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Flip (2000)

Flip (2000) Rulebook

Table of Contents

Table of Contents

  • Flip Rules

Flip Rules

To Begin: Each player rolls five 6-sided dice. The player who rolls the lowest total goes first. (Re-roll if the starting totals are the same.)

On Each Turn: You may either flip one of your own dice, or trash one of your opponent's dice.

Flipping: Flip one of your dice over. The top and bottom of properly-constructed dice should always add up to 7, so when you flip a 1, it becomes a 6, and so on.

Trashing: Choose one of your opponent's dice, and play it into the middle of the table. Your opponent may then take change from the middle, withdrawing any combination of dice that total less than the value of the die you trashed.

For example, if you trash a 5, your opponent can take back up to 4 pips, on any combination of dice, if it is available.

Forbidden Moves: To avoid a stalemate, it is illegal to flip the same die twice without trashing one of your opponent's dice. You can track this by setting flipped dice to one side, and resetting them when you trash an opponent's die.

Winning: To win, run your opponent out of dice.

Keeping Score: To keep score over several games, record the total pips on the dice you keep, and play to a score of 50.