Flouk
Flouk Rulebook
Table of Contents
Table of Contents
Goal of the Game
Welcome as many Flouks as possible into your Village. (See end-of-game scoring.)
Contents of the Game
100 cards, including:
- 60 Flouk cards, including:
- 50 normal Flouks (10 Moutas, 10 Faars, 10 Bloups, 10 Napils, 10 Paroks);
- 10 Chief Flouks (2 for each people).
- 7 Decree cards.
- 33 Action cards.
The rules sheet illustrates the four card types as: Flouk card, Chief card, Action card and Decree card.
Playing the Game
Before starting, shuffle all the cards together to form a single draw pile.
The game is played over several successive rounds. Each round takes place in two phases:
- New Flouks
- Welcoming to the Village
1) New Flouks
Deal 4 cards to each player. After looking at them, each player keeps two cards and gives the other two face down: one to the player on their left and one to the player on their right. (Place the face-down cards on the table toward the player to whom you are giving them.)
Each player thus ends up with 4 cards: the two they chose, plus one given by the player on their left and one given by the player on their right.
Caution! You may not look at the cards given to you by your neighbours before giving your own. The card exchange is therefore simultaneous. Once every player has their 4 cards, move on to the next phase.
Example (three players, Emmie, Matis and Gabriel): Matis has just received 4 cards: a Bloup Decree, a Mouta, a Napil and a Mouta Chief. He decides to keep the Mouta and the Mouta Chief. He gives the Decree (face down) to Emmie, who is on his left, and the Napil (face down) to Gabriel, who is on his right. He also receives a face-down card from Emmie and another from Gabriel. Once all the cards have been exchanged, the players look at the two new cards they have received.
2) Welcoming to the Village
Each player chooses one of their 4 cards and places it face down in front of them.
Once every player has done this, they all reveal the card they placed in front of them simultaneously.
The effects of the revealed cards are then resolved in the following order:
a) Decrees b) Flouks (normal) c) Chief Flouks d) Actions
a) Decrees
A Decree applies only to the Village of the player who plays it. Place it in front of you to show that it is in play. Each Village can have only one valid Decree at a time. If your Village already has a Decree and you play a new one, the new one takes the place of the old one. Place the old Decree in the discard pile.
A Decree increases the number of Flouks present in your Village. Each Decree has particular conditions. Read the card's effect aloud when you play it.
Example: Emmie plays her Bloup Decree. Her Village contains 1 Bloup, 2 Faars and 1 Mouta. The total population of her Village is therefore 5 Flouks, since each Bloup in the Village counts as 2 Flouks thanks to the Decree.
b) Flouks (normal)
Each time you place a new Flouk, it joins your Village. Place it face up in the play area in front of you. Flouks have no special powers, but they make up the bulk of the population. They are also essential for playing Actions and for welcoming Chiefs into your Village.
c) Chief Flouks
There are Chief Flouks for every Flouk people. These particularly wise and powerful individuals must be welcomed with a certain amount of ceremony.
To welcome a Chief Flouk properly into your Village, at least one Flouk of the same people must already be present there. If not, the Chief Flouk is immediately placed in the discard pile: the welcome has failed.
Each Chief Flouk has a particular power, which it exercises when it is welcomed into a Village for the first time.
If several Chiefs are played at the same time, their effects are applied in order, starting with the Chief with the lowest value (the white number on the card).
You may welcome as many Chiefs into your Village as you like, including Chiefs of the same people.
Note: the rules sheet does not describe the individual powers of the Chief Flouks; they are not reproduced here and are described on the cards themselves.
d) Actions
There are two types of Action cards: Flouk Actions, which are neutral actions that any people can play, and the Bloup, Mouta, Faar, Napil and Parok Actions, which can only be played if you have a member of that people in your Village.
Example: Gabriel plays a Bloup Action but has no Bloup in his Village. The Action is immediately placed in the discard pile and its effect is not applied.
Each Action has a particular effect. Once its effect has been applied, place the card in the discard pile.
If several players have played Actions, their effects are applied in order, starting with the Action with the lowest value (the white number on the card).
Once the cards have been resolved, a new turn begins.
Each player chooses a card from among those still in their hand and places it face down in front of them. This continues until every player has placed 3 of their 4 starting cards.
The 4th card is placed in the discard pile without being played, which ends the round.
It is perfectly possible for some players to find themselves with fewer cards in hand than the others during the game. In that case, they continue to play as long as they have cards left.
A new round then begins by dealing 4 cards to each player.
If you cannot deal 4 cards to each player, the game ends (see below).
End of the Game
The game ends when the players discard their last card during phase 2) Welcoming to the Village and there are not enough cards left to deal 4 to each player.
Each player counts the number of Flouks (normal Flouks + Chief Flouks) present in their Village.
The Village with the largest population wins the game.
Do not forget to take the effect of the Decrees into account.