points.

Rod of Whispers

  • Magical Weapon.

Quietus

  • Magical Weapon.
  • Mechanikal Seizure: When a warjack is hit by this weapon it becomes stationary for one round.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Banishing Ward26––YESNOEnemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
Force Blast3CTRL*–NONOTarget a model in this model's battlegroup in its control area. Enemy models currently within 2" of the target model are pushed 4" directly away from it in the order you choose.
Icy Grip28––

Tactical Tips

  • Howling Wind: Note that losing an attack does not modify the number of times a ranged weapon can fire (ROF). If a model has a way to make additional attacks (such as a warjack spending focus), it can still fire.
  • Ghost Stone: This does not modify the spell's RNG. It just allows the spell to ignore LOS against some models.

Orsus Zoktavir, the Butcher of Khardov (Khador Warcaster)

  • Stats: SPD 5, STR 8, MAT 9, RAT 5, DEF 14, ARM 18, CMD 7
  • Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Lola (melee): POW 8, P+S 16
  • Focus: 6
  • Damage: 20
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Medium

Feat: Blood Frenzy. While in the Butcher's control area, friendly Faction models gain an additional die on attack and damage rolls this turn.

  • Terror

Lola

  • Magical Weapon; Reach; Weapon Master.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Fury26––YESNOTarget friendly model/unit gains +3 to melee damage rolls but suffers -1 DEF.
Iron Flesh26––YESNOTarget friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
Full Throttle3SELFCTRL–NO

Kommander Orsus Zoktavir (Khador Epic Warcaster)

  • Stats: SPD 5, STR 8, MAT 9, RAT 5, DEF 14, ARM 18, CMD 7
  • Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Lola (melee): POW 8, P+S 16
  • Focus: * (as printed; see Arcane Dementia)
  • Damage: 20
  • Field Allowance: C
  • Warjack Points: +6
  • Base: Medium

Feat: Feel the Hate. Zoktavir gains one rage token each time an enemy model is destroyed in his control area. After all friendly models have completed their activations, no more tokens can be gained and Zoktavir can give up to three rage tokens to any friendly non-warcaster Faction model in his control area. Then remove any rage tokens remaining on Zoktavir. A model can spend one rage token once to make a full advance followed by one normal melee attack. Rage tokens can also be spent to make normal melee attacks or to boost melee attack or melee damage rolls at one token per attack or boost. Remove unspent rage tokens from play at the end of the turn.

  • Terror
  • Arcane Dementia: For each round, Zoktavir's base FOCUS is d6 + 1, rolled at the beginning of the game and at the beginning of each of your Control Phases before this model replenishes its focus. If he destroyed three or more enemy models with melee attacks since the beginning of your previous turn, do not roll to determine his base FOCUS; it is automatically 7. Zoktavir's control area is always 12".
  • Circular Vision: This model's front arc extends to 360°.
  • Conferred Rage: Warjacks in this model's battlegroup beginning their activations in its control area can charge or make power attacks without spending focus. When this model destroys one or more enemy models during its activation, warjacks in its battlegroup beginning their activations in its control area gain +2 SPD and MAT for one turn.
  • Homicidal Maniac: When this model makes a normal melee attack during its activation, it makes one melee attack against each model in its LOS and melee range. If there are no enemy models in this model's melee range after resolving a normal melee attack in which it destroyed one or more, it can advance up to 1".

Lola

  • Magical Weapon; Reach; Weapon Master.

Spells

SpellCostRNGAOEPOWUPOFFEffect
Boundless Charge26––NONODuring its activation, target friendly model can charge without spending focus or being forced and gains +2" movement and Pathfinder when it charges. Boundless Charge lasts for one turn.
Eliminator38313NOYESImmediately after this attack is resolved, this model can advance up to 2" for each enemy model destroyed by the attack.
Fury26––

Tactical Tips

  • Arcane Dementia: Zoktavir's control area cannot be modified.
  • Homicidal Maniac: These attacks are not optional.

Khador Warjacks

Berserker (Khador Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 5, RAT 3, DEF 11, ARM 18, CMD –
  • War Axe (left arm, melee): POW 5, P+S 16
  • War Axe (right arm, melee): POW 5, P+S 16
  • Field Allowance: U
  • Point Cost: 6
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C.

Berserker

  • Aggressive: This model can run or charge without spending focus or being forced.
  • Unstable: At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.

War Axe

  • Chain Attack: Brutality: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make one head-butt power attack against that model.

Tactical Tips

  • Unstable: Do not replace this model with a wreck marker.
  • Chain Attack: Brutality: A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.
  • Cortex System: Due to extreme age and cortex decay, a Berserker has only two boxes in its Cortex system.

Decimator (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 20, CMD –
  • Dozer (left arm, ranged): RNG 10, ROF 2, AOE –, POW 15
  • Rip Saw (right arm, melee): POW 6, P+S 18
  • Field Allowance: U
  • Point Cost: 9
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Dozer

  • Beat Back: Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".

Rip Saw

  • Sustained Attack: During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

Tactical Tips

  • Beat Back: The attacking model can advance even if the enemy model is destroyed by the attack.

Destroyer (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 20, CMD –
  • Bombard (left arm, ranged): RNG 14, ROF 1, AOE 3, POW 14
  • Executioner Axe (right arm, melee): POW 5, P+S 17
  • Field Allowance: U
  • Point Cost: 9
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Bombard

  • Arcing Fire: When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.

Executioner Axe

  • Critical Amputation: On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.

Tactical Tips

  • Critical Amputation: After marking regular damage, mark their remaining system boxes as well.

Devastator (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 25, CMD –
  • Shield Fist (left arm, melee): POW 4, P+S 16
  • Shield Fist (right arm, melee): POW 4, P+S 16
  • Field Allowance: U
  • Point Cost: 9
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Devastator

  • Armored Shell: While one of its arm systems is crippled, this model's base ARM is 21; while both its arm systems are crippled, its base ARM is 17. If this model makes an attack, its base ARM is 17 until the start of its next activation. This model's arms cannot be locked.
  • Bulldoze: When this model advances into B2B contact with an enemy model, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Rain of Death (Attack): Models B2B with this model suffer a POW 18 blast damage roll. Other models within 3" of this model suffer a POW 9 blast damage roll. When this model charges, instead of making a charge attack it can make a Rain of Death attack. A Rain of Death attack does not need a target. After a Rain of Death attack, this model can make additional melee attacks.

Shield Fist

  • Open Fist.

Juggernaut (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 20, CMD –
  • Open Fist (left arm, melee): POW 3, P+S 15
  • Ice Axe (right arm, melee): POW 7, P+S 19
  • Field Allowance: U
  • Point Cost: 7
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Open Fist

  • Open Fist.

