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Foodie Forest

Foodie Forest Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Terms
  • Setup
  • Gameplay
    • 1. Deal Cards
    • 2. Choose a Recipe
    • 3. Play Tricks
    • 4. Add Scores
  • Gameplay Example
  • End of the Game
  • Variant
  • Distribution of Cards
  • Credits

Contents

  • 52 Ingredient cards
    • 14 Bug cards
    • 14 Vegetable cards
    • 14 Fruit cards
    • 10 Trash cards
  • 25 Recipe cards (5 identical sets of 5 recipes)
  • 37 Victory Point tokens

You can find the value distribution of these cards on the Distribution of Cards page. These tokens represent your skill. You can make change with the different values at any time.

Game Terms

In this game, what we call a "trick" does not resemble the classic term. Here, a trick can contain a number of cards that differs from the number of players. It includes all the cards played until one player takes them all—or rather, until the "pot" is full.

A "deal" includes all of the tricks played with the cards dealt to the players. Cards dealt to players make up their "hands". A "game" is played over 5 deals.

Setup

Give each player a set of 5 different Recipe cards. Choose a player to be the Dealer.

Give each player 5 victory points. Set the remaining tokens aside for the moment, making a reserve.

Gameplay

Each deal is split into 4 phases:

  1. Deal cards
  2. Choose a recipe
  3. Play tricks
  4. Add scores

1. Deal Cards

The Dealer takes the deck of 52 Ingredient cards, shuffles them, and deals 13 cards to each player. Set any remaining cards aside. In 5-player games only, give 10 cards to each player instead.

The cards you are dealt make up your hand.

2. Choose a Recipe

After looking at your hand, choose 1 of the Recipe cards you still have (5 in the first deal), and play it face down in front of you. Once all players have played a Recipe, everyone reveals their chosen Recipes.

Note: At the start of the 5th deal, you will only have a single Recipe card left.

3. Play Tricks

Now you will play a number of tricks, one after the other. Starting with the player to the left of the Dealer and going clockwise, the players take turns playing 1 Ingredient card from their hand at a time in the middle of the table, called the "pot", following these rules:

  • The first card played during a trick can be any color. This color becomes the required color for the rest of the trick.
  • On your turn, you must play a card of the required color, if possible.
  • If you do not have any cards of the required color, you can play a card of any color.
  • If the first card played during a trick is a 10, treat it like a 0.
  • As soon as a Trash card is played, there is no longer any required color for the rest of the trick: you can play cards of any color from this point on until the end of the trick. Trash can ruin the taste of the soup, so after somebody throws one in, everybody can put whatever they want in it.

After playing your card, announce the total of the values of all cards played so far during this trick out loud. If your card causes the total to reach or pass 10, the pot is full and the trick ends. Take all the cards in the trick and place them in a face-down pile in front of you. Then play a new card to begin the next trick, following the first rule on this list.

If you play a Trash card, the total is automatically reduced to 0. The required color remains the same.

If you play your last Ingredient card, you must announce it out loud.

If you must play a card but your hand is empty, the trick ends. No one wins this trick; put it aside. Ignore any cards left in the other players' hands. Continue with phase 4, Add Scores.

4. Add Scores

When the last trick is put aside or taken, the deal ends.

Take the number of victory points you gained according to the Recipe you chose:

  • Empty pot recipe: Gain 5 points, then lose 1 point for each card in all the tricks you won.
  • Bug, Vegetable, or Fruit recipe: Gain 1 point for each card of the corresponding color in all the tricks you won. Lose 1 point for each card in those tricks.
  • Trash recipe: Gain 1 point for each card in all the tricks you won. Lose 1 point for each card in those tricks.

Add up all the points you gained from this deal (this could give you a negative number), then adjust the number of tokens you have using the tokens in the reserve.

Note: You can be reduced to 0, but never below.

After adjusting your victory points, put all the Recipe cards the players chose for this deal back in the box. Gather all 52 Ingredient cards. The player to the left of the Dealer becomes the new Dealer. Begin a new round starting with phase 1, Deal Cards.

Gameplay Example

The original rulebook illustrates a single trick with a diagram of four players' hands, tricks won, and Recipe cards. The players in the diagram are shown by icon rather than name; they are called Player A, Player B, Player C, and Player D below.

Example with 4 players: Player A plays a value-3 card and announces "3"! Player B follows with a value-1 card, then announces "4". Player C doesn't have any cards of the required color, and decides to play a value-5 card, increasing the total to "9".

Player D wants to get as many cards as possible, according to their Recipe card. Since there is no required color after Player C played a card, Player D could complete the soup with a value-1 or higher card. But this would not be the best idea, since they would not gain any points (gain 1, lose 1 – see Add Scores). Therefore, they decide to play a Trash card, reducing the total to "0".

It's now back to Player A, and they play a value-4 card: "4"! Player B adds a value-3 card, for a total of "7". Finally, according to their chosen Recipe card, Player C is fighting for cards of their color, so they add a value-4 card, completing the soup with a total of 11. This will give them 2 points (see phase 4, Add Scores).

End of the Game

After you add scores for the 5th deal, the player with the most victory points wins! If there is a tie between the lead players, they share the victory.

Variant

During phase 2, Choose a Recipe, you can use these rules instead: Starting with the player to the left of the Dealer and going clockwise, each player chooses and immediately reveals 1 Recipe card from those they have left. The Dealer must choose a different Recipe than the Recipe the player to their left chose, if possible.

Distribution of Cards

The last page of the rulebook shows the value distribution of the Ingredient cards in two groups, matching the card counts given in Contents:

  • Trash cards (10 cards): 1, 1, 2, 2, 3, 3, 4, 4, 5, 5
  • Bug, Vegetable, and Fruit cards (each color, 14 cards): 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 10

Credits

  • Designer: Reiner Knizia
  • Illustrator: Jérémie Fleury
  • Graphic designer: Charlie Metz
  • Project manager and editor: Xavier Taverne
  • Proofreader: William Niebling
  • Translator: Danni Loe

Reiner Knizia would like to thank all the playtesters involved in the development of this game, in particular Iain Adams, Chris Bowyer, David Farquhar, Ross Inglis, Kevin Jacklin, and Chris Lawson.

© Dr. Reiner Knizia 2022. All rights reserved.