One card at a time. The dealer offers each active player a Hit or Stay in turn order and deals a single card per Hit, pausing to resolve any Action card right away before returning to the turn order.
Yes. The opening card is treated like any other Hit, so it can be a Number, Modifier or Action card, and a Number card is added to your line the same way.
Yes. Your opening card can be a Number, Modifier or Action card, and a Modifier stays in front of you as part of your round. The rulebook notes that not everyone will start with a Number card.
Yes to the first, no to the second. A player with no cards is still active, so a Freeze can be played on them during the opening deal; they bank zero points, and the deal skips them afterwards.
No. Only a player with no cards in front of them is dealt a starting card. If a Flip Three already gave you cards, the dealer instead asks you Hit or Stay, and you may Stay as long as you have a card. The player who passed the Flip Three on does not get an extra card; they are dealt one normally when the deal reaches them.
The next active player in turn order after the player who was dealt the Flip Three, not after the player who ended up resolving it. Once the whole chain of Flip Three, Freeze and Second Chance cards has resolved, play continues to the left of the player who drew the original Flip Three.
No. Action cards can only be played on active players, meaning anyone who has not busted, stayed or been frozen. A Flip 7 also makes everyone inactive. A frozen player is out of the round, so they are not active either.
You do. The player dealt a Flip Three or Freeze picks any active player, including themselves, and only the receiving player is affected. The same applies to Action cards revealed during a Flip Three: after it resolves you may keep them or pass them to another active player.
No. Stop as soon as you bust or reach seven unique Number cards. Any Freeze or Flip Three revealed earlier in that Flip Three is not played if you bust; only a Second Chance can save you.
A Second Chance can be used immediately, for instance to stop a bust later in the same Flip Three. A Freeze or another Flip Three is set aside and resolved only after all three cards are drawn, and only if you did not bust.
No. Finish all three cards first, then freeze yourself, as long as you did not bust. One publisher reply said you stop at once, but a later developer clarification replaced it, and it matches the rulebook text that Freeze is resolved after all three cards are drawn.
Yes. A Second Chance revealed during a Flip Three can be set aside and used right away, including against a duplicate revealed later in that same Flip Three. After it saves you, the Flip Three continues; the discarded duplicate still counts as one of the three cards.
You may only hold one. Give the new one to another active player who does not already have one; if nobody qualifies, discard it. This applies equally when it is drawn during a Flip Three, where it is passed on immediately.
The player keeps it. Dealing pauses to resolve the Action card, and a Second Chance is resolved by keeping it, or giving it away if you already hold one.
No. The Second Chance only cancels that one bust; your Hit is used up and play passes to the next player. This is different from a Flip Three, where the neutralized card still counts toward your three.
No. A Second Chance only discards a duplicate Number card to prevent a bust. It cannot cancel a Freeze or Flip Three, though it can save you from a duplicate revealed during a Flip Three.
You bank the points you hold at that moment, including modifiers, even if you are frozen right after your first card, and you are out of the round. The Freeze card stays in front of you until the round ends.
No. The x2 doubles only the sum of your Number cards. Then add the +N Modifier cards, and finally the 15-point Flip 7 bonus, none of which are doubled.
Yes. The round ends immediately, even in the middle of a Flip Three, and only the Flip 7 player earns the 15-point bonus. Everyone else scores the points in front of them unless they already busted.
No. The round ends at once, so any Freeze or Flip Three waiting to resolve stays unresolved. You must stop at seven unique Number cards and cannot take an eighth; the 15-point bonus still applies.
Cards stay in front of players, flipped over if busted or inactive, until the round ends, then all go to the discard pile. The discard pile is reshuffled only when the draw pile runs out; cards in front of players stay out of the reshuffle mid-round.
No. Reaching 200 only triggers the end; the round is finished, then the player with the most points wins, which may not be the player who crossed 200 first.