Ice Axe

  • Critical Freeze: On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.

Kodiak (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 20, CMD –
  • Armored Fist (left arm, melee): POW 4, P+S 16
  • Armored Fist (right arm, melee): POW 4, P+S 16
  • Field Allowance: U
  • Point Cost: 8
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Kodiak

  • Pathfinder
  • Heavy Boiler: This model can run without spending focus.
  • Vent Steam (Attack): Center a 3" AOE cloud effect on this model. Living models currently in the AOE are hit and suffer a POW 12 damage roll. The AOE remains in play for one round. A Vent Steam attack does not need a target. After a Vent Steam attack, this model can make additional melee attacks.

Armored Fist

  • Open Fist.
  • Chain Attack: Grab & Smash: If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a double-hand throw, head-butt, headlock/weapon lock, push, or throw power attack against that target.

Tactical Tips

  • Vent Steam: Because it is not a melee attack, this model cannot use Vent Steam if it charges.
  • Chain Attack: Grab & Smash: Remember, a model with a crippled weapon system cannot use that system to make chain attacks or special attacks, including power attacks.

Marauder (Khador Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 20, CMD –
  • Ram Piston (left arm, melee): POW 4, P+S 16
  • Ram Piston (right arm, melee): POW 4, P+S 16
  • Field Allowance: U
  • Point Cost: 7
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Ram Pistons

  • Combo Smite (Attack): Make a melee attack. On a hit, instead of making a normal damage roll the target model is slammed d6" directly away from this model and suffers a damage roll with POW equal to the STR of this model plus twice the POW of this weapon. The POW of collateral damage is equal to this model's STR.

Tactical Tips

  • Combo Smite: This ability cannot be used while either of this model's arm systems is locked. A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.

Beast 09 (Khador Character Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 7, RAT 4, DEF 10, ARM 20, CMD –
  • Open Fist (left arm, melee): POW 3, P+S 15
  • Ice Breaker (right arm, melee): POW 7, P+S 19
  • Field Allowance: C
  • Point Cost: 11
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Beast 09

  • Affinity [Sorscha]: While in Sorscha's control area, Beast can reroll failed slam power attack and charge attack rolls. Attack rolls can be rerolled only once as a result of this affinity.
  • Heavy Boiler: This model can run without spending focus.
  • Hyper Aggressive: When this model suffers damage from an enemy attack anytime except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
  • Imprint: Murderous: During its activation, this model can spend 1 focus point to use Murderous. That activation, this model gains an additional die on melee attack rolls against living enemy warrior models.

Open Fist

  • Open Fist.

Ice Breaker

  • Reach.
  • Critical Freeze: On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold.
  • Thresher (Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Tactical Tips

  • Thresher: The melee attacks are all simultaneous.

Behemoth (Khador Character Heavy Warjack)

  • Stats: SPD 4, STR 12, MAT 6, RAT 4, DEF 10, ARM 21, CMD –
  • Bombard (two bombards, ranged): RNG 14, ROF 1, AOE 3, POW 14
  • Open Fist (left arm, melee): POW 0, P+S 12
  • Open Fist (right arm, melee): POW 0, P+S 12
  • Field Allowance: C
  • Point Cost: 13
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes. S denotes the Sub-Cortex system)

  • Row 4: S, S.
  • Row 5: L, L, M, C, R, R.
  • Row 6: L, M, M, C, C, R.

Sub-Cortex: This model has a Sub-Cortex system that controls the operation of its bombards. The S boxes of this warjack's damage grid represent its Sub-Cortex system. The Sub-Cortex can be allocated up to 3 focus points in addition to normal focus allocations to this model. Focus points allocated to the Sub-Cortex can be used only to boost ranged attack and ranged damage rolls. Focus points allocated to this model's primary Cortex cannot be used to boost ranged attack or ranged damage rolls. If the Sub-Cortex is crippled, this model cannot make ranged attacks. Cortex damage effects do not affect the Sub-Cortex. This model can make melee and ranged attacks in the same activation. This model can make ranged attacks even while in melee, but it cannot target a model engaging this model. This model suffers -2 to ranged attack rolls while engaged and during activations it charges, slam power attacks, or trample power attacks.

Bombards

  • Arcing Fire: When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.

Open Fist

  • Open Fist.
  • Armor Piercing: When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases.

Drago (Khador Character Heavy Warjack)

  • Stats: SPD 4, STR 11, MAT 7, RAT 3, DEF 11, ARM 18, CMD –
  • Executioner Axe (left arm, melee): POW 5, P+S 16
  • Executioner Axe (right arm, melee): POW 5, P+S 16
  • Field Allowance: C
  • Point Cost: 8
  • Base: Large

Damage Grid (the printed grid's system letters, listed by row from top to bottom; unlabelled boxes are plain damage boxes)

  • Row 4: L, R.
  • Row 5: L, L, M, C, R, R.
  • Row 6: M, M, C, C.

Drago

  • Aggressive: This model can run or charge without spending focus or being forced.
  • Affinity [Vladimir]: While Drago is in Vladimir's control area, you can choose not to make Unstable rolls for it. When Drago is in Vladimir's control area and makes an attack, gain an additional die on attack and damage rolls. Discard the lowest die of each roll.
  • Imprint: Run Riot: During its activation, this model can spend 1 focus point to use Run Riot. This activation, after resolving an attack in which this model destroyed one or more enemy models with a normal melee attack, if there are no enemy models within its melee range it can advance up to 1".
  • Unstable: At the end of any activation in which this model spent 1 or more focus points, roll a d6. If the roll is equal to or less than the number of focus points spent, this model explodes and models within 3" of it suffer an unboostable POW 14 blast damage roll. Remove this model from play.

Executioner Axe

  • Chain Attack: Bloodbath: If this model hits the same target with both its initial attacks with this weapon, after resolving the attacks it can immediately make one melee attack with this weapon against each model in its LOS that is in this weapon's melee range.
  • Critical Amputation: On a critical hit, warjack arms and weapon systems that suffer damage from this attack are crippled.

Tactical Tips

  • Unstable: Do not replace this model with a wreck marker.
  • Chain Attack: Bloodbath: A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.
  • Critical Amputation: After marking regular damage, mark their remaining system boxes as well.

