RulesPal
Chat
Rulebook
Fliegenschmaus thumbnail

Fliegenschmaus

Fliegenschmaus Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparation
  • How to Play
    • 1. Fly activity
    • 2. Flying the fly
    • Important
  • End of Game

Contents

7 landing pads, 1 "fly candy", 16 flies (in 4 colors), 38 flight cards, 9 swatter cards, 9 brush cards, 6 scent cards, 1 set of game instructions

Preparation

Spread the landing pads out randomly side-by-side in a row (see illustration). Place the "fly candy" feast, which is the final destination, at the end of this row. Shuffle all of the cards and place them face down in a pile. Each player receives four flies of the same color and places them before the first landing pad (starting point). Return any extra flies to the game box.

How to Play

Play in a clockwise direction. The player who most recently stepped in a pile of "fly candy" gets to go first.

Each turn consists of two parts:

  1. Fly activity = draw and place a card
  2. Flying the fly = a single fly moves ahead one or two landing pads

1. Fly activity

Draw a card from the draw pile. What card did you draw?

  • A Flight card: Place the flight card face up on the marked square area shown on any one of the landing pads.
  • A Fly Swatter card: Place the fly swatter card face up on the marked area of any landing pad. It's too bad because now any flies already on this landing pad, including flies of your own color, must immediately return to the starting point.
  • A Dust Pan & Broom card: Swap any two landing pads. Warning: Flies that match your color are not allowed to be on the two landing pads that you switch! After swapping two landing pads, then place the dustpan and broom card on the discard pile next to the game.
  • Scent card: Use one of your flies to fly to the next landing pad. Then place the scent card on the discard pile next to the game.

2. Flying the fly

Did you complete the Fly activity? Now you will have to use your fly to move toward the target. Note the following rules apply:

  • Move one of your flies ahead one or two landing pads.
  • Any number of your own or other flies may be on a same landing pad.
  • If your fly lands on a landing pad with a flight card that matches your color, fly immdiately two landing pads further. Likewise, if this landing pad has a flight card that matches your color, buzz ahead two more spaces, and so forth. Warning: This rule also applies if you are allowed to move your fly because of a scent card.
  • If your fly lands on a landing pad with a swatter card, return to the starting point immediately. Your turn is over. Warning: You are allowed to fly over a landing pad with a swatter card on it.
  • However, if you use your fly to fly onto the pile of "fly candy", you will lose any extra flight points on your flight card.

It is then the next player's turn to draw a card.

Important

  • There may be several cards stacked on the marked areas of the landing pads. The last card played is always placed face up on top of the pile.
  • When you run out of cards from the draw pile, you can only continue to move ahead using your fly.

End of Game

The game ends as soon as one player reaches the pile of "fly candy" with his fourth and final fly. The player wins the game and joins all the other players while they buzz enthusiastically around the pile of "fly candy" in a fly feast dance of joy.