Flume
Flume Rulebook
Table of Contents
Table of Contents
Stone Placement
You can place a stone on any unoccupied point.
Multiple Stone Placement
When you form 3 or 4 connections (orthogonal adjacencies) with stones of any color, you must add another stone immediately, while it's still your turn. And so on. The dashed circles in the diagrams represent stone placements that would create 3 and 4 connections respectively. Your turn concludes when you add a stone which forms 2 or less connections with neighboring stones.
Color doesn't matter when placing stones. Red stones, blue stones and the green "stones" surrounding the board are all treated the same. Flume uses the pie rule.
Anti-Mirroring Rule
To prevent Player 1 (Red) from mirroring Player 2, on their first turn Player 1 is not allowed to place a stone on the center point.
Object of the Game
When the board fills up, whoever has the most stones on the board wins.
Multiple Placement Example 1
Figure 3 shows a complete turn for Red with multiple stone placements. In Figure 3b Red forms a 3-way connection. In Figure 3c Red forms a 4-way connection. In Figure 3d Red forms one connection with a green "stone".
Multiple Placement Example 2
Figure 4 shows a complete turn for Red with multiple placements. Red could have claimed 6 points instead of 4, but this is a winning strategy for Red.
Author's Note
Feel free to publish this rule sheet, and to program the game of Flume for online or offline play. There is no licensing fee, and no royalties are expected. However please don't change the name or the rules, and please attribute the game to me, Mark Steere. My other games can be found at marksteeregames.com.
Copyright (c) January 2010 by Mark Steere