Khador Units

Assault Kommandos (Khador Unit)

  • Stats: SPD 6, STR 6, MAT 6, RAT 5, DEF 12, ARM 14, CMD 9
  • Carbine (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Gas Grenade Launcher (ranged): RNG 10, ROF 1, AOE 3, POW –
  • Combat Shield (melee): POW 2, P+S 8
  • Gun Blade (melee): POW 3, P+S 9
  • Field Allowance: 2
  • Leader & 5 Grunts: 5 points
  • Leader & 9 Grunts: 8 points
  • Base: Small

Leader & Grunts

  • Immunity: Corrosion
  • Immunity: Fire
  • Alchemical Mask: This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
  • Assault & Battery (Order): Before their normal movement, affected models can make one ranged attack. During their normal movement, affected models must charge or run. The ranged attack is made before declaring a charge target.
  • Shield Wall (Order): For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.

Gas Grenade Launcher

  • Strangle Gas: If the attack misses, nothing happens. If it hits, center a 3" AOE gas effect on the model hit. The AOE remains in play for one round. While in the AOE, living models suffer -2 DEF and -2 to attack rolls.
  • Cumbersome: If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.

Tactical Tips

  • Strangle Gas: This is not a cloud effect.

Assault Kommando Flame Thrower (Khador Weapon Attachment)

  • Stats: SPD 6, STR 6, MAT 6, RAT 5, DEF 12, ARM 14, CMD 9
  • Flamethrower (ranged): RNG SP 8, ROF 1, AOE –, POW 12
  • Combat Shield (melee): POW 2, P+S 8
  • Field Allowance: 2
  • 1 Flame Thrower: 1 point
  • Up to 2 additional Kommandos: 1 point each
  • Base: Small

Attachment [Assault Kommando]: This attachment can be added to an Assault Kommando unit.

Kommando

  • Immunity: Corrosion
  • Immunity: Fire
  • Alchemical Mask: This model ignores gas effects. When determining LOS or resolving attacks, this model ignores cloud effects.
  • Fiery Blast: When this model is disabled, center a 5" AOE on it, then remove this model from play. Models in the AOE suffer the Fire continuous effect.

Flamethrower

  • Continuous Effect: Fire
  • Damage Type: Fire

Battle Mechaniks (Khador Unit)

  • Stats: SPD 5, STR 6, MAT 5, RAT 4, DEF 13, ARM 12, CMD 8
  • Monkey Wrench (melee): POW 2, P+S 8
  • Field Allowance: 3
  • Leader & 3 Grunts: 2 points
  • Leader & 5 Grunts: 3 points
  • Base: Small

Leader & Grunts

  • 'Jack Marshal
  • Assist Repair (Action): This model can make this special action only when B2B with a friendly Faction warjack. When this model makes an Assist Repair special action, choose another model in this unit with the Repair ability also B2B with that warjack. The chosen model gains a cumulative +1 to its Repair skill on its next Repair skill check to repair that warjack this activation. If it passes the Repair check, remove 1 additional damage point from the warjack for each model that used Assist Repair on the chosen model.
  • Iron Sentinel: While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot be knocked down.
  • Repair [7] (Action): This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.

Tactical Tips

  • Repair: A wreck marker cannot be repaired.

Greylord Ternion (Khador Unit)

  • Stats: SPD 6, STR 5, MAT 5, RAT 4, DEF 13, ARM 13, CMD 9
  • Rune Axe (melee): POW 5, P+S 10
  • Field Allowance: 3
  • Leader & 2 Grunts: 4 points
  • Base: Small

Leader & Grunts

  • Magic Ability [7]
  • Blizzard (Action): RNG 5. Target friendly Faction model. If the model is in range, center a 3" AOE cloud effect on it. The AOE remains centered on the model for one round. If the target model is destroyed or removed from play, remove the AOE from play.
  • Frostbite (Attack): Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
  • Ice Cage (Attack): Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.

Rune Axe

  • Magical Weapon.

Tactical Tips

  • Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.

Doom Reavers (Khador Unit)

  • Stats: SPD 6, STR 7, MAT 7, RAT 4, DEF 13, ARM 14, CMD 7
  • Fellblade (melee): POW 6, P+S 13
  • Field Allowance: 2
  • Leader & 5 Grunts: 6 points
  • Base: Small

Leader & Grunts

  • Abomination
  • Advance Deployment
  • Fearless
  • Berserk: When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
  • Spell Ward: This model cannot be targeted by spells.

Fellblade

  • Magical Weapon; Reach; Weapon Master.

Tactical Tips

  • Spell Ward: This model is shielded from friendly and enemy spells alike.
  • Berserk: Spread them out if you do not want them killing each other.

Greylord Escort (Khador Doom Reaver Unit Attachment)

  • Stats: SPD 6, STR 5, MAT 5, RAT 4, DEF 13, ARM 13, CMD 9
  • Orgoth Staff (melee): POW 5, P+S 10
  • Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Doom Reavers]: This attachment can be added to a Doom Reavers unit.

Greylord Escort

  • Advance Deployment
  • Fearless
  • Officer
  • Granted: Silence: While this model is in play, models in its unit do not have to make Berserk attacks.
  • Granted: Tough: While this model is in play, models in its unit gain Tough.
  • Magic Ability [7]
  • Frostbite (Attack): Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
  • Spell Ward: This model cannot be targeted by spells.

Orgoth Staff

  • Magical Weapon; Reach.

Tactical Tips

  • Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.
  • Spell Ward: This model is shielded from friendly and enemy spells alike.
  • Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.

Iron Fang Pikemen (Khador Unit)

  • Stats: SPD 6, STR 6, MAT 6, RAT 4, DEF 13, ARM 14, CMD 9
  • Blasting Pike (melee): POW 7, P+S 13
  • Field Allowance: 2
  • Leader & 5 Grunts: 5 points
  • Leader & 9 Grunts: 8 points
  • Base: Small

Leader & Grunts

  • Combined Melee Attack
  • Shield Wall (Order): For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.

Blasting Pike

  • Reach.
  • Critical Knockdown: On a critical hit, the model hit is knocked down.

Iron Fang Officer & Standard (Khador Unit Attachment)

  • Officer Stats: SPD 6, STR 6, MAT 7, RAT 4, DEF 13, ARM 14, CMD 10
  • Officer Blasting Pike (melee): POW 7, P+S 13
  • Standard Bearer Stats: SPD 6, STR 6, MAT 6, RAT 4, DEF 13, ARM 14, CMD 9
  • Officer's Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Iron Fang Pikemen]: This attachment can be added to an Iron Fang Pikemen unit.

Officer

  • Combined Melee Attack
  • Officer
  • Defensive Formation: Once per game during its unit's activation, this model can use Defensive Formation. Immediately after models in this unit complete their activations this turn, models in this unit other than this one can make a full advance, any previous orders this unit was issued expire, and this unit is affected by the Shield Wall order.

