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Folklore: The Affliction – Dark Tales Expansion: Wanted Rumor Card thumbnail

Folklore: The Affliction – Dark Tales Expansion: Wanted Rumor Card

Expansion for Folklore: The AfflictionExpansion for Folklore: The Affliction – Dark Tales Expansion

Folklore: The Affliction – Dark Tales Expansion: Wanted Rumor Card Rulebook

Table of Contents

Table of Contents

  • Wanted
    • Travel to the docks near Bone Isle.
  • Encounter

Wanted

You need Dark Tales to use this Rumor.

Two dangerous looking people approach you- a woman with long dark hair and a fierce demeanor, and a giant of a man with blue eyes and an easy smile. They introduce themselves as the Bounty Hunter Team, Kira and Ryan. They have rounded up a local band of thieves, save one who escaped. (Ryan blames on Kira being slow on the draw.) They want your help to collect the last ruffian. She has friends who might smuggle her out of Kremel on a boat so she has likely headed to find them.

Travel to the docks near Bone Isle.

You see the ruffian talking to a group of sailors and try to ease in behind some cargo on the dock to listen in. A random player must pass ECOLOGY 4.

  • SUCCESS: "...I can pay my way and more if we leave tonight!" you hear her say. Gain FIRST STRIKE!
  • FAILURE: You slip in the water and come up sputtering, the cold mud causing you to sink further down. Lose 1d4 Vita and become SICKENED 5.

Flip card to begin Encounter.

Encounter

Encounter:

  • 2 PLAYER: 2 Highwaymen
  • 3 PLAYER: Add 1 Banshee
  • 4 PLAYER: Add 1 Wretched Hag
  • 5 PLAYER: Add 1 Undertaker

MAP SKILL CHECK

Any one Character must pass TRICKERY 6 to capture the fugitive.

You must defeat all foes by the end of 6 rounds. If not the boat leaves with your Fugitive and you lose, and discard this Rumor. If defeated, keep this card until you return to town to claim your reward.

The card shows the "Mainland - Dock" map, with the Start Zone and the foe placements printed on it: Wretched Hag (4+), Undertaker (5+), Highwayman, and Banshee (3+).

Reward: 10 Coins, 35 Lore. Once claimed you may reroll your dice once per combat for the next story. Keep this card until you spend it.