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FLOP: The One with the Pigeons

FLOP: The One with the Pigeons Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • General Rules
  • Gameplay
    • Play 1 card
    • Attack
  • End of Turn
  • End of the Game

Components

  • 50 Cards
  • 11 Damage tokens

Setup

  1. Shuffle the deck of cards and deal 10 cards face down to each player. Remove the other cards from the game.
  2. Place the double-sided Damage tokens in a reserve.
  3. Each player draws four cards from their deck.
  4. Whoever usually ends up last in any game is the first player.

If you have both Flop Cans, you may shuffle the 2 decks together.

General Rules

Cards in your play area are Allies.

Cards in the play area of the opponent are Enemies.

If a card is Defeated for any reason, discard it from that player's play area into their discard pile.

Gameplay

Players alternate turns performing one action. During your turn you are the active player and must choose an action between: Play 1 card OR Attack.

Play 1 card

Choose 1 card from your hand and pay the cost indicated at the bottom of the card, if any. To pay a cost, discard 1 card from your hand for each cost icon shown. If you are not able to pay, you cannot play that card.

Place the card face up in your play area.

Each card may have one of these abilities:

  • Play: Activate this ability as soon as you play the card.
  • Before Attack: Activate this ability before the Attack action when you Attack with this Ally. If this ability Defeats this Ally, do not perform the Attack action.
  • Ongoing: This ability is always active.

When you activate an ability, perform as much as you can of that ability.

If an ability gives a choice, the owner of that card makes that choice.

If you are unable to play a card, you cannot choose this action.

Attack

Choose 1 of your Allies in your play area and Attack 1 Enemy in the play area of the opponent. Some abilities let you Attack your own Allies.

Each card has two values representing its Power and its Health Points. Deal Damage to the attacked card equal to the Power of the card you are using to Attack.

Track the Damage on the targeted card by using the double-sided Damage tokens:

  • 1 Damage: a token showing one star (blue face / green face)
  • 2 Damage: a token showing two stars (blue face / green face)

If you run out of Damage tokens, use something suitable as a replacement.

If the Damage reaches or exceeds the Health Points of the attacked card, that card (Enemy or Ally) is Defeated. If the Defeated card is an Ally, discard it into your discard pile. If the Defeated card is an Enemy, discard it into the discard pile of the opponent. You can never take cards back from the discard pile unless otherwise indicated.

The attacked card does not deal damage back to the attacking card.

If you are unable to Attack, because you don't have an Ally to Attack with, or you do not have an Enemy or Ally to Attack, you can't choose this action.

Some abilities can Heal Allies or Enemies: When you Heal reduce or remove the indicated number of Damage tokens.

Cards cannot exceed their Health Points.

At the end of your turn, after you have performed 1 action, draw cards from your deck until you have 4 cards in your hand. If you have to draw cards and there are not enough in your deck, draw as much as you can. Do not reshuffle the discard pile. If your deck is empty you do not draw any cards.

End of Turn

After you have performed your action is the opponent's turn.

End of the Game

If a player is unable to perform either of the actions Play 1 Card or Attack during their turn, that player Flops and immediately wins the game.