Tactics: Relentless Charge

  • Relentless Charge: Models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)

Standard Bearer

  • Standard Bearer

Blasting Pike

  • Reach.
  • Critical Knockdown: On a critical hit, the model hit is knocked down.

Tactical Tips

  • Defensive Formation: If this model runs, this ability can be declared only before this model moves, as its activation ends after it runs, preventing it from using this ability at that time.
  • Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander. Remember, this model can issue the Shield Wall order to its unit.

Iron Fang Uhlans (Khador Cavalry Unit)

  • Stats: SPD 8, STR 6, MAT 6, RAT 4, DEF 13, ARM 17, CMD 9
  • Blasting Lance (melee): POW 10, P+S 16
  • Short Spear (melee): POW 4, P+S 10
  • Mount (melee): POW 12
  • Damage: 5 each
  • Field Allowance: 1
  • Leader & 2 Grunts: 7 points
  • Leader & 4 Grunts: 11 points
  • Base: Large

Leader & Grunts

  • Combat Rider: During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
  • Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
  • Relentless Charge: This model gains Pathfinder during activations it charges.

Blasting Lance

  • Critical Knockdown: On a critical hit, the model hit is knocked down.
  • Lance: This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.

Short Spear

  • Close Combat: This model cannot make an initial attack with this weapon during an activation it charged at least 3".

Mount

  • Critical Knockdown: On a critical hit, the model hit is knocked down.

Kossite Woodsmen (Khador Unit)

  • Stats: SPD 6, STR 5, MAT 5, RAT 4, DEF 12, ARM 10, CMD 7
  • Ranged Attack (ranged): RNG 10, ROF 1, AOE –, POW 10
  • Hand Weapon (melee): POW 3, P+S 8
  • Field Allowance: 2
  • Leader & 5 Grunts: 4 points
  • Leader & 9 Grunts: 6 points
  • Base: Small

Leader & Grunts

  • Pathfinder
  • Ambush: You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent's deployment zone. Place this unit in formation within 3" of the chosen table edge.
  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.
  • Reform: After all models in this unit have completed their actions, each can advance up to 3".

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Kayazy Assassins (Khador Ally Unit)

  • Stats: SPD 6, STR 6, MAT 7, RAT 4, DEF 14, ARM 11, CMD 8
  • Assassin Blade (melee): POW 4, P+S 10
  • Field Allowance: 2
  • Leader & 5 Grunts: 5 points
  • Leader & 9 Grunts: 8 points
  • Base: Small

Leader & Grunts

  • Stealth
  • Backstab: This model gains an additional die on its back strike damage rolls.
  • Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
  • Parry: This model cannot be targeted by free strikes.

Kayazy Assassin Underboss (Khador Ally Unit Attachment)

  • Stats: SPD 6, STR 6, MAT 8, RAT 4, DEF 14, ARM 11, CMD 9
  • Assassin Blade (melee, two attacks): POW 4, P+S 10
  • Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Kayazy Assassins]: This attachment can be added to a Kayazy Assassins unit.

Underboss

  • Officer
  • Stealth
  • Tough
  • Backstab: This model gains an additional die on its back strike damage rolls.
  • Gang: When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
  • Kill Stroke: Once per game during its unit's activation, this model can use Kill Stroke. This activation, models in this unit currently in formation can advance through other models if they have enough movement to move completely past them, ignore intervening models when declaring a charge, and cannot be targeted by free strikes.
  • Parry: This model cannot be targeted by free strikes.
  • Tactics: Duelist: Models in this unit gain +2 DEF against melee attack rolls.

Tactical Tips

  • Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.

Man-O-War Bombardiers (Khador Unit)

  • Stats: SPD 4, STR 9, MAT 7, RAT 5, DEF 11, ARM 16, CMD 9
  • Grenade Cannon (ranged): RNG 10, ROF 1, AOE 3, POW 14
  • Chain Blade (melee): POW 4, P+S 13
  • Damage: 8 each
  • Field Allowance: 1
  • Leader & 2 Grunts: 7 points
  • Leader & 4 Grunts: 11 points
  • Base: Medium

Leader & Grunts

  • Fearless

Grenade Cannon

  • Arcing Fire: When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.

Chain Blade

  • Critical Shred: On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.

Tactical Tips

  • Critical Shred: If the model hit was destroyed by the attack, this model cannot attack it again. A model can make additional attacks only during its combat action.

Man-O-War Demolition Corps (Khador Unit)

  • Stats: SPD 4, STR 9, MAT 7, RAT 5, DEF 11, ARM 16, CMD 9
  • Ice Maul (melee): POW 5, P+S 14
  • Damage: 8 each
  • Field Allowance: 3
  • Leader & 2 Grunts: 6 points
  • Leader & 4 Grunts: 9 points
  • Base: Medium

Leader & Grunts

  • Fearless

Ice Maul

  • Reach.
  • Backswing (Attack): Make two attacks with this weapon.
  • Ice Breaker (Attack): Make a melee attack with this weapon. Gain an additional die on the damage roll.

Tactical Tips

  • Backswing: These attacks are simultaneous.

Man-O-War Shocktroopers (Khador Unit)

  • Stats: SPD 4, STR 9, MAT 7, RAT 5, DEF 11, ARM 17, CMD 9
  • Shield Cannon (ranged): RNG 6, ROF 1, AOE –, POW 14
  • Annihilator Blade (melee): POW 5, P+S 14
  • Damage: 8 each
  • Field Allowance: 3
  • Leader & 2 Grunts: 6 points
  • Leader & 4 Grunts: 9 points
  • Base: Medium

Leader & Grunts

  • Combined Melee Attack
  • Fearless
  • Shield Wall (Order): For one round, each affected model gains a +4 ARM bonus while B2B with another affected model in its unit. This bonus does not apply to damage originating in the model's back arc. Models in this unit can begin the game affected by Shield Wall.

Annihilator Blade

  • Reach.

