Flashback: Zombie Kidz
Flashback: Zombie Kidz Rulebook
Table of Contents
Table of Contents
Contents
- 80 large Story Cards, divided among Memory 1, Memory 2, and Memory 3
- Large Special Cards
- 30 small Special Cards
- 2 Envelopes and 1 Surprise Box
Goal
With the help of your team, solve the Mysteries that you will discover throughout the Memory.
Setup
Start with Memory 1.
- Take Memory cards 01 to 20 (yellow backs) and place them in a face-down pile on the table.
- Keep the decks of small and large Special cards nearby.
- Leave the envelopes in the box.
Gather your team around the table, read the introduction for Memory 1, then flip card 01 (with the play symbol). This is the first card of the Memory!
Gameplay
In Flashback, you will be travelling into a Memory. Each Memory is a single second frozen in time. Everything you see belongs to the past.
Story Cards
You can travel from one point of view to another from all those you can see on the card. You can see what another character sees, whether it's a zombie, animal, or even some objects, like cameras! To do this, simply flip the card that has the number of the point of view you'd like to see.
For example, to see what the girl in the cowboy hat sees, flip over card 05 and place it in clear view on the table. Little by little, you will discover the entire Memory. Don't go too fast! Before flipping over a new card, take the time to observe and understand the scene, otherwise you may miss important details.
Special Cards
You will sometimes see special symbols. You will find all the cards with special symbols in the two Special Card decks. For example, if you see a card icon marked 01, flip over the small Special card marked 01. All of the large Special cards require a Gizmo in order to be revealed (see below). Do not flip over a large Special card without using a Gizmo, according to its rules.
Gizmos: You will find hidden objects called Gizmos. They have very particular properties, and will help you in future Memories. Never open an envelope without getting permission first!
Mysteries
In the Special card deck you will find cards marked with a question mark, which are Mysteries to solve. When you discover one, read it out loud to everyone. You can discuss and formulate theories, if you have ideas. You might be right, or you may be wrong... There's a good chance you don't have enough information yet to figure it all out. You won't need to have the answers until the end of the game.
End of the Memory
When you have flipped over all the cards from a Memory (including the small and large Special cards), you will have everything you need to solve the Mysteries.
Reread each Mystery and give your team's final answer. Once you have done this, look at the solutions at the end of the rulebook. For each correct answer, put a tick in the box with the brain using a pen or pencil. If you manage to tick all the boxes, congratulations! You've played a perfect game!
You can now move on to the next Memory the next time you play!
Reminders and Clarifications
- This is a cooperative game. Help each other out!
- You can reveal all the cards whose numbers you have found on an already-visible card, in any order you like.
- Slow down! Take the time to observe and understand what you are looking at before revealing another card. Otherwise you will get lost and have trouble solving the Mysteries.
- When you discover a Mystery, you won't necessarily have all the elements to solve it. You can still start coming up with bits of the answer. Don't worry if you're still not sure at this stage.
- At the end of the third Memory, you will discover new ways to play your game over again!
Credits
Publisher: Christian Lemay. Creative Director: Manuel Sanchez. Illustrations: Laure de Châteaubourg, Jennifer Mati, Michel Verdu. Graphic Design: Sébastien Bizos, Émilie Côté, Fanny Saulnier, Karine Tremblay. Translation: Matthew Legault.