Widowmakers (Khador Unit)

  • Stats: SPD 6, STR 5, MAT 4, RAT 7, DEF 14, ARM 11, CMD 8
  • Hunting Rifle (ranged): RNG 14, ROF 1, AOE –, POW 10
  • Sword (melee): POW 3, P+S 8
  • Field Allowance: 1
  • Leader & 3 Grunts: 4 points
  • Base: Small

Leader & Grunts

  • Advance Deployment
  • Pathfinder
  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.
  • Sniper: When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Winter Guard Infantry (Khador Unit)

  • Stats: SPD 6, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Axe (melee): POW 3, P+S 8
  • Field Allowance: 3
  • Leader & 5 Grunts: 4 points
  • Leader & 9 Grunts: 6 points
  • Base: Small

Leader & Grunts

  • Combined Ranged Attack

Winter Guard Officer & Standard (Khador Unit Attachment)

  • Officer Stats: SPD 6, STR 5, MAT 6, RAT 6, DEF 12, ARM 13, CMD 9
  • Officer Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Officer Axe (melee): POW 3, P+S 8
  • Standard Bearer Stats: SPD 6, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Standard Bearer Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Standard Bearer Axe (melee): POW 3, P+S 8
  • Officer's Damage: 5
  • Field Allowance: 1
  • Point Cost: 2
  • Base: Small

Attachment [Winter Guard Infantry]: This attachment can be added to a Winter Guard Infantry unit.

Officer

  • Combined Ranged Attack
  • Officer
  • Bob & Weave (Order): Affected models make a full advance during their normal movement this activation and gain +2 DEF for one round.

Tactics: Combined Melee Attack

  • Combined Melee Attack: Models in this unit gain Combined Melee Attack.

Standard Bearer

  • Combined Ranged Attack
  • Standard Bearer
  • Grape Shot: While this model is in formation, models in its unit can make a Grape Shot special attack. A Grape Shot special attack is a ranged attack with RNG SP 8, AOE –, and POW 10. When making a Grape Shot special attack, models cannot participate in combined ranged attacks.

Tactical Tips

  • Officer: Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the unit commander.

Winter Guard Infantry Rocketeer (Khador Weapon Attachment)

  • Stats: SPD 6, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Rocket (ranged): RNG 14, ROF 1, AOE 3, POW 12
  • Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Axe (melee): POW 3, P+S 8
  • Field Allowance: 2
  • 1 Rocketeer: 1 point
  • Up to 2 additional Rocketeers: 1 point each
  • Base: Small

Attachment [Winter Guard Infantry]: This attachment can be added to a Winter Guard Infantry unit.

Rocketeer

  • Combined Ranged Attack
  • Take Up: If this model is destroyed or removed from play, you can choose a Grunt in this unit within 1" of this model to take its place. Effects on this model expire, and it gains the effects on the chosen Grunt. Remove the Grunt from the table instead of this model. This model has the same number of unmarked damage boxes as the chosen Grunt.

Rocket

  • Cumbersome: If this model attacks with this weapon during its activation, it cannot attack with another ranged weapon that activation. If this model attacked with another ranged weapon this activation, it cannot attack with this weapon.
  • Support Weapon: When attacking with this weapon, this model cannot participate in a combined ranged attack.

Tactical Tips

  • Take Up: Effects include spells and animi. Remember that if this model remains in play as a result of Take Up it is the same model.

Winter Guard Field Gun Crew (Khador Weapon Crew Unit)

  • Leader Stats: SPD 4, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Field Gun (ranged): RNG 16, ROF 1, AOE –, POW 14
  • Axe (melee): POW 3, P+S 8
  • Grunt Stats: SPD 4, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Grunt Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Grunt Axe (melee): POW 3, P+S 8
  • Field Allowance: 2
  • Leader & 2 Grunts: 2 points
  • Base: Leader large base; Grunt small base

Field Gun

  • Critical Knockdown: On a critical hit, the model hit is knocked down.
  • Light Artillery: This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
  • Range Finder: While B2B with one or more Grunts in this unit, this model gains +2 to attack rolls with this weapon.

Winter Guard Mortar Crew (Khador Weapon Crew Unit)

  • Leader Stats: SPD 4, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Mortar (ranged): RNG 20, ROF 1, AOE 4, POW 16
  • Axe (melee): POW 3, P+S 8
  • Grunt Stats: SPD 4, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Grunt Blunderbuss (ranged): RNG 8, ROF 1, AOE –, POW 12
  • Grunt Axe (melee): POW 3, P+S 8
  • Field Allowance: 2
  • Leader & Grunt: 3 points
  • Base: Leader large base; Grunt small base

Mortar

  • Arcing Fire: When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Inaccurate: This model suffers -4 to attack rolls with this weapon.
  • Light Artillery: This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
  • Minimum Range [8]: Attacks made with this weapon cannot target any model within 8" of it.
  • Range Finder: While B2B with one or more Grunts in this unit, this model gains +2 to attack rolls with this weapon.

Winter Guard Rifle Corps (Khador Unit)

  • Stats: SPD 6, STR 5, MAT 5, RAT 5, DEF 12, ARM 13, CMD 8
  • Rifle (ranged): RNG 14, ROF 1, AOE –, POW 10
  • Axe (melee): POW 3, P+S 8
  • Field Allowance: 3
  • Leader & 5 Grunts: 5 points
  • Leader & 9 Grunts: 8 points
  • Base: Small

Leader & Grunts

  • Ranked Attacks: Friendly Faction models can ignore this model when determining LOS.
  • Suppressing Fire (Order): This order can be issued only if two or more models with ranged weapons in this unit in formation are able to forfeit their actions. Each model in this unit in formation must forfeit its action. Other than the Standard Bearer, those models that do are participants. Place an AOE completely within 14" of all participants, with its center point in LOS of all participants, ignoring intervening models. The size of the AOE is based on the number of participants. If there are 2–4, the AOE is 3". If there are 5–7, the AOE is 4". If there are 8 or more, the AOE is 5". When a model enters or ends its activation within the AOE, it suffers a POW 10 damage roll. Suppressing Fire lasts for one round or until all participants have been destroyed or removed from play.

Great Bears of Gallowswood (Khador Iron Fang Character Unit)

  • Volkov Stats: SPD 6, STR 7, MAT 8, RAT 4, DEF 13, ARM 14, CMD 9
  • Kolsk Stats: SPD 6, STR 7, MAT 8, RAT 4, DEF 13, ARM 14, CMD 9
  • Yarovich Stats: SPD 6, STR 7, MAT 8, RAT 4, DEF 13, ARM 14, CMD 9
  • Great Axe (melee, each model): POW 5, P+S 12
  • Damage: 5 each
  • Field Allowance: C
  • Volkov, Kolsk, & Yarovich: 5 points
  • Base: Small

Volkov

  • Fearless
  • Officer
  • Tough
  • Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
  • Granted: Relentless Charge: While this model is in play, models in this unit gain Relentless Charge. (Models with Relentless Charge gain Pathfinder during activations they charge.)
  • Precision Strike: When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.

Kolsk

  • Fearless
  • Tough
  • Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
  • Granted: Steady: While this model is in play, models in its unit gain Steady. (Models with Steady cannot be knocked down.)
  • Precision Strike: When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.

Yarovich

  • Fearless
  • Tough
  • Defensive Line: While this model is B2B with one or more models in its unit, it gains +2 ARM.
  • Granted: Circular Vision: While this model is in play, models in this unit gain Circular Vision. (The front arc of a model with Circular Vision extends to 360°.)
  • Precision Strike: When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.

Great Axe

  • Reach
  • Weapon Master
  • Backswing (Attack): Make two attacks with this weapon.

Tactical Tips

  • Backswing: These attacks are simultaneous.
  • Officer: Because Volkov is an Officer, when he is destroyed he does not replace Kolsk or Yarovich. Instead Kolsk or Yarovich becomes the unit commander.

Koldun Lord (Khador Greylord Solo)

  • Stats: SPD 6, STR 5, MAT 6, RAT 4, DEF 13, ARM 13, CMD 9

  • Rune Axe (melee): POW 5, P+S 10

  • Damage: 5

  • Field Allowance: 1

  • Point Cost: 2

  • Base: Small

  • Commander

  • 'Jack Marshal

  • Battle Wizard: Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

  • Elite Cadre [Greylord Ternions]: Friendly Greylord Ternion units gain Battle Wizard.

  • Iron Wall: This model gains +2 ARM for each warjack it controls B2B with it. When this model is directly hit by an enemy ranged or magic attack, you can choose to have one of those warjacks become the target and automatically be hit by the attack instead.

Rune Axe

  • Magical Weapon.

Tactical Tips

  • Magic Ability: Performing a Magic Ability special action or special attack counts as casting a spell.

Manhunter (Khador Solo)

  • Stats: SPD 6, STR 8, MAT 8, RAT 4, DEF 14, ARM 14, CMD 9

  • Axe (melee, two attacks): POW 3, P+S 11

  • Damage: 5

  • Field Allowance: 2

  • Point Cost: 2

  • Base: Small

  • Advance Deployment

  • Fearless

  • Pathfinder

  • Stealth

  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.

Axes

  • Weapon Master.

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Man-O-War Drakhun (Khador Dragoon Solo)

  • Stats: SPD 7 mounted / 4 dismounted, STR 9, MAT 8, RAT 6, DEF 11, ARM 19 mounted / 17 dismounted, CMD 9
  • Shield Cannon (ranged): RNG 6, ROF 1, AOE –, POW 14
  • Annihilator Blade (melee): POW 5, P+S 14
  • Mount (melee): POW 14
  • Mounted Damage: 10
  • Dismounted Damage: 8
  • Field Allowance: 1
  • Without Dismount: 4 points
  • With Dismount: 5 points
  • Base: Large mounted; Medium dismounted

Drakhun

  • Fearless
  • Combat Rider: During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.
  • Counter Charge: When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.
  • Dragoon: While mounted, this model has base SPD 7 and base ARM 19. While dismounted, it has base SPD 4, base ARM 17, and loses Combat Rider, Counter Charge, and Steady.
  • Steady: This model cannot be knocked down.

Annihilator Blade

  • Reach.
  • Weapon Master.

Mount

  • Critical Knockdown: On a critical hit, the model hit is knocked down.

Man-O-War Kovnik (Khador Solo)

  • Stats: SPD 4, STR 9, MAT 8, RAT 6, DEF 11, ARM 18, CMD 9
  • Cannon Shot (ranged): RNG 8, ROF 1, AOE –, POW 14
  • Axe Cannon (melee): POW 6, P+S 15
  • Damage: 8
  • Field Allowance: 2
  • Point Cost: 3
  • Base: Medium

Kovnik

  • Commander
  • Fearless
  • 'Jack Marshal
  • Drive: Boosted Attack: This model can attempt to drive each warjack under its control in its command range. To drive a warjack, this model must make a command check at any time during its activation. If it passes, the attack rolls for the warjack's initial attacks are boosted during that activation. If it fails, the warjack does not benefit from 'Jack Marshal this turn.
  • Field Officer [Man-O-War Shocktrooper or Man-O-War Demolition Corps]: If this model is included in an army, you can include one additional Man-O-War Shocktrooper or Man-O-War Demolition Corps unit over that unit's FA.
  • Power Attack Slam: This model can make slam power attacks.

Axe Cannon

  • Weapon Master.

Tactical Tips

  • Field Officer: This does not add 1 to the unit's FA; it allows one unit beyond the FA limit. That means in a game with three warcasters, you still get only one extra unit.

War Dog (Khador Solo)

  • Stats: SPD 7, STR 7, MAT 6, RAT 1, DEF 13, ARM 14, CMD 6

  • Bite (melee): POW 4, P+S 11

  • Damage: 5

  • Field Allowance: 1

  • Point Cost: 1

  • Base: Small

  • Tough

  • Attached: Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each warcaster can have only one model attached to it.

  • Counter Charge: When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. If it does, it cannot make another counter charge until after your next turn. This model cannot make a counter charge while engaged.

  • Guard Dog: While this model is within 3" of its warcaster or warlock and is not knocked down or stationary, its warcaster or warlock cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.

Tactical Tips

  • Attached: This model cannot be reassigned if its warcaster is destroyed or removed from play.

Widowmaker Marksman (Khador Solo)

  • Stats: SPD 6, STR 5, MAT 4, RAT 8, DEF 14, ARM 11, CMD 9

  • Vanar Liberator (ranged): RNG 14, ROF 1, AOE –, POW 12

  • Sword (melee): POW 3, P+S 8

  • Damage: 5

  • Field Allowance: 1

  • Point Cost: 2

  • Base: Small

  • Advance Deployment

  • Pathfinder

  • Stealth

  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.

  • Leadership [Widowmakers]: While in this model's command range, friendly Widowmaker models gain Swift Hunter. (When a model with Swift Hunter destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".)

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.

Fenris (Khador Dragoon Character Solo)

  • Stats: SPD 8 mounted / 6 dismounted, STR 7, MAT 8, RAT 4, DEF 13, ARM 16 mounted / 14 dismounted, CMD 8

  • Fellblade (melee, two attacks): POW 6, P+S 13

  • Mount (melee): POW 12

  • Mounted Damage: 10

  • Dismounted Damage: 5

  • Field Allowance: C

  • Point Cost: 5

  • Base: Large mounted; Small dismounted

  • Abomination

  • Fearless

  • Tough

  • Berserk: When this model destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.

Fellblade

  • Magical Weapon; Reach; Weapon Master.

Tactical Tips

  • Berserk: Because Berserk is triggered only by attacks made during this model's combat action, impact attacks do not trigger it.
  • Spell Ward: This model is shielded from friendly and enemy spells alike.

Kovnik Jozef Grigorovich (Khador Winter Guard Character Solo)

  • Stats: SPD 6, STR 8, MAT 7, RAT 6, DEF 12, ARM 14, CMD 9

  • Hand Cannon (ranged): RNG 12, ROF 1, AOE –, POW 12

  • Saber (melee): POW 4, P+S 12

  • Damage: 5

  • Field Allowance: C

  • Point Cost: 2

  • Base: Small

  • Commander

  • Patriotic Speeches: During this model's activation, it can make one of the following speeches. When it does, choose a friendly Winter Guard unit. The speech affects this model and will affect the unit if it is in this model's command range at the time this model made the speech.

    • Bear's Strength: Affected models gain +3 STR for one turn.
    • Courage of the Forefathers: Affected models gain Fearless and Tough for one round.

Uhlan Kovnik Markov (Khador Iron Fang Cavalry Character Solo)

  • Stats: SPD 8, STR 6, MAT 8, RAT 4, DEF 13, ARM 18, CMD 9

  • Concussion Lance (melee): POW 10, P+S 16

  • Short Spear (melee): POW 4, P+S 10

  • Mount (melee): POW 12

  • Damage: 10

  • Field Allowance: C

  • Point Cost: 4

  • Base: Large

  • Commander

  • Fearless

  • Combat Rider: During a combat action it did not make a charge attack, this model can make one melee attack with its Mount.

  • Elite Cadre [Iron Fang Uhlans]: Friendly Iron Fang Uhlan units gain Practiced Maneuvers. (A model with Practiced Maneuvers can ignore other models in its unit when determining LOS and can advance through other models in its unit if it has enough movement to move completely past them.)

Concussion Lance

  • Lance: This weapon can be used only to make charge attacks. When this model charges, this weapon gains Reach until the charge is resolved.
  • Warhead: Center a 4" AOE on a model directly hit by this attack. Models in the AOE are hit and suffer a POW 10 blast damage roll. This damage is not considered to have been caused by a melee attack. On a critical hit, models in the AOE are knocked down. This model is not affected by Warhead.

Short Spear

  • Close Combat: This model cannot make an initial attack with this weapon during an activation it charged at least 3".

Mount

  • Critical Knockdown: On a critical hit, the model hit is knocked down.

Yuri the Axe (Khador Character Solo)

  • Stats: SPD 6, STR 8, MAT 8, RAT 4, DEF 14, ARM 14, CMD 9

  • Great Axe (melee): POW 5, P+S 13

  • Damage: 5

  • Field Allowance: C

  • Point Cost: 3

  • Base: Small

  • Advance Deployment

  • Fearless

  • Pathfinder

  • Stealth

  • Camouflage: This model gains an additional +2 DEF when benefiting from concealment or cover.

  • Elite Cadre [Kossite Woodsmen and Manhunters]: Friendly Kossite Woodsmen and Manhunters gain Treewalker.

Great Axe

  • Reach.
  • Weapon Master.
  • Thresher (Attack): This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Tactical Tips

  • Camouflage: If a model ignores concealment or cover, it also ignores concealment or cover's Camouflage bonus.
  • Thresher: The melee attacks are all simultaneous.
  • Koldun Kommander Aleksandra Zerkova (Khador Greylord Warcaster)
  • Orsus Zoktavir, the Butcher of Khardov (Khador Warcaster)
  • Kommander Orsus Zoktavir (Khador Epic Warcaster)
  • Kayazy Assassin Underboss (Khador Ally Unit Attachment)
  • Man-O-War Bombardiers (Khador Unit)
  • Man-O-War Demolition Corps (Khador Unit)
  • Man-O-War Shocktroopers (Khador Unit)
  • Widowmakers (Khador Unit)
  • Winter Guard Infantry (Khador Unit)
  • Winter Guard Officer & Standard (Khador Unit Attachment)
  • Winter Guard Infantry Rocketeer (Khador Weapon Attachment)
  • Winter Guard Field Gun Crew (Khador Weapon Crew Unit)
  • Winter Guard Mortar Crew (Khador Weapon Crew Unit)
  • Winter Guard Rifle Corps (Khador Unit)
  • Great Bears of Gallowswood (Khador Iron Fang Character Unit)
  • Koldun Lord (Khador Greylord Solo)
  • Manhunter (Khador Solo)
  • Man-O-War Drakhun (Khador Dragoon Solo)
  • Man-O-War Kovnik (Khador Solo)
  • War Dog (Khador Solo)
  • Widowmaker Marksman (Khador Solo)
  • Fenris (Khador Dragoon Character Solo)
  • Kovnik Jozef Grigorovich (Khador Winter Guard Character Solo)
  • Uhlan Kovnik Markov (Khador Iron Fang Cavalry Character Solo)
  • Yuri the Axe (Khador Character Solo)
  • NO
    YES
    When a warjack is hit by Grind, it suffers 1 damage point to its first available Movement system box.
    Inhospitable Ground3SELFCTRL–NONOWhile in this model's control area, enemy models treat open terrain as rough terrain. Inhospitable Ground lasts for one round.
    Iron Flesh26––YESNOTarget friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
    Superiority36––YESNOTarget friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot be knocked down.
    6
    –
    –
    NO
    NO
    Target friendly Faction warrior model/unit gains Fearless and gains an additional die on melee damage rolls for one round.
    Energizer*SELFCTRL–NONOThis model spends up to 3 focus points to cast Energizer. Models in its battlegroup that are currently in its control area can immediately advance up to 1" for each focus point spent. Energizer can be cast only once per turn.
    Fire for Effect36––YESNOBoost the attack and damage rolls of target friendly Faction model's first ranged attack each activation.
    Tactical Supremacy26––YESNOTarget friendly model/unit can advance up to 3" after all models have ended their activations on your turn.
    CTRL
    –
    YES
    NO
    While in this model's control area and B2B with one or more models in this model's battlegroup, models in this model's battlegroup cannot be knocked down and gain +1 DEF for each other model in the battlegroup with which they are B2B.
    Tow2SELF––YESNOIf during its normal movement this model advances within 2" of a friendly warjack, at the end of that movement you can place the warjack B2B with it, completely within its back arc. Up to three warjacks can be placed by Tow each time this model ends its normal movement.
    Unearthly Rage3SELFCTRL–NONOWhile in this model's control area, this model and warjacks in its battlegroup gain boosted melee attack and melee damage rolls, and their melee weapons gain Magical Weapon. Unearthly Rage lasts for one turn.
    –
    YES
    NO
    Target friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
    Murder of Crows3CTRL5*YESNOPlace a 5" AOE cloud effect anywhere completely in this model's control area. Any model that is not part of this model's battlegroup that enters or ends its activation in the AOE suffers an unboostable POW 8 damage roll.
    Unseen Path2CTRL––NONOUnseen Path can be cast only while Scrapjack is in this model's control area. When Unseen Path is cast, immediately place this model within 2" of Scrapjack or place Scrapjack within 2" of this model. A model cannot advance this turn after being placed by Unseen Path.
    Weald Secrets26––YESNOTarget friendly model/unit gains Camouflage and Pathfinder. (A model with Camouflage gains an additional +2 DEF when benefiting from concealment or cover.)
    NO
    YES
    Target model/unit without Immunity: Cold becomes stationary for one round.
    Razor Wind210–12NOYESA blade of wind slices through the target model.
    Tempest48412NOYESModels hit by Tempest are knocked down and suffer a POW 12 damage roll.
    Wind Rush2SELF––NONOThis model can immediately make a full advance and gains +2 DEF for one round. Wind Rush can be cast only once per turn.
    –
    –
    NO
    YES
    Target model/unit becomes stationary for one round unless it has Immunity: Cold.
    Iron Flesh26––YESNOTarget friendly warrior model/unit gains +3 DEF but suffers -1 SPD.
    Razor Wind210–12NOYESA blade of wind slices through the target model.
    Shatter Storm26––YESNOWhen target friendly Faction model/unit directly hits and boxes an enemy model with a ranged or melee attack, center a 3" AOE on the boxed model, then remove that model from play. Models in the AOE are hit and suffer an unboostable POW 8 blast damage roll.
    NO
    When target model in this model's battlegroup destroys one or more enemy models with an attack, immediately after the attack is resolved one model in this model's battlegroup that is in its control area can make a full advance, then Overrun expires. Overrun can be cast only once per turn and lasts for one turn.
    Rift38413NOYESThe AOE is rough terrain and remains in play for one round.
    Sentry26––YESNOWhen an enemy model advances and ends its movement in the LOS of a target friendly Faction model, the affected model can immediately make one normal ranged attack, then Sentry expires.
    Superiority36––YESNOTarget friendly Faction warjack gains +2 SPD, MAT, and DEF and cannot be knocked down.
    NO
    YES
    A blade of wind slices through the target model.
    Signs & Portents4SELFCTRL–NONOWhile in this model's control area, friendly Faction models gain an additional die on attack and damage rolls. Discard the lowest die in each roll. Signs & Portents lasts for one turn.
    Wind Wall3SELF––NONOThis model cannot make ranged attacks, and non-magical ranged attacks targeting it automatically miss. While completely within 3" of this model, models cannot make ranged attacks and non-magical ranged attacks targeting them automatically miss. Wind Wall lasts for one round.
    –
    YES
    NO
    This model gains an additional die on melee attack rolls and cannot be targeted by free strikes.
    Razor Wind210–12NOYESA blade of wind slices through the target model.
    Transference2SELFCTRL–YESNOWhile in this model's control area, friendly Faction non-warcaster warrior models can spend 1 focus point on this model to boost a melee attack or melee damage roll during their activations.
    Wind Blast2CTRL5–NONOPlace a 5" AOE anywhere completely in this model's control area. Cloud effects overlapping the AOE expire. Models suffer -3 RAT while within the AOE. The AOE remains in play for one round.
    YES
    YES
    Target enemy warrior model/unit without Immunity: Cold suffers -2 DEF and cannot run or make special attacks.
    Influence110––NOYESTake control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one normal melee attack, then Influence expires.
    Razor Wind210–12NOYESA blade of wind slices through the target model.
    Twister210310NOYESThe AOE is a cloud effect that remains in play for one round.
    Watcher3SELF––YESNOWhen an enemy model advances and ends its movement within 6" of this model, choose a warjack in this model's battlegroup that is in its control area. That warjack can immediately make a full advance and then can make one normal melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted. After the attack is resolved, Watcher expires.
    NO
    Warjacks in this model's battlegroup beginning their activations in its control area can run, charge, or make slam or trample power attacks without spending focus that activation. While in this model's control area, models in its battlegroup gain boosted melee attack rolls. Full Throttle lasts for one turn.
    Obliteration410415NOYESThe force of this attack blasts apart the earth itself.
    YES
    NO
    Target friendly model/unit gains +3 to melee damage rolls but suffers -1 DEF.
    Ravager26––NONOTarget model in this model's battlegroup gains Berserk for one turn. While affected by Ravager, a model cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.)
  • Magic Ability [7]

    • Frostbite (Attack): Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
    • Ice Cage (Attack): Ice Cage is a RNG 10 magic attack. A model hit suffers a cumulative -2 DEF for one turn unless it has Immunity: Cold. When a model without Immunity: Cold is hit with three or more Ice Cage attacks the same turn, it becomes stationary for one round.
    • Power Booster (Action): RNG 5. Target friendly Faction warjack. If the target warjack is in range and has no focus points, it gains 1 focus point. If the warjack is Disrupted, it is no longer Disrupted.
  • Hunter: This model ignores forests, concealment, and cover when determining LOS or making a ranged attack.

  • Return: Immediately after resolving a charge attack, this model can make a full advance toward its warcaster. This model cannot be targeted by free strikes during this movement.

  • Sniper: When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage. Instead of rolling damage on a ranged attack, this model can inflict 1 damage point. A model that participates in a combined ranged attack loses Sniper until the attack is resolved.

  • Swift Hunter: When this model destroys an enemy model with a normal ranged attack, immediately after the attack is resolved it can advance up to 2".

  • Dragoon: While mounted, this model has base SPD 8 and base ARM 16. While dismounted, it has base SPD 6 and base ARM 14.

  • Leadership [Doom Reavers]: While in this model's command range, friendly Doom Reaver models gain Silence. (Silence: This model does not have to make Berserk attacks.)

  • Spell Ward: This model cannot be targeted by spells.

  • For the Motherland: Affected models' attack rolls are boosted this turn.
  • Sacrificial Pawn [Winter Guard]: When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Winter Guard model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.

  • Inspiration [Iron Fang Uhlans]: Friendly Iron Fang Uhlan models/units in this model's command range never flee and immediately rally.

  • Precision Strike: When this model damages a warjack or warbeast with a melee attack, choose which column or branch suffers the damage.

  • Treewalker: This model ignores forests when determining LOS. While in a forest, this model gains +2 DEF against melee attack rolls and can advance through obstructions and other models if it has enough movement to move completely past them.